CapnTthePirateG wrote:Don't forget where you can trade actual abilities (such as the wizard's bonus feats. which under PF rules come down to "make item, get moneys for free!" for flavor things such as immortality. Or the idiot archetypes like scrollmaster, where you literally burn gp with every attack. It's beginning to look a bit like runescape....
They don't seem to have learned the lesson, either. In the last playtest version of their Gunslinger for Ultimate Combat, you had to pay 6g a shot for your full attack.
The Gunslinger is pretty much fucked, though. There's a hundred problems with that class, but the main problem is that you're stuck either doing bullshit damage with single shots, or spending half your life cleaning jammed guns.
irony: paizo banned the flask rogue and then created the alchemist
Paizo's replacement for prestige classes is "archetypes", which are packages of substitute levels. They're themed packages of powers and abilities that replace the default powers/abilities. They're hugely variable in quality: the APG monk archetypes are all at least flavorful and most of them are actually interesting and transformative, while the fighter archetypes are bullshit like "Archer" and "Two Weapon Warrior" and suck balls in every way.
Anyway, one of the alchemist archetypes is the "vivisectionist", and it gets sneak attack instead of bombs
Meanwhile, the rogue archetypes are almost all "You get a bullshit skill bonus instead of trapfinding, the end." For example, this is the entirety of the "Investigator" archetype.
APG wrote:Follow Up (Ex): An investigator can roll twice on any Diplomacy check made to gather information, and receives the information for both results. This takes the same amount of time as one check. If the lesser of the two checks reveals false information, the rogue is aware of it.
False information is not revealed in this way if the people she questioned do not know it to be false. This ability replaces trapfinding.
The exception are the trap-focused rogue archetypes, though. There's two of them, and they both have this exact same text.
Careful Disarm (Ex): At 4th level, whenever a trapsmith attempts to disarm a trap using Disable Device, she does not spring the trap unless she fails by 10 or more. If she does set off a trap she was attempting to disarm, she adds double her trap sense bonus to avoid the trap. This ability replaces uncanny dodge.
(One gives up IUD for the ability to reroll a stealth check as a Bluff check, one can bypass traps if they successfully disarm them, instead of just disabling the trap.)
Somebody at Paizo has a mad hate-on for rogues, and I can't figure out why.