Chamomile wrote:FrankTrollman wrote:-snip
I note you rebutted the semantic nitpick and then ignored the solid paragraph I wrote that was actually important.
Nothing you said was important. You don't have a coherent point. The reason Lago and I are dismissive about your argument is because it is shit.
Because what you are essentially doing is conflating determinism and choice into a weird sticky mush that leaves you so turned around that you are eating out of your own asshole. I mean seriously, look at this shit:
Nowhere in the implicit contract between the players and the DM is it said that the game world's construction will be left to random chance.
Wat?
OK, let's take a step back or a moment. Everything in the universe behaves determinisitically. If you shoot an arrow in an arc, it
will land at the end of that arc. Every time. If you shoot an arrow and it lands in an opponent's belly, it is because it was sent in an arc that was destined to do that. If you shoot an arrow and it lands somewhere else, that too was fate. The course of any arrow's flight is entirely predictable and determinable from the realities of physics and its initial conditions.
And you know what? We fucking roll attack rolls. Why? Because even though we live in a deterministic universe, the
game world is largely undefined. We don't keep track of wind speed or precise foot placement o archers or any of that shit. The player determines that he
wants the set of inputs of the world to be such that the arrow is determined to land in the chest of an angry ogre, and then you
roll dice to make that happen. Or not happen.
Now here's the thing: social actions are actually
way more complicated than the relatively simple physics of arrow flight. The number of inputs that go into them are so extensive and multi-factorial that there are smart people working in social sciences today that believe that we will
never have a truly comprehensive model for how they work. And yet, bizarrely, here you are getting all bent out of shape over
the game not treating the results of social actions as entirely deterministic.
What the fuck? We can't even satisfactorily treat social action resolution as deterministic under controlled circumstances with the aid of a fucking super computer, and you want to make all social actions satisfactorily deterministic at a table
on the fly? How the fuck do you think
that is supposed to work?
The players declare social actions and they roll some fucking dice and then you explain how the hell it was that those actions either worked or did not work and to what degree. You know,
just like the arrow. Except that unlike the arrow's flight, which physicists have a pretty good handle on, there is no currently existing sociological theory that
doesn't have significant issues with unexpected results.
-Username17