Mike Mearls literally did that. Rob Heinsoo has basically never come clean as to what the hell he was thinking.fectin wrote:Did they literally do that, or is it just obvious from their actions?
-Username17
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Hahaha no. See, you fell into the trap of projecting your own definitions onto these terms and thinking everyone else thinks the same way.sabs wrote:If you'd played Vampire and Teenagers from Outerspace those statements would make complete sense.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
Teenagers from Outer Space, 1st edition, page 2 wrote: The First Thing an experienced rolepayer will notice is that Teenagers is relatively simplistic. Most "RPG's" (Role Playing Games) have very complex rules to simulate the effects of "realism" in the game. In Teenagers, you have people trying to hit outher people with hyperspace hammers while they're flying upside down around the Homeroom. Anyone who wants realism in this context should have his head examined
same, page 7 wrote: Here's the catch, In most Roleplaying Games, the higher your stats and knacks (also sometimes called skills), the better your character does. But it Teenagers (just like in Real Life), we reward mediocrity by grading on the curve
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
FrankTrollman wrote:I think Grek already won the thread and we should pack it in.
Chamomile wrote:Grek is a national treasure.
It means it's just self indulgent and masturbatory to buff your character to that extent.CapnTthePirateG wrote:Collecting dildos? I assume that means you have more power than you actually need?
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.
You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
I dunno. I never thought of that one...I like it!erik wrote:
I kind of liked the notion of Persistent Acid Arrow just as a mean way to slowly kill an enemy, but it certainly is not a good use of a spell slot.
Nightsticks. Collecting Nightsticks, and they may as well be dildos for when people find your huge collection of them.CapnTthePirateG wrote:Collecting dildos? I assume that means you have more power than you actually need?
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
I think we all understand the ramifications of various bad rules and sometimes we point them out to illustrate a point, but we don't feel obliged to play the game by them. TGD tend to look at the game like designers would, and not like players or even DMs. Things that are obviously designer oversight don't impress most of us, especially rules that are obviously DM-fiat and not proper rules.Archmage Joda wrote:Does that same "meh" apply when non-clerics find ways to mitigate persist? Like the Anima Mage? Or the Incantatrix? I don't really play clerics, arcane casters are just more my style.
On a side note, I find myself very fond of the Thaumaturge base class presented in the version of the tome compilation I have. Probably because I just like having access to all sorts of spell lists.
Count Arioch the 28th wrote:There is NOTHING better than lesbians. Lesbians make everything better.
All methods of Persist cheating fall into the previous Den classification of "We already know how to break the game super easy, so we don't give a shit about making broken characters, and just want to make characters that are actually playable."Archmage Joda wrote:Does that same "meh" apply when non-clerics find ways to mitigate persist? Like the Anima Mage? Or the Incantatrix? I don't really play clerics, arcane casters are just more my style.
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
I'd have to disagree with you to an extent. Persistent spell and divine metamagic are used in a great many games that actually see play with nightsticks too so that's really not an example of something omg broken. In fact the application of most persistable spells isn't anywhere close to the range of infinite Titan, solar, ect. Spam. In fact I'm making my own handbook and threads for the best persistable spells and fun combos out of their uses. To say persistent tricks are broken is like saying magic items are broken because there is candle of invocation. I think the better answer would be that some magic items and some spells eligible for persistent tricks "can" be broken and broken is a relative termK wrote:I think we all understand the ramifications of various bad rules and sometimes we point them out to illustrate a point, but we don't feel obliged to play the game by them. TGD tend to look at the game like designers would, and not like players or even DMs. Things that are obviously designer oversight don't impress most of us, especially rules that are obviously DM-fiat and not proper rules.Archmage Joda wrote:Does that same "meh" apply when non-clerics find ways to mitigate persist? Like the Anima Mage? Or the Incantatrix? I don't really play clerics, arcane casters are just more my style.
On a side note, I find myself very fond of the Thaumaturge base class presented in the version of the tome compilation I have. Probably because I just like having access to all sorts of spell lists.
We want to fix things that are broken and play the game and not live in some fantasy world where we "make the DM cry with our build!"
I find that most gaming forums tend to live in some fantasy world of some theoretical game that will never be played. It's like the idea of playing that game is more real and enjoyable to them than actually sitting at a table and playing.
I mean, the same type of people are in MMO forums too. They are the people obsessively min-maxing for a potential extra 1% damage you might get with theoretical "top-notch gear build" and tell people that they'll never be the best with second-rate gear that does 1% less damage, looking down at people discussing the tactics needed to actually defeat challenges.
In addition, we also admit that said rules are flawed. This is possibly the only place I've seen on the internet that actually tries to avoid the Oberoni Fallacy.K wrote:I think we all understand the ramifications of various bad rules and sometimes we point them out to illustrate a point, but we don't feel obliged to play the game by them. TGD tend to look at the game like designers would, and not like players or even DMs. Things that are obviously designer oversight don't impress most of us, especially rules that are obviously DM-fiat and not proper rules.
The fact that people intentionally low ball does not make it not broken. I could "Just" wish for a +100000 resistance bonus to saves, and +10000000 insight bonus to AC, and then I wouldn't have better offense and 1/20 attacks/spells will still hit me, but that doesn't make wishing for items not an offensive boost just because you didn't use i for that.Bill Bisco: Isometric Imp wrote:I'd have to disagree with you to an extent. Persistent spell and divine metamagic are used in a great many games that actually see play with nightsticks too so that's really not an example of something omg broken. In fact the application of most persistable spells isn't anywhere close to the range of infinite Titan, solar, ect. Spam. In fact I'm making my own handbook and threads for the best persistable spells and fun combos out of their uses. To say persistent tricks are broken is like saying magic items are broken because there is candle of invocation. I think the better answer would be that some magic items and some spells eligible for persistent tricks "can" be broken and broken is a relative term
Unrestricted Diplomat 5314 wrote:Accept this truth, as the wisdom of the Crafted: when the oppressors and abusers have won, when the boot of the callous has already trampled you flat, you should always, always take your swing."
This is a dumb argument.Bill wrote:True but it doesn't make the inclusion of persistent spell TO by default because it isn't always used in that way. The same thing with magic items or wealth by level. Just cause I have excess gold to spend doesn't make it such that I buy a candle of invocation and thus gold and magic items become TO