I always ran with paladins being exemplars of their patron god, and thus *usually* was lawful but was always the G/N/E that the god was.A Man In Black wrote:I don't see any reason you couldn't use the paladin class as written from any of the 3e varieties for whatever alignment you want. Nor do I particular see any reason that a druid should have to be neutral, and the bard and barbarian alignment restrictions were always insane.
In other words, you're a fucking extremist zealot. You're so crazysauce over your god that you can do shit even clerics can't do.
Then again, several of the paladin abilities, like smite and lay on hands, weren't actually divine spells in my 3e setting but sheer acts of stubborn will: a refusal to accept reality. The universe or your will has to give way, and no way in hell it's going to be your will.
It should be noted that paladins were feared, hated, and despised because they brought so much death and misery and crusade and jihad in the name of their god.
I also dug the morality of In Nomine back in the day. Angels vs demons. Should be cut & dry between good & evil right? Well... not so much... because demons aren't "evil" exactly. They're selfish. Angels were created to be selfless, to exist in the name of God, and demons said "non serviam" and exist for their own purposes now. So you get demons who run orphanages and do charitable work to help ingrain themselves into politics to corrupt things. You have angels who are pricks and can literally boarder on pathological murderers. In fact, most of the celestial movers & shakers on either side aren't exactly what humanity would call "good". They're all assholes that see humanity as both the chess board and the prize.
Anyway, the tome of fiends thing was an interesting read, but I might disagree with the downside of option 4. Instead of balance and neutrality and the idea of utter banality, I might argue that the churning tossing region of conflict between good & evil is what creates and drives life in an abstract sense. In that sense, the overall struggle isn't pointless: the idea isn't to win (even if that's what each side is trying to do ultimately), but it's to struggle. It's the weird idea that Lucifer should be respected because in falling, he gave humanity something to reject in order to be good. And that is in a twisted way admirable. It's the idea that Cain, in murdering Abel, gave us the option to *not* murder someone.
D&D morality is kind of limp to be sure, but in the end players don't want to have philosophy discussions about good & evil: they want to stab shit in the face.