Heh I've posted this bugger in 2 places so far, once in Wizards former "Homebrew" forum and the second in a Feybook discussion on invisionfree.
Thanks for asking! I have many views but few comments. Must get critique, both good and bad! Virulent, flaming critique drives me to do better the most.
Please spam me. Flame. Call the whole project gay. Anything.
Also think I have a slight lean towards Frank-style power boosting. There are many Fey feats in there that grant spell-like abilities at will, but none of them are save-or-dies. Mostly utility, self buffs, transportation, very limited shapeshifting, and creation.
The typical Fey 'charming' and 'illusion' stuff is in there, but progresses slowly.
Fey feats are probably the trickiest area to balance, as they are availible to any Fey.
"Fey by Sig" on Wizards:
[counturl=86]
http://boards1.wizards.com/showthread.php?t=897269[/counturl]
"Feybook" project I have joined, brand new, seeking to gather all the Fey fans that we can and compile a free Fey netbook PDF: [counturl=87]
http://z11.invisionfree.com/Feybook/index.php?[/counturl]
My goal is to produce something ghetto and easy to read yet of quality, like Frank and K have spat out time and time again.
What's my main inspiration, some wonder? The driving insanity?
Brian Froud.
And the fact that WOTC yet still shafts us on Fey to this very day.
Well, time has come. Revenge! harharharrr
EDIT: Ah and I just realized that first part is majorly off topic.
My 2 dimes (inflation, ya know):
For better tanks and damage output, I'm pondering the application of such normally bland features as base Fortitude and Base Attack Bonus...
For instance, using the wonderful modular feats, make a feat that does one each for warriors:
1 - add Base Attack to damage for all weapons of either melee or ranged attacks.
then, another feat that does same for all weapons of a broad category such as Swords, Polearms, Clubs, Body, etc (with some crossover for mix-type items).
then, another feat that does same for all weapons of a specific damage type, out of S/B/P.
then, some way to add BAB as certain types of elemental energy damage coming out of the weapon.
then, some way to cause AURAS, THROW, and EXPLODE that energy with attack actions.
then, finally, some way to commit the Ultimate Move, which then Exhausts or deals some debilitating blow to the user (or other arbitrary limiting agent to prevent abuse)
2 - add base Fortitude value to Hardness (aka DR/adamantine), gain Hardness if not, and also possibly apply to all types of Energy/Elemental Resistance and more. maybe even use total Fortitude 'save' with CON mod and any other misc. bonuses to send it up to some sort of Dreaded Godlike Status.
other saving throws such as Reflex and Will can do similar, but Reflex should duplicate certain "time effects" from spells in some way (defensively) and eventually resembling Time Stop (cuz the warrior is moving so fast, time stops. durr.) and Will save will... uhh.. something. magical. no, pseudo-magical. and simple. and defensive.
3 - use skill ranks to provide other bonuses; compare to Tome of Battle and their 'maneuvers', one type using (abusing) Concentration checks to do many things.
Skills scale, skills get bonuses, so use skill checks like Jump or Climb as attack and/or damage, pseudo-Dispell effects against certain hindering magics, limited Spell Resistance, or methods of mimicking mid-level spell effects as Extraordinary abilities.
Oh, and all at-will, once or more per round.
Quite possibly as attack actions.
4 - provide more ways to increase previously mentioned bonus types #1 to #3 greatly, such as "add Strength bonus to Fortitude save" or "add Enhancement bonus of equipped weapon to ___ while wielded"
Warriors are usually all about their weapons. Some do unarmed but they are also slightly exotic and would have different (but equal) capabilities. Warriors waving spears and swords and axes at their enemies should do Godly Things to their foes, from both sides. THAT is what I want to see... D&D warriors of Dynasty Warrior proportions. Kaboom.. Musou rage.
Cuchulain was son of the god Lugh, btw. He raged and became some cyclops beast in a manner similar to many Dragonball Z encounters, or an Irishman after you bump into him and spill his pint.