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It looked very l33t at E3; they handed out an armpatchpatch/mod/I dunno that I've had on my coffee table months trying to figure what it is before I opened it.
Kaelik, to Tzor wrote: And you aren't shot in the face?
Frank Trollman wrote:A government is also immortal ...On the plus side, once the United Kingdom is no longer united, the United States of America will be the oldest country in the world. USA!
I've never played any of the Deus Ex games, but I've been interested in giving this one a try.
I may pre-order it.
I may pre-order it.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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- Duke
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Bit late to preorder it Maxus, as it was released today. Might wanna update your plan to "pick it up" .
Last edited by TarkisFlux on Tue Aug 23, 2011 10:33 pm, edited 1 time in total.
The wiki you should be linking to when you need a wiki link - http://www.dnd-wiki.org
Fectin: "Ant, what is best in life?"
Ant: "Ethically, a task well-completed for the good of the colony. Experientially, endorphins."
Fectin: "Ant, what is best in life?"
Ant: "Ethically, a task well-completed for the good of the colony. Experientially, endorphins."
- Stahlseele
- King
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- Location: Hamburg, Germany
I'm eagerly awaiting the arrival of my Collectors Edition Deus Ex 3 - Human Revolution . .
May have to call in sick to work, when that finally happens . .
hopefully, it will tide me over untill i get my pre ordered collectors edition of Space Marine . . which is probably pretty bad, but will give me a WH40K Computer Game Fix, at least . .
May have to call in sick to work, when that finally happens . .
hopefully, it will tide me over untill i get my pre ordered collectors edition of Space Marine . . which is probably pretty bad, but will give me a WH40K Computer Game Fix, at least . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
- Stahlseele
- King
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Don't go out at night? O.o
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
I always have to set my gamma correction HIGH in games. Go to your video settings, should be a 'brightness' or 'gamma correction' option there.
Kaelik, to Tzor wrote: And you aren't shot in the face?
Frank Trollman wrote:A government is also immortal ...On the plus side, once the United Kingdom is no longer united, the United States of America will be the oldest country in the world. USA!
Got the demo for Space Marine today.
Fuck ork nobs and their execution move or rather lack therof. If you try to do an execution you get chainsword/hammer lock and apparently you have to press a button a bunch of times but receive no information as to which one to press.
Fuck ork nobs and their execution move or rather lack therof. If you try to do an execution you get chainsword/hammer lock and apparently you have to press a button a bunch of times but receive no information as to which one to press.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
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- King
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Space Pirates and Zombies is pretty good.
And I HATE Zombie games (indeed any part of the horrendously written zombie infection that is inexplicably taking over ALL fiction media).
And I HATE Zombie games (indeed any part of the horrendously written zombie infection that is inexplicably taking over ALL fiction media).
Phonelobster's Self Proclaimed Greatest Hits Collection : (no really, they are awesome)
Phonelobster's Latest RPG Rule Set
The world's most definitive Star Wars Saga Edition Review
That Time I reviewed D20Modern Classes
Stories from Phonelobster's ridiculous life about local gaming stores, board game clubs and brothels
Australia is a horror setting thread
Phonelobster's totally legit history of the island of Malta
The utterly infamous Our Favourite Edition Is 2nd Edition thread
The world's most definitive Star Wars Saga Edition Review
That Time I reviewed D20Modern Classes
Stories from Phonelobster's ridiculous life about local gaming stores, board game clubs and brothels
Australia is a horror setting thread
Phonelobster's totally legit history of the island of Malta
The utterly infamous Our Favourite Edition Is 2nd Edition thread
- Stahlseele
- King
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- Location: Hamburg, Germany
Ye Gods, but Deus Ex Human Revolution is horribly addictive . .
Came home around 11, went to bed around 6 in the morning . .
Played all the time in between and missed an appearantly huge thunder storm . .
Came home around 11, went to bed around 6 in the morning . .
Played all the time in between and missed an appearantly huge thunder storm . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Fallout 3 has some of dangerous monsters with such "safe" names.
When you hear Centaur, you think at some of the most dangerous.
You never assume [img]http://images.wikia.com/fallout/images/ ... volved.png[/iimg].
You never assume a doug fucked by Cthullu and have that fuck a human...
When you hear Centaur, you think at some of the most dangerous.
You never assume [img]http://images.wikia.com/fallout/images/ ... volved.png[/iimg].
You never assume a doug fucked by Cthullu and have that fuck a human...
Ancient History wrote:We were working on Street Magic, and Frank asked me if a houngan had run over my dog.
Fallout 3 has some of dangerous monsters with such "safe" names.
When you hear Centaur, you think
You never assume
You never assume a doug fucked by Cthullu and have that fuck a human...
So fuckin strange..
When you hear Centaur, you think
You never assume
You never assume a doug fucked by Cthullu and have that fuck a human...
So fuckin strange..
Ancient History wrote:We were working on Street Magic, and Frank asked me if a houngan had run over my dog.
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- Knight
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- Stahlseele
- King
- Posts: 5977
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
@Centaur:
Look up some of the older Fallout Enemies ^^
Yes, human Revolution is a HELL of a game . .
I'm just afraid it does not mesh with my playing style <.<
Look up some of the older Fallout Enemies ^^
Yes, human Revolution is a HELL of a game . .
I'm just afraid it does not mesh with my playing style <.<
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
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- Duke
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What? Really? How are you trying to play it?Stahlseele wrote:I'm just afraid it does not mesh with my playing style <.<
The wiki you should be linking to when you need a wiki link - http://www.dnd-wiki.org
Fectin: "Ant, what is best in life?"
Ant: "Ethically, a task well-completed for the good of the colony. Experientially, endorphins."
Fectin: "Ant, what is best in life?"
Ant: "Ethically, a task well-completed for the good of the colony. Experientially, endorphins."
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- Duke
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- Stahlseele
- King
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- Location: Hamburg, Germany
talk to guy, guy goes to hating me . . doesn't even allow a second try at getting him to help me . .TarkisFlux wrote:What? Really? How are you trying to play it?Stahlseele wrote:I'm just afraid it does not mesh with my playing style <.<
Try to sneak, get discovered, get killed multiple times, get hated by hundreds of NPC's and feared by the rest . .
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Later in my playthrough (non-lethal against the mostly innocent, whatever works best against scumbags) when I had enough spare Praxis to drop on the cloak, I found that tapping cloak jumping up and shooting someone in the back is pretty effective when the situation is too delicate to just rise out of cover. Lots of "cloak, jump off ledge, leg it" moments. Ghost all the way.Draco_Argentum wrote:DX3 is really good so far. Only problem is the lean function isn't making my tranq darts miss the cover. Really annoying.
It's awkward, but might help with this - firing doesn't drop the cloak. But I mostly used this to hit people with my tazer.
The Cloak turned out to be really useful, despite the short duration - I didn't need any of the other stealth enhancements so I was swimming in random Praxis by endgame.
The endgame... excellent, though I had erroneously stockpiled the wrong type of weaponry and had a real hassle at parts. I'm thinking I shouldn't have gone for the Ghost the first time through though - because I missed a lot of terminals and notes and rarely ever brought out the big guns.
Compared to the original, this is a worthy successor - but it's much more focused. The conspiracy stuff is there, but firmly leashed to the themes of HET. Maybe a little too focused, there's a lot of expansion that could have gone into the game, such as another hub and far more conversation.
The social combat was pretty damn enjoyable, haven't played anything that comes close to that level of interaction. A few of the responses felt a little out of place, the opponent seems to overreact when you score a point "I, I, surely they would learn from this?" and when you win they just slump, learn the error of their ways and do what you want. Still great though.
Mild Spoilers:
A lot of the hardcore fans had been bitching about "Why are the cybernetics so powerful/prevalent! It's NON-CANON!" and similar things. I like the way the game answered that question. Oh and for boss fights? Heavy Typhoon twice, done. Laser rifle for the last.
- Count Arioch the 28th
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- Invincible Overlord
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Final Fantasy 4 DS has its difficulty deliberately jacked up compared to other ports/versions. Especially in the endgame. It's really about only a couple of steps shy from 'classic' RPGs like Wizardry and Might and Magic. You pretty much have to abuse tricks that a lot of people would think of as 'cheap' once you start getting past the you-know-what point.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
- Count Arioch the 28th
- King
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I don't know if I'd consider it a difficult RPG, but it's definitely more difficult than previous versions. The game is also balanced different in that most characters are better, but HP tends to be much lower in most cases.
In this moment, I am Ur-phoric. Not because of any phony god’s blessing. But because, I am enlightened by my int score.
So, gonna put it here since what the fuck.
I have a burning hatred for Metal Gear Solid 4.
Ok, the beggining was undestandable, the aging disease was fine, Otacon was a bro and Meryl became that bitter ex.
it lost me the THIRD time that the vendor described how a random chick was raped by soldiers and then put on a power armor suit to channel their pain and SHUT THE FUCK UP HIDEO KOJIMA THAT'S A FUCKING STUPID IDEA THAT MAKES NO FUCKING SENSE AND IS UNSKIPPABLE.
Also, making Metal Gear: The Interactive Movie was not cool.
That shit, right there, is why I can't stand the highly wankery "War is evil, bad and un-good" message that Japanese LOVE to push.
I have a burning hatred for Metal Gear Solid 4.
Ok, the beggining was undestandable, the aging disease was fine, Otacon was a bro and Meryl became that bitter ex.
it lost me the THIRD time that the vendor described how a random chick was raped by soldiers and then put on a power armor suit to channel their pain and SHUT THE FUCK UP HIDEO KOJIMA THAT'S A FUCKING STUPID IDEA THAT MAKES NO FUCKING SENSE AND IS UNSKIPPABLE.
Also, making Metal Gear: The Interactive Movie was not cool.
That shit, right there, is why I can't stand the highly wankery "War is evil, bad and un-good" message that Japanese LOVE to push.
Not really sure what you mean here. I have never even managed to fail a conversation, you just sort of pick the appropriate one, and drill, and it seems to always work.Stahlseele wrote:talk to guy, guy goes to hating me . . doesn't even allow a second try at getting him to help me . .TarkisFlux wrote:What? Really? How are you trying to play it?Stahlseele wrote:I'm just afraid it does not mesh with my playing style <.<
Try to sneak, get discovered, get killed multiple times, get hated by hundreds of NPC's and feared by the rest . .
As for stealth, sure you should quicksave every now and then, but I ghosted every level, taking down every opponent for maximum XP without even using the cloak aug, which, by the way, is also super awesome now that I have almost every aug, and finally got it. I mean, stealth wise, it's just Splinter Cell, with Cover instead of darkness, you watch their patrols, and takedown them when they are facing away from you, and no one can see them.
The U.S. isn't a democracy and if you think it is, you are a rube.DSMatticus wrote:Kaelik gonna kaelik. Whatcha gonna do?
That's libertarians for you - anarchists who want police protection from their slaves.