Lago PARANOIA wrote:Yes, Seerow, and ALL OF YOUR IDEAS RUN INTO OTHER COMPLAINTS ABOUT D&D.
1.) People complained bitterly that 3E multiclassing (and to a lesser extent 4E) is a waste of time because shit doesn't stack meaningfully. Moreover, Vancian casting and Psionics have their own special set of problems that need to be addressed that people were complaining about.
Selective memory much? A few people complained about 3e multiclassing. Many more people complained about 3e multiclassing going away. The only real problem with 3e multiclassing was the way that it encouraged dips, so people would end up with conglomarations of like 6 classes to make certain concepts work.
Making multiclassing something that comes automatically, or via talents, or whatever other bullshit is stupid. It was a major area where 4e stepped wrong and made a lot of people cry about the lack of versatility.
2) That's exactly the same system that 4E D&D uses.

I can elaborate on why that system sucks if you want but there are also several threads on this board already complaining about the whole 'spam encounter powers in sequence, then just At-Wills until baby Jesus Cries'.
No. The system 4e uses is "everyone has exactly 3 or 4 encounter powers and a few daily powers", so you burn through your powers very quickly, and there is nothing at all to encourage resource management. Having encounter based limitations is NOT the same as having a very small list of encounter powers you can only use once. The fact that you can't see the difference.....
4) What the fucking fuck? Did you just propose a system for a TTRPG that divides by any number other than ten, five, or 2? Ha ha no. Throw it away and try again. Also the underlying idea behind that crap was done and done better by Shadowrun; when they tried to make hit points AND damage reduction scale upwards (like you proposed) it ends up fucking the math. Why the hell did you even propose this system anyway? The reason I proposed fixed hit points is to reduce the arithmetic as people find 20 Hit points - (10 Damage - 6 Soak) easier to calculate than 56 Hit points - 18 Damage. But you're already up in the mid double digits, so what is your system supposed to do?
Primarily? Make armor an armor as DR equivalent that doesn't end in most enemies being completely incapable of dealing damage ever, or armor totally worthless.
Also, seriously, D&D's main demographic is nerds who are more than capable of simple math. We're not talking about calculus here, we're talking simple division.
5) Why change skills away from the d20? Are you going to use a different RNG like 2d10 or 3d6? Or were you talking about implementing another system entirely?
Like I said, not sure. 2d10 or 3d6 would probably be good. Maybe implementing an entirely different system. But regardless, d20 makes skill progression pretty retarded. In order to make something impossible for an untrained person to do, you basically have to make the DC so high it takes a level 6-10 person to do. A 3d6 system would probably would so that while you wouldn't make it impossible, it would be much more improbable earlier.
6) What the hell does 'mean something' mean or 'powers available change drastically'? I assume you mean vast increase in power level, but, uh, that's not precisely a change from how D&D did business. And you know what, people have complained about several of the subsystems you proposed to implement (transforming, fucking over even on a successful save, inflicting status effects that don't go away automatically) so unless you're proposing a change for those you're reintroducing old problems. It's easy to say things like 'transformation magic should be robust and flavorful yet balanced' but it's not exactly a solution, just a goal.
Congratulations, you're right. A post made within a span of about 20 minutes doesn't actually contain all the solutions for everything ever. Burn it with fire! Yes, certain things would need to be fixed to work a bit better. But the underlying goal is there. That goal being the tiers should be more meaningful than they are in 4e. In 4e even epic tier was basically equivalent to 7-9th level 3.5e in terms of what characters could accomplish. The point was to back up and make it so epic tier is more like what a 15th-20th level character can do. Does that mean reintroducing some things that were hella broken in 3.5? Yes. And yes, some of those were so broken they would need to be revised to be balanced even in a higher power environment. However losing a lot of those options is one of the things that turned people off from 4e, because despite it all they WANTED those options. So yes, reintroducing them has some problems. It doesn't mean doing so is doomed to fail.