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icyshadowlord
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Post by icyshadowlord »

That's quite an interesting idea you got there. As for level regions, I for some reason think levels from 5-7 sound fine for some reason. And isn't team composition more dependant on the players? Though I can imagine maybe two humans and two monsters (dunno which ones) or three monsters and a human...or least likely but still interesting, all monster races! (I think it might be unlikely only because of the players, since I dunno how much they know about Disgaea itself)
Last edited by icyshadowlord on Tue Sep 13, 2011 7:10 am, edited 2 times in total.
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Post by Josh_Kablack »

Koumei wrote:Anyway, what level region should it be? (I'm thinking 5-10 so that things are a bit on the stupid side, and they have options, but it isn't completely all over the place and there shouldn't be too much option paralysis - I'll even only bother listing actual abilities relevant to the character, sort of dumbing the sheets down because it's a con).

And what would an awesome 4-member team be?
Since these are characters who completed the first play through the game, they should have unlocked the advanced prestige classes and have the first level in them.

Judging from popularity of the classes in your sourcebook as I have seen in games where some or all of them have been available and breaking things down along traditional ftr/theif/mage/cleric lines, I would suggest the following for base classes:

1. Monk and/or Samurai as the primary combat full-bab types both are straightforward, effective and popular amongst players. Carnage Princess and Sinner are relevant PrC which have abilities con-goers will find amusing to read. Item God also makes Disagaea players happy that it exists.

2. Fire Mage or Snowscaper as the arcane blaster types. They are simple, effective and popular. Sadly, your sourcebook PrCs do not help simple builds here.

3 Assassin as the sneaky type. Jester works too, but I have yet to see anyone actually choose to play one when it is made available. Masked Hero and Trickster Yoink are potentially entertaining PrCs.

4. You have problems with base classes for the healer slot. The options are White Mage or an Elementalist who's burnt Advanced Learning picks on Cure Spells. While the white mage is surprisingly popular, both are vancian-casting classes and for a con you cannot expect your players to be familiar with them and their spell lists before the event. Didn't you have some sort of cake baker or potions class in IMOI somewhere that might fit here ? However you have at least three PrCs that can fill this role in slightly different ways. Flower Queen is the goto choice here. Storm Blade tea ceremony does get the party infinite Cure Potions and you simplify White Mage by just using it as a jumping into class for True Succubus. I also want to take this opportunity to point out just how really and truly crazy-go-nuts the first two levels of your Heretic PrC make a White Mage - don't make one of those unless you are crazy optimizing all other characters.


Edit: however if you are just going for raw power, then my suggestions would be

Angel White Mage / Heretic. Brilliance and Reverse Healing are scary good. The best case interpretation on Healing Drain multiplies scary good to "are you kidding- that can't be right?"

Empusa with 1 level of blue mage, 1 level of monk, 1 level of Storm blade and N levels of any +1/level BAB, class who has the feats 2 weapon fighting and combat school. I think you know how this works - three attacks plus iteratives with +1d6+2+Cha+Cha added to the damage for all of them.

Mothman Knight with Blitz. Use fly+designate to stay out of melee for challenge to trigger, then swoop in for doubled weapon+BAB damage + 1d6+challenge d6s (note that the Blitz AoO) happens on, not before your turn). The multipliers here might work better on Samurai Kiai ability, but the flying knight trick is probably a bit more fun to pull.

Orc King who abuses Leadership, Attack More and the Orc racial Dogpile ability of his Orcish followers. They all take Aid actions to grant stacking +4/+4 throughout key parts of the Orcsphere, then he uses attack more to grant them swift action attacks. On the downside, his followers will die a lot - but hey, that's expected for orc troops in any setting, right? On the upside, I have somewhere around six dozen orc minis to use for this sort of thing.

Barbarian 5 / Knight 2 / Iron Knight 1+ best if a race with a defense boost, such as alarune natural armor or vampire crit negation. At 8th level, your 30-40 AC isn't actually that great, but you have DR 9/- and fast healing 5 so you're nigh immune to HP damage. You want to blow feats on save boosting feats because the enemy needs save-or-lose to take you down.
Last edited by Josh_Kablack on Tue Sep 13, 2011 7:15 pm, edited 2 times in total.
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Post by icyshadowlord »

I feel so outdone with my answer. But yeah, go with what Josh here has said.
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Post by Koumei »

Josh_Kablack wrote: 1. Monk and/or Samurai as the primary combat full-bab types both are straightforward, effective and popular amongst players. Carnage Princess and Sinner are relevant PrC which have abilities con-goers will find amusing to read. Item God also makes Disagaea players happy that it exists.
Good idea. So either a Monk/Sinner with some basic "smack people about for status effects/bounce-about, and for good damage. Can move about without caring about occupied/threatened squares" or a Samurai/Carnage Princess who can straight-up murder fools.
2. Fire Mage or Snowscaper as the arcane blaster types. They are simple, effective and popular. Sadly, your sourcebook PrCs do not help simple builds here.
Maybe a Pretty Princess, or perhaps I could do a special one, possibly a racial - Ghost Fire Mage -> Fire Shadow (those shadowy things in Makai Kingdom proficient with Flamethrowers) or an Empusa one (they're generally good Red Mages), or something like that.
3 Assassin as the sneaky type. Jester works too, but I have yet to see anyone actually choose to play one when it is made available. Masked Hero and Trickster Yoink are potentially entertaining PrCs.
Should be easy to explain, too. "Use invisibility/Hide to get hidden. Then study for a round. The round after that, you can attack them for +$TEXAS."
Didn't you have some sort of cake baker or potions class in IMOI somewhere that might fit here ? However you have at least three PrCs that can fill this role in slightly different ways. Flower Queen is the goto choice here. Storm Blade tea ceremony does get the party infinite Cure Potions and you simplify White Mage by just using it as a jumping into class for True Succubus.
Yeah, I have the Mana Alchemist, who can whip out healing items and other random crap, but there's also the Flower Queen for a nice simple option who can hurt enemies in simple ways. Alraune (Full BAB Class - maybe Knight for survivability)/Flower Queen

Cool, I might write some of them up.
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Post by Josh_Kablack »

Koumei wrote:
2. Fire Mage or Snowscaper as the arcane blaster types. They are simple, effective and popular. Sadly, your sourcebook PrCs do not help simple builds here.
Maybe a Pretty Princess, or perhaps I could do a special one, possibly a racial - Ghost Fire Mage -> Fire Shadow (those shadowy things in Makai Kingdom proficient with Flamethrowers) or an Empusa one (they're generally good Red Mages), or something like that.
Here's a stab at something relevant - basically an element mage variant on the True Succubus.

Ice Queen / Sizzler (Prestige Class)

Requirements
Race: Empusa
Either Bluff or Intimidate 9 ranks
Either Icebeam or Fireballs class feature
Either Impress Flames or Frozen Heart


HD: d8
BAB +3/4
Saves: All good

Level / Special
1.Magery, Unbounded Impress Flames, Unbounded Frozen Heart. Smokin Hot aka Too Cool For you.
2 Elemental Kiss, Ride Thermals
3 Even Hotter aka Even Cooler, Fever aka Brain freeze
4 Blow Kiss, Contact Other Plane
5 Total Hottie aka Just the Coolest


Class Skills: Bluff (Cha), Climb (Str), Craft (Int), Concentration (Con), Diplomacy (Cha) Disguise (Cha),, Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Move Silently (Dex), Profession (-), Ride (Dex), Search (Int), Spellcraft (Int), Spot (Wis), Survival (Wis), Use Magic Device (Cha), and Use Rope (Dex).
Skills/Level: 4 + Intelligence Bonus


Note: This Prestige Class is designed for Empusa who are Red Mages, Blue Mages, or Both. Regardless of how an Empusa qualifies for it, she gains all the plain black text abilities (some of which have alternate names) If an Empusa has enough levels in Blue Mage to have learnt Ice Beam, she gains the Blue abilities and is now called an Ice Queen.. If an Empusa has enough levels in Red Mage to have learnt Fireballs, she gains the Red abilities and is now called a Sizzler. If she has both, she gains both Red and blue abilities and you call her whatever she wants to be called.

Magery Each level of this PrC counts as a level of Red Mage and/or a level of Blue Mage for purposes of those classes' abilities which scale with class level - such as Firebolt and Coldfire range and damage. Levels in this PrC do not grant new abilities which taking additional levels in the Red Mage or Blue Mage base classes would.

Unbounded Impress Flames and/or Unbounded Frozen Heart. The relevant ability(s) improves so that the now adds her character level unbounded by charisma to the relevant damage type(s)

Smokin' Hot aka Too Cool For You The empusa adds her character level to all Charisma based skill checks. This makes her really good at social skills and abusing magic devices. Additionally she gains additional daily uses of her racial Charm Person ability equal to her class level.

Elemental Kiss (Su): The empusa may now combine her elemental magic with her Tiresome ability to greatly improve it. She no longer needs to grapple to use this ability, merely succeed in a touch attack (counted as a secondary natural weapon if used as part of an attack routine). Furthermore, she now gains temporary HP equal to the total damage dealt (including Pall of Frost and/or Hand of Fire damage enhanced by Impress Flames or Frozen Heart). The damage is either all fire or all cold, but is still entirely nonlethal, and the victim of such an attack remembers the passionate heat or tingly chill of the kiss so well that he gains Cold Resistance or Fire Resistance equal to the nonlethal damage he suffered for the subsequent hour.

Ride Thermals (Ex): The empusa learns to use her temperature magic to enhance her flight by manipulating air currents. Her maneuverability improves to Good and she may add 5' per character level to her flight speed.

Even Hotter(Sp) aka Even Cooler(Sp) The empusa's racial Charm Person upgrades to Charm Monster.

Fever(Sp) aka Brainfreeze(Sp) The empusa gains the ability to use Crushing Despair At will. Caster level == character level and Save DC is charisma based

Blow Kiss (Su) The empusa may now use her Tiresome ability, enhanced by Elemental Kiss out to Short Range as a ranged touch attack.

Contact Other Plane (Sp): A 4th level, the empusa can contact other plane to communicate with the denizens of the Elemental Plane of Fire or the Paraelemental Plane of Ice.. She is in no danger of becoming insane or damaged by this experience.

Total Hottie (Su) and/or Just the Coolest (Su) At 5th level, any mind-affecting effects the empusa generates ignore the SR and immunities of [Fire] or [Cold] subtype creatures. Furthermore, such creatures suffer a penalty to save against such effects equal to the Empusa's Charisma bonus. This pretty much means that she's gonna have charmed a few pet dragons most of the time.
Last edited by Josh_Kablack on Thu Sep 15, 2011 1:29 am, edited 10 times in total.
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Post by Koumei »

I like it. Pretty Princess works well for Empusa and Fire Mage (Prettiness bonus to racial Charm Person DC, casting stat (with racial bonus) to Armour Class, the right cake means Fire (ie all) damage is always Empowered), but it's not that interesting for a one-off con game thing.

This works a lot better, with more abilities, more charming and blowing powerful kisses at people.

I'll put up the character sheets and basic premise at some point.

Anyway, I totally forgot I run my game tomorrow. I figure they can get sworn into the Dark Assembly by their new friends, and then head out to their next concert, which needs to be in [an awesome location]. Points for whoever suggests a suitably awesome place.

It turns out the whole crowd is dead. Like, very dead. Skewered by swords made for Colossal creatures, and on fire and stuff. Master of Ceremonies, Mister Cavern will then arrive, as this is a joint-concert, and assume they did it, at which point she will attack them if they can't do some really fast talking.

MC MC
Advanced (7HD) Ice Mephit True Fiend 8 (CR 13)
16 18 (23) 16 (21) 7 8 20

Init +6
Speed: 30' Fly 50' (Perfect)
HP: 143
DR 5/magic and DR 8/Good (lack either? DR 13)
Fast Healing 2 (cold)

AC: 25 (+4 Natural, +6 Dexterity +5 Deflection)
-flat 19
-touch 21
F +16 R +17 W +10

BAB/Grab: +15/+18
-2 Claws +23 (1d4+8 plus 1d6 Cold plus Poison DC 22, 1d6 Dex/2d6 Dex)
Successfully Poisoned: 3d6 Dex from Shivering Touch

Feats:
Command
Elemental Aura (10' radius, 4d6 Cold)
Poison Sacs: Terinav Root
Broker of the Infernal (summon 7d6)
Supernatural Virulence: Shivering Touch
Fiendish Breath Weapon: Shivering Touch

Features:
Summon 1/day (65%)
Breath Weapon 1/1d4 rounds: 20' cone, 5d4 Cold, Ref Half DC 23
-Fail Ref Save: 3 round penalty: -4 AC, -2 to attack
-Breath Carries Shivering Touch (3d6 Dex damage)
-1/day Chill Metal
-1/hour Magic Missile
-Immune to Cold, Fire and Mundane Poison
-Acid Resist 10
Advanced Access to Frostbite Sphere: Frostbite Damage
-Lesser Shivering Touch 3/day
-Freezing Ray 3/day
-Shivering Touch 3/day
-Cone of Cold 3/day
-Flesh to Ice 3/day
-Entomb 3/day
-Chained Flesh to Ice 3/day
-Frostfell 3/day

Equipment:
Angel Slippers (Dex Boost, Skate at will)
Purity Seals (Natural Weapon Boost, Blinding DC 22)
Prism Muscle (Con Boost, Dazzle attackers)
Glow-Paint (Deflection Bonus, emit coloured Daylight)
After the fight, or if they prevent the fight, the truth comes out that they are in fact innocent (of this crime), and it's a matter of finding out which bastard killed everyone. Also of note is the fact that there is a double-barrelled summoning circle (expended) on the stage, and it looks like someone tried setting up a bunch of geo-pyramids... but they failed to activate, so they're just coloured stone pyramids.

Some investigation is probably in order after that, wandering around the backstage area or something, following the trail of crumbs from the raided cafeteria... and eventually, they can find some survivors, huddled in a broom closet, who will tell of what they saw. You guys can decide whether:
A) It was Vecnathrax, again trying his boneheaded attempts to fuck with them
B) It was someone else entirely, trying to set their rival Vecnathrax up to be destroyed so they can swoop in and seize ultimate power of the realm

And eventually they find the actual summoned monster that did the killing. I'm tempted to go with a Young Adult Red Dragon (CR 1315) or a Cornugon or something. I don't know. Sadly I don't have much in the way of figures of awesome monsters, so I'll have to use a Gargantuan Black Dragon or a Carnifex or something for the mini.
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Post by Koumei »

Actually, for the summoned monster, I've narrowed it down to the following:

[*]Battlebriar (MM III, is very much a tough stabbankiller)
[*]Deathshrieker (MM III, has some cool, interesting abilities, might challenge them a bit, maybe)
[*]Grisgol (MM III, the dust explosion when they hurt it should be good, and it has a bunch of spells it can cast, though I'll need to make sure the 8th and 9th level ones aren't stupidly good)
[*]Siege Crab (MM III) (I should definitely use one of these later though, and they can then steal it from the owner)
[*]NightmareBeast MM II (looks cool, has some handy spells, and if given a full suite of feats (chosen from Tome) and Augmented Critical applies normally, it can hit quite hard and leave them thinking twice about a charge-and-shred approach)
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Post by Username17 »

Probably the most iconic PrC for Disgaea would be the Prism Mage. It would layer onto Firemage or Snowscaper by adding to level for purposes of energy damage accumulation and such, and allowing you to mix and match damage types at level 1.

Future levels would let you see the energy resistances of monsters you can see, get a bunch of rainbow energy resistance, and break enchantments. The capstone ability is called "Galaxy Mage" and lets you set up gates.

You could probably fit that into a 5-8 level PrC, depending on what level you wanted it to start at.

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Post by Koumei »

That's a better Prism Mage approach than the one I did before, which requires you to dick around with 2 levels in each of Red/Blue/Green Mage, and THEN start catching up/get a big boost, even if it does give Summoning powers (Omega/Terra Spell). That involves actual levels of "I can do a bunch of subpar things" before it gets useful again.

So like:

Prism Mage:
I know there are only three colours involved, shut up

Requirements:
Skills: Knowledge (Arcana) 8 ranks
Special: Fireballs or Ice Beam or Air Walk as a class feature
Special: must really like crystals and colours!

Features:
Hit Die: d6
Base Attack Bonus: 3/4
Good Saving Throws: Reflex
Skill Points: 4+Int
Class Skills: I don't even care
Level:Special Features:Caster Level:
1Elemental Prism+1
2Prism Resistance! 5+1
3Weakness Finder+1
4Prism Resistance! 10+1
5Elemental Refraction+1
6Prismatic Aura+1
7Omega Spell+1
8Break Enchantment, Prism Resistance! 15+1
9Prismatic Spray+1
10Galaxy Mage, Prism Resistance! 25+1

Caster Level: each level, the Prism Mage's Caster Levels in any classes improve by +1, although this only affects scaling abilities, rather than granting new ones.

Elemental Prism (Ex): the Prism Mage can change his powers around more or less at whim. Any spell, spell-like ability or supernatural ability he possesses that deals Fire, Sonic or Cold damage can do any of the three, similar to "Energy Substitution". He can even split it half-and-half between two of them, or equally amongst the three. The selection must be made before any saves or attack rolls are attempted.

Prism Resistance! (Su): as he gains levels, the Prism Mage gains a special resistance, which applies to Fire, Cold and Sonic damage. Additionally, he gains that same number, divided by 5, as a bonus on saving throws against any spell that starts with the word "Prismatic" or "Rainbow".

Weakness Finder (Su): just by looking at someone, the third-level Prism Mage automatically knows their Energy Resistances, Vulnerabilities and Immunities. So with a glance at a White Dragon disguised as a Red Dragon, wearing a ring of Electricity Resistance 10, he would know it is Vulnerable to Fire, Immune to Cold, and Resistant (10) to Electricity.

Elemental Refraction (Su): beginning at fifth level, the Prism Mage may refract the elements through his prismatic brain in a special manner, so that the same effect, if affecting an area or multiple targets, deals different damage types to different targets. So if a Cold-Immune monster is sitting on a Brown Mould, he could hit the monster with a normal Fireball, yet the Mould suffers Cold damage.

Prismatic Aura (Sp): a sixth-level Prism Mage can cast Prismatic Aura once per day, with a Caster Level equal to his Character Level. The Save DC is 10 + half his HD + either his Int or Cha modifier, whichever is higher. Prismatic Aura can be found in Complete Garbage.

Omega Spell (Su): starting at level seven, the Prism Mage can summon a powerful elemental once per day. This requires a Standard action, and brings forth a Fire, Air or Water elemental with a CR less than his own character level. It persists for one hour (or until destroyed), and is loyal to him.

Break Enchantment (Sp): the eighth-level Prism Mage can cast Break Enchantment at will.

Prismatic Spray (Sp): at level nine, the Prism Mage learns how to cast Prismatic Spray, and can do so three times per day, with a Caster Level equal to his Character Level. The Save DC is 10 + half his HD + either his Int or Cha modifier, whichever is higher.

Galaxy Mage! (Sp): the tenth-level Prism Mage is actually a Galaxy Mage, and is thus ten times cooler. He can cast Gate at will, but only the Travel version, however he can also Fly (Average) at 50' per round and does not need to breathe - he can even survive in a vacuum and fly through space. Additionally, "star" magic is imbued into his magical effects, such that all who take damage must make a Fortitude Save (DC 10 + half his HD + either his Int or Cha modifier, whichever is higher) or be Blinded for 1 minute. Finally, if he spends two Full Round actions Gating and Moving, he can Teleport with perfect accuracy to any point on the plane he is on.
This would mean that, at total level 9 (the number I chose for the con game), the character is throwing out Firebolts (2 in a full attack... barely) and Fireballs and so on for 9d6 Fire-or-Cold-or-Sonic damage, and knows what to use against the various targets. Also, while immune to Fire, she also wanders around with Cold and Sonic Resistance 10.

Incidentally, unrelated: my regular group intend on going until 20, and I intend on, as they reach those last few levels, actually getting some actual plot going, rather than "we're going to go do X today!" After that finishes, as a bit of a joke, I will have one last session of bonus content, including a battle against Tyrant Overlord Baal. Given Tome characters are stronger than their peers, would a simple Balor (probably the most basic Baal-eq) do the trick, or are there better choices? It's 7 levels (and probably a year) away anyway.
Last edited by Koumei on Fri Sep 16, 2011 5:42 pm, edited 1 time in total.
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Post by Maxus »

Well, Baal is supposed to be the basis for Beelzebub, so you could work an insect theme.

I have a build on file for a True Fiend (via Product of Infernal Dalliance) Thri-Keen with the Dominion sphere taken three times for those at-will Black Tentacles and Solid Fogs and Gates, and the TwoMulti-Weapon Fighting Feat, and has the Venom Sphere plus a breath weapon so he can do Breath Weapon of Death. Along with Wings of Evil for insectish wings. Could probably also do one of the Fiendish Leadership feats and take that Improved Summoning or work up a Summon Sphere or something.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

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Post by Josh_Kablack »

Koumei wrote: You guys can decide whether:
A) It was Vecnathrax, again trying his boneheaded attempts to fuck with them
B) It was someone else entirely, trying to set their rival Vecnathrax up to be destroyed so they can swoop in and seize ultimate power of the realm
Judging from this thread, Vecnathrax has been showing up a lot lately, so I'd vote for making it a clumsy frame up job by someone else - and my first inclination would be to make it a "heroic" demonslayer or undead hunter or someone whose motivations (at least on paper) contrast starkly with V's, but who wouldn't have qualms about killing off netherworld denizens as part of a scheme.



********************

As to the new Prism Mage, it's actually worth taking, however some compulsive editing/nitpicking:

I would specify that Weakness Finder works as a free action. Unless you intended it to be swift or somesuch.

I would add the words "Rainbow" and "Colour" to the save bonus of Prism Resistance. This takes it from applying against 3 spells in core up to 5 spells in core, but is in keeping with the flavour.
Elemental Refraction (Su): beginning at fifth level, the Prism Mage may refract the elements through his prismatic brain in a special manner, so that the same effect, if affecting an area or multiple targets, deals different damage types to different targets. So if a Cold-Immune Fire Vulnerable monster is sitting on a Brown Mould, he could hit the monster with a Cold Fireball, yet the Mould suffers Fire Cold damage.
I think this is how you want the example to read.

Prismatic Aura is non-core. So I would like a reference to where it is. If it's the version from the wiki http://www.dandwiki.com/wiki/Prismatic_ ... e_Spell%29 I would include a link or even copy he text.

Galaxy Mage flight initially looks slow in a game with angels, mothmen, empusae as races and PrCs like your masked hero getting crazy flight speed. So I'd add flavor text or an example of how using two successive travel gates lets you hyperspace to anywhere on the Prime in 2 rounds.
"But transportation issues are social-justice issues. The toll of bad transit policies and worse infrastructure—trains and buses that don’t run well and badly serve low-income neighborhoods, vehicular traffic that pollutes the environment and endangers the lives of cyclists and pedestrians—is borne disproportionately by black and brown communities."
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Post by Koumei »

I'll make those changes.
Maxus wrote:Well, Baal is supposed to be the basis for Beelzebub, so you could work an insect theme.
Tyrant Overlord Baal is a specific thing in NIS. He is an immortal being who can possess lesser creatures (Eryngi and Prinnies have been used, as has Lord Zetta's empty body), but in his natural state he looks pretty fierce. His attacks create explosions, and summon massive swords.
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Post by Maxus »

Oh, cool.

Hm. Now I'm going to be thinking on that one while I'm at work. A Balor seems a little flat for that; at the very least, I can't think if it can create explosions.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Username17 »

Balors explode when defeated.

Their biggest attack is actually implosion for some reason.

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Post by Maxus »

FrankTrollman wrote:Balors explode when defeated.

Their biggest attack is actually implosion for some reason.

-Username17
True, but the explode-upon-defeat goes to "NICE ONE, BET YOU CAN'T DO IT AGAIN".

I'll work on it, it'll give me something to do on the bus and at work.

Almost tempted to run up a Fiendish Brute 5/True Fiend 5/Conduit 10 and see what it looks like. The idea being Large/huge size and 6 spheres and martial weapon proficiency and natural armor (dude looks pretty tough there). And then he'd be able to get both the Fire and Carnage spheres, which would give both fire kaboom-explosions and Implosion and a gaggle of other nasty spell-likes.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.

--The horror of Mario

Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
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Post by Josh_Kablack »

Baal should have [Lord of Terror] as a Title and an ability called "Level 4000!" ( although his actual CR is probably only like 2-4 points higher than the highest level PCs can attain in the normal game. ) The Super Robo Suit and Nemesis Mk II artifacts are optional.
"But transportation issues are social-justice issues. The toll of bad transit policies and worse infrastructure—trains and buses that don’t run well and badly serve low-income neighborhoods, vehicular traffic that pollutes the environment and endangers the lives of cyclists and pedestrians—is borne disproportionately by black and brown communities."
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Post by Koumei »

It's tempting to, in their quest to find and kill an Overlord, use an actual from-the-games Overlord. After all, NIS love them some cameos. Given I have been statting various NIS characters up (it started with Etna, on the chance of them fighting, and from there I thought "If it does happen, I should probably also cover Flonne and Laharl", and then when bored I'd add more), this is hardly an issue at all. Obvious choices include:
[*]Lord Zetta (book form would be... odd. Awakened Animated Book with 15 levels of Pokemaster, I guess. Humanoid form I went Efreet (the Disgaeagame playable one) True Fiend 4/Overlord 5)
[*]Pram (Human Snowscaper 15)
[*]Valvoga (No. Fucking. Clue.)
[*]Salome (Human... probably Assassin or something, level 10-ish)
[*]Alexander (Human Green Mage 12)
[*]Babylon (a massive fuck-off Dragon)
[*]Seedle (I've statted him here before)
[*]Laharl (Human Samurai 5/Carnage Prince 10)
[*]Etna (Empusa True Fiend 5/Beauty Queen 5/Valkyrie 5)
[*]Rozalin (Empusa Gun Mage 8/Pretty Princess 2/Officer 5)
[*]Priere (Empusa Sacred Fist 10/Overlord 5)
[*]Mao (Human Star Mage 15)

That's all I can think of so far. Feel free to point out others or suggest who they should happen across.
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Post by Koumei »

Well, as usual I forgot, but it turns out next session is like two days before my Birthday. So, instead of holding a party, I'll just celebrate it with the players.

There will be a "battlemat" made out of gingerbread, the grid marked out with icing. I will make a little Gingerbread Bear, and use toothpicks+marshmallows/jubes for the majority of things. Maybe make the boss fight a dragon, and make it out of small light cakes (such as lamingtons) stabbed together.

So I figure they can receive a personal invitation to a tea party from Vurasel (the start of the whole story), and at the party (once they fetch a few of the other invited people) she will tell them about other Overlords they could go shank. I'll basically give them that list, along with various D&D Demon Lords and the like.

But she'll also mention that, in a rivalry, she's in a spot of trouble and needs to go underground for a bit - needs to fake her own death. By dying. But getting reincarnated and running off, not getting PROPER KILLED. And so all they need to do is go to the top of her tower and fight her to her death, and any witnesses will be able to see that yeah, they totally killed her in the face, it wasn't an act. And the killer gets the title of [Overlord] and ownership of her mansion, along with the special levels.

So it can have a few different floors, that I will unveil one at a time. With some interesting shapes to them.
Floor 1: annoying terrain to navigate, with 4x CR 11 creatres
Floor 2: more annoying terrain, with a pair of CR 12-13 creatures and some minions
Floor 3: A BIG SCARY DRAGON FIGHT! RAAAA!
Floor 4: a whole bunch of trash and Vurasel, who is level 12, slightly weaker than them
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Post by Josh_Kablack »

You really need a friend who's a culinary student or patisserie, so you can have stuff like this:

http://images1.fanpop.com/images/photos ... 97-900.jpg

or

http://www.fanpop.com/spots/food/images ... agon-photo

or

http://www.elfwood.com/~ramos/Marzipan- ... 42720.html

Edit: here's one with some (very rough) how-to directions:

http://www.cakeandcommerce.com/cake_and ... r-old.html
Last edited by Josh_Kablack on Wed Sep 28, 2011 5:43 am, edited 2 times in total.
"But transportation issues are social-justice issues. The toll of bad transit policies and worse infrastructure—trains and buses that don’t run well and badly serve low-income neighborhoods, vehicular traffic that pollutes the environment and endangers the lives of cyclists and pedestrians—is borne disproportionately by black and brown communities."
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Post by Koumei »

I intend on doing that myself, actually. No guarantees on how it will turn out, but experimenting is fun.
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Post by Koumei »

4x CR 11: Hezrou, 2x Colossal Spider, Juggernaut (MMII)?
(Gingerbread Hezrou, lamington+spiral roll Juggernaut, candy+toothpick spider)

2x CR 12-13: maybe a Frost Worm and a Gelugon or Glabrezu?
(marzipan frost worm, gingerbread+candy Outsider)

Dragon: Adult Red or Green Dragon (CR "13") should do nicely
(centrepiece cake thing)

Seem about right?
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Post by Prak »

What about just straight up gummy spiders? You should be able to find good sized gummy spiders in stores around now (strangely I can't find any online).

You could also just do a couple spider cakes. Carving a passable spider shouldn't be too difficult, even something to look better than the crap that pops up on a google search.

Hell, there's a lot you can do if you get a bit creative in the kitchen.

Um, if you have any specific questions, I volunteer my largely unused culinary training. The main tip, if you don't know it already, is stay away from fondant. It tastes like crap.
Last edited by Prak on Wed Sep 28, 2011 8:18 am, edited 1 time in total.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
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You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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Post by Username17 »

Gummi worms come in purple flavor, right?

-Username17
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Post by Koumei »

Well, presumably purple colour, and grape flavour (or whatever).

But I see where you're going there. Good thinking.

"What is it?"

"It's a worm. And it's purple. I hope you can make the connection based on this."

Also, D&D has a lot of high-level giant worms. Is it a Dune thing, or a penis thing?
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Post by Prak »

Penis thing. It's always a penis thing.
Cuz apparently I gotta break this down for you dense motherfuckers- I'm trans feminine nonbinary. My pronouns are they/them.
Winnah wrote:No, No. 'Prak' is actually a Thri Kreen impersonating a human and roleplaying himself as a D&D character. All hail our hidden insect overlords.
FrankTrollman wrote:In Soviet Russia, cosmic horror is the default state.

You should gain sanity for finding out that the problems of a region are because there are fucking monsters there.
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