We'll disagree on this point, then. I'd like the names to make some sense... because once you have 50 splatbooks, remembering everything is a goddamn chore for everyone at the table except me and the guy who's been playing since ADnD. This is coming from my desire to make 5e less complex, or at least, easier to play. Looking up things constantly = not cool in my opinion.FrankTrollman wrote:Absolutely not. King's Bounty has three categories of magic: Order, Chaos, and Distortion. Summoning a giant flaming bird is "Order", but summoning a giant flaming bone dragon is "Chaos". That works fine. Magic the Gathering has schools of magic that are "Red, White, Green, Blue, and Black" - that works fine too. Heroes of Might and Magic has things arbitrarily lumped into four "elements" where "Raise Dead" is earth and "Blind" is fire. People have absolutely no problems figuring out what completely arbitrary collections of magical powers are about. You're writing the fucking magic system, whatever you say goes. If healing is Water, it's in Water. If healing is in Earth or Fire or Air instead, so be it.Saxony wrote:Perhaps if DnD is going to expand outside of repeat customers, we'll need names for abilities that actually make sense so newcomers don't need to read every fucking class to understand just what "I'm have 5 Holy Man abilities" means and someone can join up, read one class, and everyone else around the table goes "I'm good at destruction magic, I'm good at melee combat", etc. Then again, DnD isn't going any where without pandering to repeat customers... Middle ground, I guess.
I agree, but that's your point.Defender
It's actually very useful. Now the new guy knows close quarters combat is covered without needing to know what the fuck "Assassin" "Berserker" "Knight" and "Paladin" mean. Look, I agree we should have cool vague names like "Holy Templar". "Long Range Striker" isn't fun. "Frenzied Berzerker" is fun. But a few useful names would be nice too. Like "Order of he Bow Initiate" instead of "Seeker of the Misty Isle". So the guy who hasn't read that particular book has a good idea what you are.Or to put it another way, you have an Assassin, a Berserker, a Knight, and a Paladin at the table. Do you really want them all to tell the other players "I'm good at melee combat"? What the fuck use is that?
You are a dumb ass. "I can take people in melee combat" is very pertinent information. Is it interesting? I dunno. You need to know it because DnD is the Fantasy Combat game. Knowing how (or if) people are good at killing people is useful.Do you really think it's in any way helpful for them to tell the rest of the players that they are "good at melee combat"? Of course not! Not only is it not interesting, it isn't even tactically useful.
But some cool names would be good. People like that. Games should have things people like.Much better for the Knight to tell the other players that he is a Knight and has a bunch of combat abilities from the Chivalry List.
Two words. Middle. EarthGround. A name both useful and cool sounding. Or usefully name the feats and the title you get sounds fun. Whatever.
