icyshadowlord wrote:Wait, is Mike Mearls more retarded than actual retards? Or is calling Mike Mearls a retard an insult to all the actual retards in the world?
And actually, now that we know the problem with 4e's system, what kind of system should be set up to replace it? One like in 3.x editions?
There are a lot of things you could do, depending on what you want. I personally never want to engage in a skill challenge at any point in my gaming carreer, because I think they are fucking retarded, and you should instead face a challenge or multiple challenges that are very specific, and that you can win in a theoretically infinite number of ways.
I mean, I've seen lots of example "skill challenges" like, the situations that would be solved by them, and in no single one did I ever say, "Yeah, I'd prefer to have the party roll a bunch of skill checks to deal with this problem, instead of just having people use abilities to beat specific problems."
IE, if the skill challenge is: Make your way through the jungle of shit. I would prefer if instead of people rolling survival and athletics and knowledge geography and whatever, one guy just said "Well, I'm a deep dwarf, so I know north all the time no matter what, so I reorient us to always go the right way." And some other guy said "I use my nature powers/knowledge to find a group of wild horses, and make them carry us" And another guy said "I conjure food every day so we never starve." And then when the pouring rain comes, they each find their own way to deal with it, like the rogue is crazy prepared and pulls out his anti rainstorm gear, and the Wizard cast Mordenkienen's Faithful Umbrella, and maybe the cleric has an AoE that deals with it for everyone, whatever.
And that sort of thing isn't made better to me by saying "So then, when the ranger rolls his survival roll, he says stuff about horsies, and when the rogue rolls his he points out that he's a deep dwarf." For a great number of reasons, one of which is that it treats numerous separate problems as one big problem, so somehow you can escape the forest even if the rogue fails his "know north" check, and no one else even attempts it, and secondly, because as a general rule I prefer abilities that allow your character to do things out of combat, instead of abilities that allow you to maybe do things. Always knowing north is a minor ability that is still cool to have, even if it's basically never needed, and knowing you can always do it allows you to plan on having it. Having to roll for it is shit.
Some abilities might need to be skills, like knowledges/Perception/Stealth/UMD/Social stuff if that's where you put it in your system instead of having genuine social combat. But fuck everything else that's a skill.
TL;DR: I hate skill challenges, so even the best version of a skill challenge is still a shitty thing. I am the wrong person to ask if you actually like the idea of skill challenges what to do with them.