Josh_Kablack wrote:
I'm pointing out that the difference between two skill bonuses in the same party is greater than the entire range of results on a d20.
If one person minmaxxes for one particular skill and another doesn't and actually accumulates a negative for the skill? I mean, come on, man. Your example assumes that one person minmaxes a skill and another ignores it entirely and then both of them have to use that skill, otherwise they're useless. That's just stupid; why would only one skill be pertinent in your example, if not to invalidate one specific example, and why would you ignore 3E (the only other D&D system to actually include skills as a mechanic and not an optional) doing the same thing? I can make a dude who has Diplomacy Really Insane in 3E, too, and a dude who has Diplomacy Well I Could Fuck Your Wife For You in the same system.
So, what's your point? That the D20 isn't nuanced enough for social interaction?
Josh_Kablack wrote:
If you have a skill challenge mechanic where PCs need to roll against a DC 20 to succeed, a guy with a -1 skill bonus cannot succeed at that skill challenge, and a guy with a +19 bonus cannot possibly fail. This makes it impossible to set a DC for a challenge where both of those characters have a chance of success and a chance of failure. If a task is possible for the low-bonus character, then it is trivial and non-challenge worthy for the high bonus character. If it is challenging enough that the high-bonus character can fail, then it is actually impossible for the low-bonus character to succeed.
Except you're assuming here that DCs for every skill are static and not adjusted by the DM in any way to give the DM's party a reasonable challenge. You're being purposefully obtuse! Well done!
Josh_Kablack wrote:
In the original system (page 72 DMG) the needed successes were always twice the number of allowed failures for all complexities.
Here's the "research" you wanted:
Consider someone rolling a fair d20 inside an original version skill challenge who needs to roll an unmodified 8 or better on the die to succeed at their check:
On a 1 they fail
On a 2 they fail
On a 3 they fail
On a 4 they fail
On a 5 they fail
On a 6 they fail
On a 7 they fail
On an 8 they succeed
On a 9 they succeed
On a 10 they succeed
On an 11 they succeed
On a 12 they succeed
On a 13 they succeed
On a 14 they succeed
On a 15 they succeed
On a 16 they succeed
On a 17 they succeed
On an 18 they succeed
On a 19 they succeed
On a 20 they succeed
So before the die is cast, that roll has an expected value of 7/20 (0.35) failures and 13/20 (0.65) successes.
The expected value for successes is LESS THAN TWICE the expected value of failures. Yet, to win the challenge, the PCs need TWICE as many successes as failures. So rolling the die at all is expected to move the PCs closer to overall failure than success.
Now I really don't want to go through exhaustive listing for all target numbers, so I'm gonna fail back on good old mathematical induction: When the target number goes up, the expected value for successes goes down by 1/20 for each point and yet the number of possible rolls doesn't change (there are always 20 rolls totaling to a sample space of 1.0), so the the expected value for failures goes up by that same 1/20
So for all target numbers greater than 8, the expected value of successes is LESS THAN the expected value for successes with a target number of 8. LESS THAN LESS THAN TWICE is LESS THAN TWICE by the definition of the less than operator itself.
Well done! You proved that 4E Skill Challenges RAW are fucked! Wow, man, I sure am glad I didn't say they weren't!
I guess you're passably good at math but terrible at reading comprehension?
Josh_Kablack wrote:
Now this is totally different than combat - because in combat there are a very large number of ways for characters to contribute other than rolling attacks, yet in skill challenges the only way to contribute is by rolling skill checks. In a fight a character who never lands a single blow can soak up enemy attacks, provide healing and buffs to teammates, create terrain and positioning that favors their team, or make non-attack skill rolls that help their teammates.
Yes, skill challenges as written are really, really fucking stupid. Can we get past this? CR as written was even more idiotic, as were skill checks in 3E. Shit didn't improve RAW at all.
You didn't actually read the DMG did you. It's cool, you can admit it.
"Certain skills lead to the natural solutions to the problem the challenge presents. These should serve as the primary skills in the challenge. Give some thought to which skills you select here, keeping in mind the goal of involving all the players in the action. You know what skills your player characters are good at, so make sure to include some chances for every character to shine."
So, yeah, it's pretty clear that a DM sets the skills and is is instructed to give every character something to do.
Well it has been over a year since I looked at 4e, but
DMG, page 73. two paragraphs after your citation wrote:
When a player’s turn comes up in a skill challenge, let that player’s character use any skill the player wants. As long as the player or you can come up with a way to let this secondary skill play a part in the challenge,
go for it. If a player wants to use a skill you didn’t identify as a primary skill in the challenge, however, then the DC for using that secondary skill is hard.
So, uh, yeah, you know my above points weren't precise in their wording nor as concise as they should have been on their focus on various different iterations of skill challenges.
But rather than correct those in elucidating ways, you decided to demonstrate your own failure at comprehending game fundamentals, math and reading - all while having the audacity to accuse me of doing the same.
And just in case anyone else missed it:
but no he's not better off trying to diplomacy the water because, barring a DM call stating that there are actual entities in the water that you can negotiate with, it won't work and it's not even anything reasonable to expect in any edition.
You're not honestly argue that a player using their highest skill bonus when the skill is seemingly absurd isn't a problem with the ruleset because the DM will veto it ?!?
Yes, because that's the DM's job by default; to allow some things they may have overlooked and to deny some things because they're preposterous? Why else have a DM if they're not there to make judgement calls? Why not play NWN2?
Josh_Kablack wrote:
Because we have a name for that sort of thing around here.
Yes, the name is
RULE ZERO, which is especially hilarious in a forum dedicated to 'fixing' 3E through extensive houserules. YOU SEE, 3E ISN'T BROKEN IF WE MAKE EVERYONE A CASTER. That makes it extra hilarious when you insist that 4E is terrible because of a system flaw when your forums is dedicated to fixing the multitude of system flaws inherent in 3E without even touching CR.
Josh_Kablack wrote:
And while I can't speak for anyone else, I personally have rather strong opinions about people who make such arguments. Rather than go into detail on those opinions, I'll keep it short:
We have a winner and you can go onto ignore.
So, that's your response to anyone who dares challenge you? An ignore? Well, it's good to know that you're not interested in ever even considering anyone else's thoughts and would rather wallow in your own with no chance, ever, of being challenged! That's how you really become a better person, I hear; by saying, "NANANA I CAN'T HEAR YOU," to any dissenters and ignoring any points they present.