Shadow Balls wrote:I don't know what Swiss style is. But by your own admission the serious ones do it not because of some concern about people sitting out but to make it more about skill than luck.
It has nothing to do with luck and everything to do with how the structure of Swiss-style tournaments doesn't lend itself to high-stakes play.
In a Swiss-style tournament, players are never eliminated for losing. Instead, each round is reseeded based on the players' record so far in the tournament, and the victor in the tournament is the one with the best record, against the hardest opponents if there is a tie.
Swiss tournaments are relatively vulnerable to collusion or "gaming" the tournament by throwing games or forcing ties to manipulate your seed. They're fine for qualifiers, where the top X people qualify for the real tournament, or for casual tournaments, where nobody cares enough to manipulate placement. Obviously, you don't even want the appearance of possible manipulation in a high-stakes tournament.
Also, the other reason high-stakes tournies run single/double elimination is because people totally do sit down and watch to see who wins. Nobody cares who wins Friday Night Magic at your local FLGS, but a Pro Tour event is a spectator sport if you're the kind of player who's into MTG seriously enough to have participated and been eliminated.
The tl;dr of this is that Swiss style is unsuited to high-stakes tournaments for reasons unrelated to skill or participation, and that the tournaments that do actually resemble your D&D game all run Swiss style to keep everyone playing.
The point of this being that in addition to people dying because they are being stupid, sometimes people die through no fault of their own because they are simply unlucky. People like K are not only saying that it is wrong for characters to die for being dumb, but that it is wrong for them to die for any other reason as well. And that it is wrong for them to fail their saving throw vs Glitterdust. Because all of those things result in a player sitting out for an extended period of time. And I'm not just saying that because of that one post, as he has been fairly consistent in his viewpoint throughout the thread.
You're confusing player incompetence with character stupidity. Sometimes,
players just fucking do not know better, including being bad at tactics, being bad at optimization, or just not being very bright in general. Punishing that player to make some sort of abstract point about not being bad isn't fun for anyone but possibly a sadistic or particularly superior GM, and both of those are qualities which discourage fun.
As for Glitterdust, it kicks you out of the game for the remainder of the combat. That's 10 minutes at the top end. Death kicks you out of the game until the group gets somewhere that they can take on a new character. That can be weeks. There's possibly a decent discussion in how fun you-lose-your-turn or you're-out-of-the-combat effects are in general, but being told that you're done playing D&D with this group for weeks almost always means that person fucks off and stops coming to D&D night for good.
A game where there's a significant chance of a PC dying through no fault of their own is a badly-designed game, and a GM that isn't actively working to compensate for that flaw is a bad GM. I don't care what K's saying. That's what
I'm saying.
I wish in the past I had tried more things 'cause now I know that being in trouble is a fake idea