Kaelik wrote:Shadow Balls wrote:RadiantPhoenix wrote:
Well, then, say what you
mean.

...I did say that.
No you didn't. Learn math.
X levels in X/2 classes occurs when you have 2 levels in 1 class. For a complaint about how dipping isn't overpowered, you actually described a whole bunch of non dips. IE 4 levels in two classes, 6 levels in 3 classes. Things that don't even create multiclassing penalties.
I understand math just fine. Here is what I said.
You have x levels. Let us say that x is 10.
You have x/2 classes. Obviously, 10 divided by 2 is 5.
Now if you have 10 levels, and 5 different classes could it be possible that maybe, just maybe you
don't have very many levels of any of them? Why yes, yes it fucking is.
No, it doesn't create multiclassing penalties because those are fucking stupid and don't do what they are supposed to do. It does however take advantage of the fact that most of the earlier 3.5 non casting classes are only worth taking the first few levels of.
A Man In Black wrote:Shadow Balls wrote:And alternative failure conditions would not make any difference. The basket weavers would whine that they have to sit out because their inept character got killed off with one punch and "had to sit out of the adventure until they got raised or replaced", and the basket weavers would still whine because their inept character got knocked out in one punch and "had to sit out of the adventure until someone stormed the prison they were being kept in". Either way the problem is that the inept character is easily defeated, and that they blame anyone but themselves for that defeat. Changing what defeating and being defeated means makes no difference at all here.
This is a fairly lame strawman. Being knocked out doesn't magically teleport you to a prison.
Then it is a good thing that I did not say that, and that the person trying to call strawman on me did.
Damocles wrote:I can't believe this debate seriously turned into whether or not a class should be killed based on the viability of the class.
You're advocating punishing a player for using the system they're playing to make a character they envision as cool.
And before you bitch and moan about how we should offer them tome monk, or how they should roll a different class, you have to remember no one fucking uses this forum . How many people in the world actually know tome monk exists? How many people even know Monk is underpowered before playing it? Sure, there's the internet, and the den, but how would people even find this place? The URL isnt exactly obvious, and I doubt we're #1 on google search for rpg forum.
We're not even on the first page of google results for "The Den"[/i]
Tome is surprisingly well known actually. But play an Unarmed Swordsage is also an answer, and people do generally know about the Tome of Battle.
The system is the one punishing them. What the DM is doing is directing them to things that the system will not punish them for. Keeping in mind that basket weavers are attention whores, so they will most likely ignore this anyways and then blame you for it.
Knowing Monk is underpowered before playing it isn't as hard as you might think either. A lot of people fall for that trap, sure. But I've seen brand new players look over the rules and correctly pronounce that Monks are the worst class, and the reasons for it without any guidance from anyone else.
K is being a fucking idiot again, and isn't even pretending to not be using absurd hyperbole anymore so I am not even going to bother responding to that.