Pseudo Stupidity wrote:The behir is a closet troll though, and I know we only beat it because the MC sandbagged it hard. I was also told its tactics are "waits underground until caster walks over, then rapes him." It's actually likely an MC problem for me, see my "in the trenches" thread if you want more detail about the clusterfuck of horror that was my RHoD campaign.
Also, that sorcerer knows stinking cloud (unless, again, my MC was on a murderkick) and had clerics as backup (again, MC may have been out for blood).
The behir will do its closet troll thing, and then the person that got grabbed will Anklet out, and the party will murder it.
Where is this thread?
By default? Koth's level 3 spell (singular) is fucking Lightning Bolt. With a DC of 15, which is what you had at level 1, on your level 1 spells. There's 0 Clerics there, and Koth takes so long to get ready that by the time he joins the fight you've long since murdered everything in the keep which triggers his "run away because no one else is alive" script.
Now if I were running it, I'd improve things a lot. Among other things Koth would get 2 extra levels, Wings of Flurry, Slow, and a bunch of gish stuff and have him throw down with AC near 40, saves near 20 so that he doesn't get facerolled in half a round by focused fire. He'll still get facerolled in 1.5 rounds by a Dispel + focused fire but that's beside the point. But by default, Koth is really very sad. And any other Sorcerer you fight is lower level than the party and not much better tactically.
Edit: Found the thread. Your DM was a cheating bastard. None of what you experienced has anything to do with the actual module. Will saves on enemies are generally in the natural 20 or fail range for example. Or close to it at least.