I never recall Gygax rules lawyering, he seemed to just outright ignore the rules with no justification with no-save deathtraps and similar crap.Darth Rabbitt wrote: As an aside, I think it was very hypocritical of Gygax to call anyone else a rules-lawyer, since his very idea of game balance was rules-lawyering in ways to screw his players over.
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Shadow Balls
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What I want to know is why the fuck is it taking so long to level up?
Write down a few more HP, your save boosts if any, your BAB changes if any, pick a spell or two, possibly pick a feat, possibly write down a class feature and you're done. It might take a full minute if playing a complex class. You probably spend more time waiting for someone to select an action in combat.
Write down a few more HP, your save boosts if any, your BAB changes if any, pick a spell or two, possibly pick a feat, possibly write down a class feature and you're done. It might take a full minute if playing a complex class. You probably spend more time waiting for someone to select an action in combat.
PoliteNewb wrote:D&D is a fucking game. Sometimes you lose games. D&D is better than most, in that losing is a.) not necessarily going to happen and b.) not permanent. But the possibility of loss is there. It should be there. In the opinion of many (myself included), it's part of what makes the game fun.
If your attitude is "I spent my valuable time to come here, so I better be able to play every minute, regardless of what I do or what my dice rolls are"...fuck that, and fuck you.
Maxus wrote:Shadzar is comedy gold, and makes us optimistic for the future of RPGs. Because, see, going into the future takes us further away from AD&D Second Edition and people like Shadzar.
FatR wrote:If you cannot accept than in any game a noob inherently has less worth than an experienced player, go to your special olympics.
Uh... did you play 3E at all? Do you know how many feats are there, how many spells, how many prestige classes you might want to get into? What skills, and what skill tricks you want to pick?Shadow Balls wrote:What I want to know is why the fuck is it taking so long to level up?
Write down a few more HP, your save boosts if any, your BAB changes if any, pick a spell or two, possibly pick a feat, possibly write down a class feature and you're done. It might take a full minute if playing a complex class. You probably spend more time waiting for someone to select an action in combat.
You honestly want to tell me you pick that in a minute? Lol.
(Unless of course you always pick the same class and build, or follow a route taken from the CO boards.)
Not to mention that many players do not have all books, so they rely on the GM's library to look that stuff up.
Well there are a fuckton of feats and spells, they will take forever pondering synergies instead of playing the game. Our Wizard just hit level three, so he gets two second level spells. I'd pick Scorching Ray and Invisibility, he has to contemplate a lot because he hasn't prepared. Through in the fact that they nerfed some but not all spells from 3.5 there was some legitimate discussion about whether glitterdust and alter self are still worth it. I assert that if you care enough about spell selection to talk about it for half an hour, you should care about it enough to go on any plethora of forums and take care of it away from the table.Shadow Balls wrote:What I want to know is why the fuck is it taking so long to level up?
Write down a few more HP, your save boosts if any, your BAB changes if any, pick a spell or two, possibly pick a feat, possibly write down a class feature and you're done. It might take a full minute if playing a complex class. You probably spend more time waiting for someone to select an action in combat.
Not just that, but among the hundreds of options there's plenty that look good, but just aren't, so unless you're deeply familiar with all of the options you get to sit down and evaluate each on a case by case basis.Fuchs wrote:Uh... did you play 3E at all? Do you know how many feats are there, how many spells, how many prestige classes you might want to get into? What skills, and what skill tricks you want to pick?Shadow Balls wrote:What I want to know is why the fuck is it taking so long to level up?
Write down a few more HP, your save boosts if any, your BAB changes if any, pick a spell or two, possibly pick a feat, possibly write down a class feature and you're done. It might take a full minute if playing a complex class. You probably spend more time waiting for someone to select an action in combat.
You honestly want to tell me you pick that in a minute? Lol.
(Unless of course you always pick the same class and build, or follow a route taken from the CO boards.)
Not to mention that many players do not have all books, so they rely on the GM's library to look that stuff up.
I have a friend who actually has pretty close to the entire library, including plenty of 3PP products. Despite being relatively handy, he spends more time leveling characters than anyone simply because of this. Of course he's also the most likely to absolutely destroy game balance, so i guess you can't argue with the results.
"Appreciation is a wonderful thing: It makes what is excellent in others belong to us as well."
-Voltaire... who, if I'm reading most of the rest of his stuff properly, didn't actually appreciate much.
-Voltaire... who, if I'm reading most of the rest of his stuff properly, didn't actually appreciate much.
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I blame Prestige Class requirements. The fact that the game seriously asks you to take feats and set them on fire with Skill Focus: Knowledge Nobility (no joke) in order to get the special piece of ass kicking you want five levels from now makes leveling take way longer than it should.
Prestige Classes should trigger on decisions made no more than one level before.
-Username17
Prestige Classes should trigger on decisions made no more than one level before.
-Username17
I also blame trap options. And the fact that there is no retraining rules in core. Now retraining is of course a difficult subject, and you shouldn't be able to retrain everything everyday or something like that. But if you picked something awesome and it turns out it sucks you should seriously be able to ditch that.
Most DMs I play with allow that though, dunno about yours.
Most DMs I play with allow that though, dunno about yours.
Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
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Shadow Balls
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In order:Fuchs wrote:Uh... did you play 3E at all? Do you know how many feats are there, how many spells, how many prestige classes you might want to get into? What skills, and what skill tricks you want to pick?Shadow Balls wrote:What I want to know is why the fuck is it taking so long to level up?
Write down a few more HP, your save boosts if any, your BAB changes if any, pick a spell or two, possibly pick a feat, possibly write down a class feature and you're done. It might take a full minute if playing a complex class. You probably spend more time waiting for someone to select an action in combat.
Not that many worth taking.
Not so many that it would be that hard to select one or two of them.
Not so many that the decision making process is being made now, as opposed to a long time ago.
Those don't matter at all, but if you care, how hard is it to +1 the stuff you were already taking, and if you want Swift Concentration or Collector of Stories or one of the other three or so skill tricks worth taking, then you +1 every skill but 2, and then you take that.
I know it is hard for you due to your extreme incompetence, and special helmet cutting off the blood supply to your peanut brain. But for most people, it isn't at all hard as you're either incrementing a few numbers with little to no actual decision making, or you've already preplotted your build, in which case it's a manner of incrementation and decisions in a predescribed manner.You honestly want to tell me you pick that in a minute? Lol.
Level 7 Wizard (Wiz 3, Master Conj 4): +7 HP, +1 BAB, +1 Will, +7 HP to summoned/called creatures. +1 1st and 4th level slots, +1 4th level slot from Int. Spells selected: Black Tentacles, Dimension Door.
It took me longer to type that than to remember what it gives.
If you are playing a character, and leveling them up you're either going to take more of the same, in which case you already know what's coming, or you are going to dip around, in which case you've already plotted it out, and it is still fast.(Unless of course you always pick the same class and build, or follow a route taken from the CO boards.)
Even then, material they are actively using they should be familiar with.Not to mention that many players do not have all books, so they rely on the GM's library to look that stuff up.
Yeah, there's a fuckton of spells but unless the DM is playing on Hell difficulty you can just pick some decent ones and go. Glitterdust and Invisibility. Bam done. Yes I know you're talking about PF. Since the nerfs to Glitterdust are not meaningful, but the buffs are it's still totally worth it to do the same as before, except with more bonuses. Now Alter Self is shit, but in the specific case of a system nerfing some spells but not others it makes the decision making process easier, as all you have to do is determine whether or not something is really nerfed. And if it is, you check it off as no longer a consideration, and if it is not you leave it there.Juton wrote:Well there are a fuckton of feats and spells, they will take forever pondering synergies instead of playing the game. Our Wizard just hit level three, so he gets two second level spells. I'd pick Scorching Ray and Invisibility, he has to contemplate a lot because he hasn't prepared. Through in the fact that they nerfed some but not all spells from 3.5 there was some legitimate discussion about whether glitterdust and alter self are still worth it. I assert that if you care enough about spell selection to talk about it for half an hour, you should care about it enough to go on any plethora of forums and take care of it away from the table.Shadow Balls wrote:What I want to know is why the fuck is it taking so long to level up?
Write down a few more HP, your save boosts if any, your BAB changes if any, pick a spell or two, possibly pick a feat, possibly write down a class feature and you're done. It might take a full minute if playing a complex class. You probably spend more time waiting for someone to select an action in combat.
Trap options are a problem, granted. It's 2011 though. Anyone playing a non caster has long since gotten used to that and presearches. Or, if they lack the ability to do that they either play a caster (which has far fewer trap options, and the ones that exist are far less severe) or netdeck their character so that someone else has done the trapfinding for them.Leper wrote:Not just that, but among the hundreds of options there's plenty that look good, but just aren't, so unless you're deeply familiar with all of the options you get to sit down and evaluate each on a case by case basis.
I have a friend who actually has pretty close to the entire library, including plenty of 3PP products. Despite being relatively handy, he spends more time leveling characters than anyone simply because of this. Of course he's also the most likely to absolutely destroy game balance, so i guess you can't argue with the results.
Last edited by Shadow Balls on Tue Nov 01, 2011 3:47 pm, edited 1 time in total.
PoliteNewb wrote:D&D is a fucking game. Sometimes you lose games. D&D is better than most, in that losing is a.) not necessarily going to happen and b.) not permanent. But the possibility of loss is there. It should be there. In the opinion of many (myself included), it's part of what makes the game fun.
If your attitude is "I spent my valuable time to come here, so I better be able to play every minute, regardless of what I do or what my dice rolls are"...fuck that, and fuck you.
Maxus wrote:Shadzar is comedy gold, and makes us optimistic for the future of RPGs. Because, see, going into the future takes us further away from AD&D Second Edition and people like Shadzar.
FatR wrote:If you cannot accept than in any game a noob inherently has less worth than an experienced player, go to your special olympics.
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consult class chart, assign skill points, roll for HP, change your attack bonus, change your save bonuses, pick new spells, pick a new feat (or two), write down class features, calculate stat boosts from leveling (and then possibly rewrite more numbers). and this involves lots of page flipping for players who don't know what feats do by heart.What I want to know is why the fuck is it taking so long to level up?
Write down a few more HP, your save boosts if any, your BAB changes if any, pick a spell or two, possibly pick a feat, possibly write down a class feature and you're done. It might take a full minute if playing a complex class. You probably spend more time waiting for someone to select an action in combat.
yes, it takes awhile. the worst part is recording the information. if you have your character all planned out, you can do it quickly, but a lot of players don't have their characters planned out ahead of time.
Last edited by Psychic Robot on Tue Nov 01, 2011 6:51 pm, edited 1 time in total.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
That's why every good DM should have a few different types that they can whip out for such an occasion. (Including the occasion when a friend is visiting and only plans on playing for that evening.)Psychic Robot wrote:yes, it takes awhile. the worst part is recording the information. if you have your character all planned out, you can do it quickly, but a lot of players don't have their characters planned out ahead of time.
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Shadow Balls
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Aw, hey look. It's Fuchaduck trying to get in good with Likadik.Fuchs wrote:I'd be slightly more inclined to believe your claims of extreme competence if you were slightly less incompetent in your actual rules claims (see Dragon battle).
As it is it sounds like a whole lot of hot air.
Even if you had any ground to stand on, you're the guy who openly admits to being a complete and abject failure at D&D which means that anyone that knows anything about D&D ranks higher than you. Even Shadzar is higher on the competence ladder. If that isn't a sign to delete and reroll IRL, I dunno what is.
BAB and saves follow standard formulas. One has 3 possibilities, one has 2. At most you'd need to reference the class chart if it has a new ability you don't know about. Generating and adding a small number to HP takes about 3 seconds, counting the 2 it takes for the die to stop rolling. Potentially adding 1 or possibly 2 to a number takes a second or two, most of which is spent marking out the old number. Picking spells is perhaps the longest step, but still a short one as there are so many good spells that all you have to do is avoid the few obvious traps, and then narrow it down to ones relevant to your character's interest and then just pick some. For the feat, you either take the next thing in the chain, or one of the few good feats. Quick and easy. If your level is a multiple of 4, and that boosts a stat to an even number you might have to increase stuff based on that stat by 1.Psychic Robot wrote:consult class chart, assign skill points, roll for HP, change your attack bonus, change your save bonuses, pick new spells, pick a new feat (or two), write down class features, calculate stat boosts from leveling (and then possibly rewrite more numbers). and this involves lots of page flipping for players who don't know what feats do by heart.What I want to know is why the fuck is it taking so long to level up?
Write down a few more HP, your save boosts if any, your BAB changes if any, pick a spell or two, possibly pick a feat, possibly write down a class feature and you're done. It might take a full minute if playing a complex class. You probably spend more time waiting for someone to select an action in combat.
Even making allowances for being slow, if it's taking more than 5 minutes you need to stop scratching your balls and start focusing on the game.
And the ones that don't are just going to take a level of whatever they were taking, which means it's just as fast.yes, it takes awhile. the worst part is recording the information. if you have your character all planned out, you can do it quickly, but a lot of players don't have their characters planned out ahead of time.
PoliteNewb wrote:D&D is a fucking game. Sometimes you lose games. D&D is better than most, in that losing is a.) not necessarily going to happen and b.) not permanent. But the possibility of loss is there. It should be there. In the opinion of many (myself included), it's part of what makes the game fun.
If your attitude is "I spent my valuable time to come here, so I better be able to play every minute, regardless of what I do or what my dice rolls are"...fuck that, and fuck you.
Maxus wrote:Shadzar is comedy gold, and makes us optimistic for the future of RPGs. Because, see, going into the future takes us further away from AD&D Second Edition and people like Shadzar.
FatR wrote:If you cannot accept than in any game a noob inherently has less worth than an experienced player, go to your special olympics.
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I remember a 4chan post like that. Some guy played a ranger 5 times with all the names of the power rangers.Fuchs wrote:Even more hot air. If we could harness the steam blowing out of SB's ears we'd be able to go without oil.
Unless of course you play always the same character, and just erase the name whenever you die.
DSMatticus wrote:Again, look at this fucking map you moron. Take your finger and trace each country's coast, then trace its claim line. Even you - and I say that as someone who could not think less of your intelligence - should be able to tell that one of these things is not like the other.
Kaelik wrote:I invented saying mean things about Tussock.
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I used retraining options in my game. I banned it because one of the players retrained his feats every session and it got on my nerves.
To be very specific, he kept retraining Open-Minded over and over and over again, to the point where I couldn't keep track of his skill points anymore (he would take away 5 skill points, give them somewhere else, take them away for another feat). After the 5th or 6th week of that, I told him to retrain once permanently, because he was getting on my nerves.
To be very specific, he kept retraining Open-Minded over and over and over again, to the point where I couldn't keep track of his skill points anymore (he would take away 5 skill points, give them somewhere else, take them away for another feat). After the 5th or 6th week of that, I told him to retrain once permanently, because he was getting on my nerves.
In this moment, I am Ur-phoric. Not because of any phony god’s blessing. But because, I am enlightened by my int score.
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maybe you can level up in five minutes, but everyone else seems to be in agreement that for the majority of players, it takes significantly longer.BAB and saves follow standard formulas. One has 3 possibilities, one has 2. At most you'd need to reference the class chart if it has a new ability you don't know about. Generating and adding a small number to HP takes about 3 seconds, counting the 2 it takes for the die to stop rolling. Potentially adding 1 or possibly 2 to a number takes a second or two, most of which is spent marking out the old number. Picking spells is perhaps the longest step, but still a short one as there are so many good spells that all you have to do is avoid the few obvious traps, and then narrow it down to ones relevant to your character's interest and then just pick some. For the feat, you either take the next thing in the chain, or one of the few good feats. Quick and easy. If your level is a multiple of 4, and that boosts a stat to an even number you might have to increase stuff based on that stat by 1.
Even making allowances for being slow, if it's taking more than 5 minutes you need to stop scratching your balls and start focusing on the game.
Count Arioch wrote:I'm not sure how discussions on whether PR is a terrible person or not is on-topic.
Ant wrote:You do not seem to do anything.Chamomile wrote:Ant, what do we do about Psychic Robot?
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Shadow Balls
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Nah, that's the wind blowing over your lips as you flap them about instead of going back to gumming dick.Fuchs wrote:Even more hot air. If we could harness the steam blowing out of SB's ears we'd be able to go without oil.
Unless of course you play always the same character, and just erase the name whenever you die.
First, we are discussing leveling up an existing character and not making an entirely new one. So your posts are as irrelevant and useless as ever. Second, it's easily doable with a wide variety of characters, from BSFs to properly made Wizards.
I know, it's impossible for you to fathom that anyone else could have the requisite two brain cells required to replace a few numbers in less than a few hours simply because you are incapable of doing so, but that is why you should learn to separate self from others.
Since when does Fuchaduck = everyone else? Now I get it, you're just trolling as you always do, and you didn't really mean what you say, but trolling is supposed to be funny, and as you might expect from a robot, you have failed to produce humor.Psychic Robot wrote:maybe you can level up in five minutes, but everyone else seems to be in agreement that for the majority of players, it takes significantly longer.BAB and saves follow standard formulas. One has 3 possibilities, one has 2. At most you'd need to reference the class chart if it has a new ability you don't know about. Generating and adding a small number to HP takes about 3 seconds, counting the 2 it takes for the die to stop rolling. Potentially adding 1 or possibly 2 to a number takes a second or two, most of which is spent marking out the old number. Picking spells is perhaps the longest step, but still a short one as there are so many good spells that all you have to do is avoid the few obvious traps, and then narrow it down to ones relevant to your character's interest and then just pick some. For the feat, you either take the next thing in the chain, or one of the few good feats. Quick and easy. If your level is a multiple of 4, and that boosts a stat to an even number you might have to increase stuff based on that stat by 1.
Even making allowances for being slow, if it's taking more than 5 minutes you need to stop scratching your balls and start focusing on the game.
PoliteNewb wrote:D&D is a fucking game. Sometimes you lose games. D&D is better than most, in that losing is a.) not necessarily going to happen and b.) not permanent. But the possibility of loss is there. It should be there. In the opinion of many (myself included), it's part of what makes the game fun.
If your attitude is "I spent my valuable time to come here, so I better be able to play every minute, regardless of what I do or what my dice rolls are"...fuck that, and fuck you.
Maxus wrote:Shadzar is comedy gold, and makes us optimistic for the future of RPGs. Because, see, going into the future takes us further away from AD&D Second Edition and people like Shadzar.
FatR wrote:If you cannot accept than in any game a noob inherently has less worth than an experienced player, go to your special olympics.
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This works for people who have put in the work ahead of time learning the system this well. The problem is, you need to seriously read all of the options to figure out which 5% are worth taking. Once you've done that, then leveling can be done much quicker. In my experience, none of my players have read that much of the material or have memories that good. The quickest they do in leveling is if I offer suggestions to help them prune through stuff quickly (like offer then two or three ideas along the lines of what they're looking for to give them a few decisions rather than 400). But maybe your groups are really awesome. YMMV.Shadow Balls wrote:BAB and saves follow standard formulas. One has 3 possibilities, one has 2. At most you'd need to reference the class chart if it has a new ability you don't know about. Generating and adding a small number to HP takes about 3 seconds, counting the 2 it takes for the die to stop rolling. Potentially adding 1 or possibly 2 to a number takes a second or two, most of which is spent marking out the old number. Picking spells is perhaps the longest step, but still a short one as there are so many good spells that all you have to do is avoid the few obvious traps, and then narrow it down to ones relevant to your character's interest and then just pick some. For the feat, you either take the next thing in the chain, or one of the few good feats. Quick and easy. If your level is a multiple of 4, and that boosts a stat to an even number you might have to increase stuff based on that stat by 1.
Even making allowances for being slow, if it's taking more than 5 minutes you need to stop scratching your balls and start focusing on the game.
Yeah, he was definitely abusing the intent, there. The idea is to help you either get out of trap options you didn't realize were traps, or to pick a useful low level feat that you can swap out later.Count Arioch the 28th wrote:I used retraining options in my game. I banned it because one of the players retrained his feats every session and it got on my nerves.
To be very specific, he kept retraining Open-Minded over and over and over again, to the point where I couldn't keep track of his skill points anymore (he would take away 5 skill points, give them somewhere else, take them away for another feat). After the 5th or 6th week of that, I told him to retrain once permanently, because he was getting on my nerves.
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Shadow Balls
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If people don't know the system well, you should be directing them to play a caster, because it's much harder to mess up. At that point it's simply a matter of determining what they want to do, and generally there are ways of doing that that don't involve much trap dodging.RobbyPants wrote:This works for people who have put in the work ahead of time learning the system this well. The problem is, you need to seriously read all of the options to figure out which 5% are worth taking. Once you've done that, then leveling can be done much quicker. In my experience, none of my players have read that much of the material or have memories that good. The quickest they do in leveling is if I offer suggestions to help them prune through stuff quickly (like offer then two or three ideas along the lines of what they're looking for to give them a few decisions rather than 400). But maybe your groups are really awesome. YMMV.
If they aren't, well let's be honest here. They're going to be netdecking it, or they're going to be flopping around. And at that point taking more than a minute to level is the least of their concerns.
PoliteNewb wrote:D&D is a fucking game. Sometimes you lose games. D&D is better than most, in that losing is a.) not necessarily going to happen and b.) not permanent. But the possibility of loss is there. It should be there. In the opinion of many (myself included), it's part of what makes the game fun.
If your attitude is "I spent my valuable time to come here, so I better be able to play every minute, regardless of what I do or what my dice rolls are"...fuck that, and fuck you.
Maxus wrote:Shadzar is comedy gold, and makes us optimistic for the future of RPGs. Because, see, going into the future takes us further away from AD&D Second Edition and people like Shadzar.
FatR wrote:If you cannot accept than in any game a noob inherently has less worth than an experienced player, go to your special olympics.
You are also failing to produce humor. Profanity was amusing for Lenny Bruce (and Lester Bangs. Birthday party, cheesecake, jelly bean, boom!) because he had something to say. You just come off as crass and ignorant, which is its own sort of amusing, but not really funny.Shadow Balls wrote:Since when does Fuchaduck = everyone else? Now I get it, you're just trolling as you always do, and you didn't really mean what you say, but trolling is supposed to be funny, and as you might expect from a robot, you have failed to produce humor.
Multiple people have responded back explaining how and why leveling up frequently takes longer than a few minutes. I'll note that it generally takes me about 15-20 minutes, assuming I haven't just done it before the game and saved a separate character sheet just in case, but among the folks I play with, I'm far and away the exception. Among 8-10 people with varying knowledge levels and familiarity, the average is about an hour with the extremes being 2-3 hours for one player and 15-20 minutes for me.
I'm not sure anyone (other than you) has supported your thesis that everyone, everywhere, other than the mentally deficient is capable of leveling up a 3e character in less time than it takes to make a sandwich.
Since when are you everyone?
"Appreciation is a wonderful thing: It makes what is excellent in others belong to us as well."
-Voltaire... who, if I'm reading most of the rest of his stuff properly, didn't actually appreciate much.
-Voltaire... who, if I'm reading most of the rest of his stuff properly, didn't actually appreciate much.
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Shadow Balls
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Complaining about rude language on the Den. That's a new one. What next, will you get butthurt and ragequit for a few years because someone said the word [EDITED]?Leper wrote:You are also failing to produce humor. Profanity was amusing for Lenny Bruce (and Lester Bangs. Birthday party, cheesecake, jelly bean, boom!) because he had something to say. You just come off as crass and ignorant, which is its own sort of amusing, but not really funny.Shadow Balls wrote:Since when does Fuchaduck = everyone else? Now I get it, you're just trolling as you always do, and you didn't really mean what you say, but trolling is supposed to be funny, and as you might expect from a robot, you have failed to produce humor.
[The Great Fence Builder Speaks]
Filter dodging is not allowed.
[/TGFBS]
So you've proved that multiple people are stupid. Um, so? That doesn't change that not stupid people can increment a few numbers and write down a class feature quickly. I mean what the fuck are you doing, writing the changes one pixel at a time?Multiple people have responded back explaining how and why leveling up frequently takes longer than a few minutes. I'll note that it generally takes me about 15-20 minutes, assuming I haven't just done it before the game and saved a separate character sheet just in case, but among the folks I play with, I'm far and away the exception. Among 8-10 people with varying knowledge levels and familiarity, the average is about an hour with the extremes being 2-3 hours for one player and 15-20 minutes for me.
Perhaps the intelligent people are driven away from this board by the faux elitists who get butthurt when a real elitist shows them how it's done?I'm not sure anyone (other than you) has supported your thesis that everyone, everywhere, other than the mentally deficient is capable of leveling up a 3e character in less time than it takes to make a sandwich.
Since when are you everyone?
Last edited by Shadow Balls on Wed Nov 02, 2011 5:45 pm, edited 2 times in total.
PoliteNewb wrote:D&D is a fucking game. Sometimes you lose games. D&D is better than most, in that losing is a.) not necessarily going to happen and b.) not permanent. But the possibility of loss is there. It should be there. In the opinion of many (myself included), it's part of what makes the game fun.
If your attitude is "I spent my valuable time to come here, so I better be able to play every minute, regardless of what I do or what my dice rolls are"...fuck that, and fuck you.
Maxus wrote:Shadzar is comedy gold, and makes us optimistic for the future of RPGs. Because, see, going into the future takes us further away from AD&D Second Edition and people like Shadzar.
FatR wrote:If you cannot accept than in any game a noob inherently has less worth than an experienced player, go to your special olympics.
