Fuchs wrote:I am not the one who tried to explain to others how to hunt dragons, and failing to convince anyone of his claims.
Get off of Likadik's balls. No one wants to see that.
DSMatticus wrote:This is the problem statement. I am asking you to justify this state of affairs, not restate it. Why should dying at a tabletop game be more of a deal? Is it necessary, and if so, why?
More of a deal than just walk away? Well that's easy. You're supposed to be invested in what is happening. And while you can play a video game and blow up mobs and not care if they blow you up, in a game you are supposed to take
seriously it is an objective requirement that actions have appropriate consequences. And that means when you pull a Leeroy Jenkins, you get everyone killed. But instead of being a staged event for the lulz, it's an actual problem.
Now most of the problems with death are being drastically overblown, both by people claiming that raising the dead is not an option when it most likely is unless the group is unwilling or unable to do so, and by people claiming that it puts you out of the game far longer than it actually does, presumably because it takes them several hours to add a few numbers to their character, so making an entirely new one takes weeks. The solution to that though isn't to flip the fuck out, miss the fucking point and ban death and replace it with something
worse from both a "you are not playing now" and a game immersion standpoint though. The solution to that is to stop playing with Republicans.
You obviously are not making a distinction between failure and PC death. It's a set-subset relationship. PC death is always a failure, but not all failures include PC death. So if you're bitching, "No PC death means nothing anyone does ever matters ever!" then I point out that the PC's can still fail to save the city of Blahberbia from rampaging Gobbowobbets and if you have any kind of engrossing story in your game at all that is something people will care about and is an effective punishment.
Except for the part where I didn't say that, and if you actually read my posts you will understand what I said. Except for the part where Team Fuchaducks wants to always win, no matter what and that not only means no death, but nothing worse than death as well, and not even the things better than death that still mean that you fail.
Seriously, what the fuck is this? Are you just trying to boast I'm good at D&D? Everyone who knows "planar binding" exists has already won D&D. Everything beyond that is sandbagging. Intentionally. Because the only way to get sane results out of D&D is to play it suboptimally. Do you want a cookie for recognizing that core casters can make everyone else small in the pants, and then deliberately doing just that to everyone else at the table?
The point of this is that he is derping about how because he is incompetent, everyone must be equally incompetent. Responding to that by saying that no, I'm fucking not and that even one example is enough to disprove that point (and there are many that are not entirely incompetent) is called a rebuttal.
That has been part of the focus since I left the thread for ~10 pages and came back. Not that I fault you for not catching up on all 20 some pages of this thread before joining in, but that is not a new claim. That has been a core claim since this conversation started, and the only reason this death talk has been so relevant is that people keep introducing bullshit strawmen about how anti-death is anti-failure.
You are aware that I started this thread right? Now I stopped posting for a while, because people were trying to derail it from post 2, and after a while I just gave up on it and let people babble incoherently, but then I came back to it and gave it another nudge back to the actual topic.
Exclusion is a (large) subset of PC death in D&D 3.5 which is a (small) subset of failure in D&D 3.5. The anti-deather's have said "exclusion sucks," or "PC death sucks," depending on who they are, and the response has been "so you want to get rid of failure, huh? That's stupid," and that is totally fallacious and it's a response you actually just made right now. And that's why we have to dig up all these examples; to try and show you that you can have failure without permanent/significant PC death. And we have examples from inside D&D and from other games.
It is hardly a strawman when you have people like K literally saying that if a monster kills a PC, that is the DM being a dick. Not the player being stupid, not the character being stupid, weak, unlucky, or any number of other things. Not the monster being vicious and powerful. Nope. We can't have that separation of IC and OOC, even as we blabber on about the importance of stories. If a monster kills a player that is instant and immediate DM dickery.
What is this? This is hilariously circular. "If people are killed, they should die" does not answer the question "should we kill PC's?" Irrelevant.
It is entirely relevant. You have people like Fuchaduck who is seriously claiming with a straight face that in situations in which the only possible consequence for failure is death, and you die, you should not be killed. So the soul stealing undead, that are
incorporeal drag your unconscious but living body off instead of stealing your soul and turning you into a Spectre. Or the pack of wild animals, rather than going for the throat bite to be sure and then eating you drags your unconscious but alive body all the way back and puts you in wolf jail.
And even if you look at the situations in which the party can be defeated in manners other than killing all of them, you still have to explain, you know for the sake of that story the anti deathers love wanking off to why the enemies are putting themselves at increased risk to take something that is ultimately a liability. And before any smart asses say information, Speak With Dead, Dominate (then kill)...
It's funny because as much as the anti deathers claim they like story, and claim that is the motivation for their actions that is actually the strongest point
against them.
Ad hominen that is getting really fucking old. Completely irrelevant to the claim "PC death is unfun."
This is the Den. Expect people to not insult each other and you are in for a disappointment. With that said basket weaver is an accurate description of him.
... Wat?
"Aim for the horn!"
Reading this and the rest of your post, I think I get it now. You seriously want to punish people for being bad at D&D. As in, "if you lack system mastery relative to the other players, you don't deserve fun." That's pretty fucking awful, but explains a lot about the posts you've made.
No, what I want is for actions and choices to matter. And that means that if you do something stupid, bad things happen. In order to get to that point you'd have to both not know that a stupid thing is stupid, and ignore the more elaborate form of "Are you really sure you want to do that?" We've been over this.
And yes, that means some basket weaver, defined as someone who refuses to learn the game is going to get destroyed in it. Quickly and repeatedly. Same as someone who refuses to learn any game. You can try to bring up video games here, but the only thing relevant about them is that by imposing no real consequences for failure for the most part, they encourage a basket weaver mentality towards gaming. Apathy, laziness, lack of effort... these are all things that are objectively negative qualities
even if you entirely ignore mechanics! Even freeform, which is adults playing Cops and Robbers still requires you to care about, and put effort into the game. Otherwise you're just kinda there.
You could argue that I'm trying to punish basket weavers specifically. You'd still be wrong, as I'd prefer not to deal with idiots in the first place, and due to that neat thing called separating IC and OOC I'm not out to get the basket weaver, I'm just running my game. And the basket weaver is a chew toy, and everyone else is just fine.
Stubbazubba wrote:All of this is completely arbitrary. Change it, and no one has to die. You've already lost valuable time both IC and IRL, possibly items, possibly some campaign objective, taken a blow to your pride and your character feels like they should have died; you've been punished enough.
Ah yes, the old power trip them out of jail, because they couldn't do it on their own. Because that will totally help, especially when death as a result of player actions or unrelated factors such as luck is regarded as the DM being out to get them, so having the DM actively dick them around is an excellent solution!
Who says you have to be at 1 HP? We're talking about house rules, Shads, you can't just assume these things. I mean, we already know you're one deranged player from your defense of dragons' CR, and...everything else you post, but here, I'll solve it for you; when you wake up after being unconscious, you're at 1/4 HP. Bam, now you should be able to get back to camp. Maybe your adrenaline gives you temporary HP? Or, you know, maybe among the remains of the wolves' last meal, you find a healing potion. No, you can't fight the wolves all over again, but you should be able to survive any run-ins with stray cats.
Because you were knocked unconscious, and that is how recovery works. But even if you insist upon your retardation and more of your houserules and less of the rules, ok you're at 25% health. Congrats genius, you're still one hit away from going down again. You've accomplished exactly nothing but making a fool of yourself. Just like the people who responded to "dragons are tough, but totally beatable" with "WAH DRAGONS ARE UNSTOPPABLE JUGGERNAUTS OF PC DESTRUCTION!"
Show us on the doll where the Great Wyrm touched you.
In case there was any doubt in anyone's mind about just how skewed your perception of entertainment culture is, thanks for the reminder.
Aim for the horn!
K wrote:Who gives a fuck about fudging rolls when in 99% of the circumstances it's the DM directly killing the PCs by his actions before any dice are rolled?
Ah yes, the blame shifting game. Because nothing is ever your fault right?
Shadow Balls has given us his scenario: he picks a monster that in his own words he knows is a closet troll, he's is going to describe it as "strong" or "bloodthirsty" and expect the PCs to figure out it's a closet troll from just that, then he's going to execute any player to melee it even if he knew beforehand that one or some of his PCs are specifically melee characters and their default action to encountering some new monster is to try to melee it.
Ah yes, the closet troll that you start 50 feet away from, and that flying is specifically stated to be an entirely safe solution, which among other things means that it is possible to do so. Truly, this is a closet troll, given that you have so much room to maneuver.
No you fucking dumbass fucker bitch. I specifically included those details of the encounter so that I wouldn't have people derping about closet trolls raping their faces off, and you fucking did it anyways! You're not even pretending to read the posts anymore before making a nice snack of your foot.
Which means you see the massive thing with no flight, and a melee weapon, and you have time and ability to get out of close range, and apparently the DM is being unreasonable to expect people to do that? And that isn't even the only solution, simply the best one. Just Leeroy Jenkins will get you killed.
The DM's vast ability to preserve character life is exercised well before a single die is rolled by the nature of the challenges. I mean, a PC can't die if you choose to make a 50 ft' cliff for the encounter that can't kill a PC even if the dice come up Yatzee instead of a 100 ft cliff that has a 15% chance of auto-killing a weak PC. You can choose traps that drop curses or survivable damage amounts and not SoD or auto-death traps. You don't use closet trolls. You have monsters switch to another target when their damage might kill a PC, or they finish a PC with nonlethal damage because they want to capture the PC for a story reason you insert later. You don't have random encounters happen when the party is wounded and would obviously die. You provide healing by dropping healing treasure or a friendly NPC.... (This list is endless, but I'll assume at this point that you understand.)
Ah yes, if the encounter has any chance at all of killing someone, and it does so, that means the DM is being a dick. It does not mean that everyone runs around at 1 HP on purpose, and then the enemies, upon seeing the party kill themselves as any other actions would kill them, meaning that the badly wounded but still fully mobile party succeeds in defeating absolutely everything without the slightest bit of effort. And you aren't allowed to use melee only enemies even if you can easily keep well out of reach, and you deliberately play all enemies incredibly stupid by having them pull back just before they might kill someone, and you insert more obvious DM dick waving while bitching about the same...
You are so full of strawmen I can only assume that you shit actual straw.
Fuck, this is fucking DnD and just making a raise dead item fucking available is so far into DM agency territory that you can argue that any PC permanent death is directly the DM's fault 100% of the time.
Two questions: Have you played D&D, like at all and were you dropped on your head repeatedly as a small child?
The wargamers specifically have said that they want to set up the adventure beforehand, and if it grinds the PCs to death by the DM specifically trying to do that, then "who cares, they should have made better characters or be less stupid."
You are so full of strawmen that I can only assume that you shit actual straw.
That's not just fucked up power fantasy bullshit where the DM is trying to wank on how awesome he is, but it's specifically against even the point of playing a RPG where challenges are supposed to be set in a way that promotes the telling of a heroic story and not set in a way to randomly gank PCs permanently for the amusement of the DM if some hidden win condition is not intuited by the PCs.
ITT: K fails once again to separate IC and OOC while bitching about story. Fucking troleplayers.
K wrote:I honestly don't care if the dice come up at 56 points and the DM tells you that you just took 56 points; I care about setting up the game so that those 56 points don't permanently kill someone's character because of any number of DM-directed actions that don't require changing even a single rule.
So in other words, everyone makes 6 Con gimps, all of the enemies use 1 nonlethal damage nerfbats, and everyone runs around with buckets over their head and wins the fucking game?