CatharzGodfoot wrote:On the technology side of things, I'd like to make the case for harvesting organs.
It's not something that's reasonable in Shadowrun, for various reasons. It is, however, an incredibly dystopic part of the real world.
It's quite easy to include. Make targeted immunosupressants cheap and effective. Make stem cell therapy expensive and ineffective at crafitng complex organs without biological templates (i.e. harvested organs). Make high-end cyberware require human organs to re-engineer.
Shadowrun includes several of these conceits - but I still find that all the supposed organ harvesting breaks WSoD, because what you do instead is you grow a clonal body with no brain in a tank and harvest that. Human Life may be cheap, but moral outrage is always going to be expensive enough that organ harvesting is not going to be a viable business model with any technological alternative whatsoever. So I agree that organ harvesting is dystopic, but there are plenty of ways to make the future horrible which are simply more credible. In general, I'd go with "the future is horrible because of apathy" much more than "the future is horrible because of the malice of cackling supervillains."
Now, there might still be reasons to harvest people's organs - for example, because you've been performing secret medical trials on them, and need to recover RNA measurements from the tissues. You can't really do this in clonal bodies because the clonal bodies aren't wandering around ouside, being exposed to 21st century microbes, and so forth. I'd totally run this study myself, if I were evil and didn't have an IRB breathing down my neck.
Another point - this ruins another more realistic avenue for dystopia - a resurgence of epidemic diseases. This can be a future in which, unless you are rich, infectious diseases are a major, life-threatening concern, much more so than they are even for the poor today, both because of a collapse of social medical delivery in many places, because of microbe species displaced by ecological devastation, and of course from another 70 years of over-use of antibiotics. If harvested organs can be contaminated with god-knows-what, it's not going to be a viable operation.
Although, there is some need for organ harvesting for black magic purposes, which gets press in the real world even though it
doesn't exist, so if it were real, it'd be all over the news, all the time. Also, there should be a widespread
belief that secret organ harvesting for use by the rich is endemic. But it shouldn't
actually be.
Stuff from Warhammer 40K, which is cool:
Dreadnaughts
First, they're cool because they have a low profile, but a relatively high carriage and very large footprints to distribute their mass. A stocky, springy build to absorb recoil from their strikingly sensible armament (the autocannon, not the robot claw; although you'd have claws as well for army corps of engineers type stuff). Unlike most of the tech in WH40K (which is laughable, even given the conceit that it is made by a priesthood based on spiritual rather than engineering concerns), the Dreadnaught looks like a robot you might actually build.
Also, it has a brain in a jar running it. Sorry, it has the brain in a jar of a homicidal religious fanatic, which is the sort of person who might say, "when I die, put my brain in an f-ing KILLER ROBOT!" I'm not sure what excuse we'd have to put brains-in-jars inside these robots (probably some defense against being hacked?), but that's cool.
The Warp
The Warp is different from Astral Space only in
tone. Frankly, Astral Space is, in the default Shadowun setting, far too safe. There are astrally projecting 11 year olds zipping all over the stratosphere at all times of day and night and apparently hardly any of them die.
On the other hand, the Warp in WH40K is probably a bit too dangerous. So some halfway position would be good. But it should be an alien reality, not an earth-which-glows.
Space Nazis, and their Space Marines
Okay, Space Marines are cool. They're surgically modified transhuman supersoldiers in power armor. I'm thinking that we want something halfway between Space Marines and the Combine Overwatch soldiers from Half-Life. Again, you get a ridiculous number of implants whose primary purpose is to let you put on a robot suit, too heavy for you to move on your own so it has induction-controlled muscles, on top of all kinds of crazy shit like magnetic padding in the helmet matched to magnetic mesh distributed throughout your brain to blunt concussions.
Spire Gangers have a certain resonance as a social phenomenon among the bored ultra-rich, so perhaps Overwatch officers are the spoiled, transhuman children of the corporate elite?
Techpriests
The Priesthood of Mars is cool, but care has to be taken to be sure that they aren't comically inept, given that they're engineers who seem to reject engineering. Not sure we can use this one, although if they have real magic of course that helps.
Oh! We could have a Tradition which *claims* that all magic is actually recovered superscience left behind by Martians, which is why they spend all their time chanting new-age mumbo-jumbo over their robots.
Rogue Trader
Okay, we don't have space travel, but can heavily armed bands of merchant/mercenaries still travel the badlands? Pretty please? This is a tough one, from a social engineering standpoint, since if there are places which are
too dangerous for unarmed merchants to go, why are people living there? Put another way - the people living there, why do they have enough swag to justify having a mercenary band, with a small nations GNP worth of superscience weaponry, travel around to buy and sell stuff?
Posessees periodically go-demon and then explode
There are a lot of implementations of this, but I actually prefer WH40K's execution here to the alternatives. First, people who are posessed by demons get to run around covered in thumbs-up-awesome-looking medieval exorcist gear to keep from wigging out for a while, and they also retain some measure of their identity for a while, which just has much more dramatic resonance than being killed and replaced by an insect-demon. Legend of the Overfiend and a couple of other horror anime (forget the names) also do a good job with this trope.
Anyway, the point is, that most posessees are still human, but if you are evil (or whatever we call our equivalent of a magic threat), you can summon possessing Outsiders which
slowly and horribly kill the host, and which turn the host into a giant monster for one last orgy of ultra-violence before they shuffle off this mortal coil, fat with the souls they've devoured.