Gx1080 wrote:Dude, character classes as a way to give optional complexity is a really bad idea.
People keep saying this, and it keeps not being true.
I mean, people already know that the high armor, high HP warrior will be more easy to play than the low armor, low-hp wizard, but they don't like when the game system treats them with contempt about it.
Fuck your superior attitude and the elitist horse it rode in on. Plenty of people, including me, are happy to play the game through a simple-ass Fighter mechanic and personalise it with a personality rather than a dozen feats.
I sit in the DM's chair when I want mechanical complexity, and when I need a break from that I want something really simple to vicariously beat shit up with. Freudian, eh.
Besides, you can't introduce much difference in complexity on that way before ending in a no-win scenario: If the easy to play classes can keep up, the the hard to play classes ask: Why I'm bothering with this shit?.
So you never played AD&D. That's cool, but you're wrong. Some people genuinely enjoy fiddling with mechanical complexity for very small material gains, even enjoying it
more when they have to work harder for a smaller gain.
If the hard to play classes end up being more powerful (like the 3.5 wizard), then the easy to play classes just stop bothering, given that they don't make much of sdifference anyways.
Again, AD&D, casters totally win at high levels, but the mechanics simply do not allow them to complete any serious task without a Fighter to take the hits for them. You can't teleport everywhere because it kills you 1% of the time. You can't solve everything by asking the gods because it turns you into a non-spellcaster 1% of the time. You cannot reliably cast spells in melee. Your high level spells are not available every day. You get maybe 7 Wishes in your whole life, if you work really hard at it, and it takes 10 of them to bump your Int. You're the only one in the party who can't laugh at Fireballs, which can blow back on you.
Win, just not all on your own, not all the time, not without an escort team, and not without being pretty good at the details.
I mean, 3.5 can be championed all that you want, but a VAST segment of the TTRPG market will not touch it until that is adressed by the company selling it.
Oldschool, dude. AD&D mechanics are a horrible mess, and 2nd edition's worse in many ways despite being reasonably comprehensible. But 3e takes all the limits off spellcasters, which means you don't ever need anyone else.
Lago PARANOIA wrote:They shouldn't be as simple as 1E/2E fighters.
ARGHGHGHGH! What was half the party in 1e/2e games? FIGHTERS! It wasn't mechanically all that advantageous, a lot of people just enjoy that shit. Like I do. For reals.
PC, SJW, anti-fascist, not being a dick, or working on it, he/him.