Are Full Attacks and five foot steps a GOOD thing?

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TheFlatline
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Post by TheFlatline »

I kind of dug Warhammer 3rd's init system:

Everyone rolls for init, and NPCs are broken down into "groups". Init counts can be used by any member of that group.

So two PCs and 2 bugbears have an init count of:

Bugbears:12
PCs: 11
Bugbears: 8
PCs: 6

At that point, the bugbears act in whatever order, but the PCs get to decide who goes on 11 and who goes on 6. That way you don't *always* get someone stuck as tail end charlie even if they could severely benefit from going before the second bugbear.
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OgreBattle
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Post by OgreBattle »

If Full Attacks were removed and simply a part of standard action attacks, would that greatly imbalance D&D3.X?
Seerow
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Post by Seerow »

OgreBattle wrote:If Full Attacks were removed and simply a part of standard action attacks, would that greatly imbalance D&D3.X?
Probably not a whole lot, assuming you play at the power levels assumed around here, where if you don't drop at least one enemy a round you're worse than useless.
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angelfromanotherpin
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Post by angelfromanotherpin »

What's wrong with a Seeker of the Lost Martial Traditions prestige class?
ModelCitizen
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Post by ModelCitizen »

OgreBattle wrote:If Full Attacks were removed and simply a part of standard action attacks, would that greatly imbalance D&D3.X?
I use that rule. From reading other boards it seems like a common house rule. I've never heard any complaints.

You could probably get an argument going over whether it should apply to charge or natural attack routines though.
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hogarth
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Post by hogarth »

OgreBattle wrote:If Full Attacks were removed and simply a part of standard action attacks, would that greatly imbalance D&D3.X?
Whether it imbalances D&D is one issue. But does it make D&D more interesting?
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Josh_Kablack
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Post by Josh_Kablack »

ModelCitizen wrote:
OgreBattle wrote:If Full Attacks were removed and simply a part of standard action attacks, would that greatly imbalance D&D3.X?
I use that rule.
Do you use minis and a battlemat ?
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ModelCitizen
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Post by ModelCitizen »

Josh_Kablack wrote: Do you use minis and a battlemat ?
I use a battlemat about half the time. If the fight is simple enough that we can keep track of stuff in our heads, I don't. Why?
Username17
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Post by Username17 »

angelfromanotherpin wrote:What's wrong with a Seeker of the Lost Martial Traditions prestige class?
You mean like with vorpal grapples and everything?

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Josh_Kablack
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Post by Josh_Kablack »

ModelCitizen wrote:
Josh_Kablack wrote: Do you use minis and a battlemat ?
I use a battlemat about half the time. If the fight is simple enough that we can keep track of stuff in our heads, I don't. Why?
I ask because 3e D&D is a fundamentally different game with or without minis and a tactical grid, and knowing which one is relevant to evaluating how your play experience in using full attacks as standard attacks might work out for other people.
"But transportation issues are social-justice issues. The toll of bad transit policies and worse infrastructure—trains and buses that don’t run well and badly serve low-income neighborhoods, vehicular traffic that pollutes the environment and endangers the lives of cyclists and pedestrians—is borne disproportionately by black and brown communities."
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angelfromanotherpin
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Post by angelfromanotherpin »

I'm not familiar with vorpal grapples, but sure. Hell, it doesn't have to be all about raiding 1st edition, there could be abilities repealing a lot of the crappy 3.5 bullshit so keen/improved crit/vorpal go back to stacking, and overrun/ride-by attack can work again.
ModelCitizen
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Post by ModelCitizen »

Josh_Kablack wrote: I ask because 3e D&D is a fundamentally different game with or without minis and a tactical grid, and knowing which one is relevant to evaluating how your play experience in using full attacks as standard attacks might work out for other people.
Gotcha. I use the full movement rules. AoOs for moving, 5' steps, reach, flanking, the whole bit. For what you're talking about assume I use a grid all the time (even though the grid is frequently in my head and slightly error-prone).
Last edited by ModelCitizen on Fri Nov 18, 2011 10:48 pm, edited 1 time in total.
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Judging__Eagle
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Post by Judging__Eagle »

OgreBattle wrote:Despite it being acknowledged as a problem, I thought it was odd that the Tome series didn't change the base mechanics of Full Attack
Sounds like someone never actually read the content they're talking about. You probably need a refresher course on Races of War.
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Chamomile
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Post by Chamomile »

Just as likely he doesn't consider changing the bonuses to be changing the base mechanic.
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