Okay. Those are broken - with a very small edge case exception on "effectively infinite". If it is difficult to pull off an unlikely loop that lets you do 1 damage repeatedly until the target dies, that's not fundamentally different than having the difficult and unlikely capacity to deal more damage than the enemy has HP via a lucky crit. Both are longshot kills. Sure, one scales up effectively infinitely to give character a chance to use the loop to kill Orcus or whatever - but the PC shouldn't be fighting Orcus if they don't have a chance to win.Broken
Broken thing
• Rules that don't function (Brutal 5 dagger, Brutal 4 Vorpal Dagger).
• Any use of the word "infinite". Or "Effectively Infinite"
Seeing as an at-level solo is supposed to be a challenger for the whole party and you are "supposed" to have multiple encounter powers in the context of 4e, I can agree with this aside from the case of level 1 and 2 play in games where multiple combats during a single day are rare - which just happens to be the most common case in my own 4e experience. In such a case, there's no meaningful difference between one-shotting a boss monster with a daily or with an encounter power.• Killing an at-level solo with a single encounter power.
I'm also a bit confused by how tight the definitions on "single encounter power" are? Does that mean that one single power combo-ed with class and race features, feats and optimal magic items shouldn't ever be able to kill a solo who has vulnerability to the damage type and his weakest NAD against the attack roll?
Wait, what? Is this missing text about a stunlock or something?Killing an at-level solo with your every-round DPR.
In the absence of save-or-dies and morale rules, every single encounter is won on DPR vs Healing advantage, and in 4e terms some characters are supposed to be the Strikers what bring the DPR.
Is the intent here to claim that: "if one character by themselves can, on average win against a solo monster, that's a brokenly good character build since it removes the challenge for the other PCs in the party" ? That would be a reasonable claim. I'd disagree with it due to my attitudes about RPGs and ideal difficultly levels and lethality, but I wouldn't be scratching my head in bafflement the way I am now.
Assuming "normal" means non-minion, non-elite, non-solo, this is a pretty big deal in 4e terms. However, there is again no meaningful distinctions between Daily and Encounter powers in level 1 and level 2 games with a single fight per day.Killing all normal monsters in the encounter with a single encounter power.