Aryxbez wrote:
As for the 4th edition player labeling bit, I'm wondering why something like that is truly all that bad? Don't other RPG's already do label players in a way, least, I believe even 3rd edition did so. Mentioning preferences, that those prefer to just mingle socially with friends, murder stuff 24/7, others might be into the in player dramas more. Anyway, even the Den has called certain players the Jimmy/Girlfriend, the ones, that the Tome Barbarian Class was apparently made for. Seemed to recognize that there are the casual kind of player that's just kind of there, and thus would want a simple character type to play. Believe 4th edition instead called them the "Watcher", so that type exists to say the least. So why is it bad that 4th edition is putting labels to players, that we already do anyway?
Putting labels on players is not necessarily a bad thing. People
do play for different reasons and there
are different things you can do to keep different players engaged.
However, herp derping out to these differences and then putting them into arbitrary categories and then herp derping out about those categories is basically GNS all over again. Just a series of deepisms that serve to act as a mealy mouthed endorsement of their favored playstyle by passive aggressively insulting the fuck out of everyone else. For example, here is their actual description of "The Instigator":
James Wyatt, DMG, page 8 wrote:An instigator enjoys making things happen. She has no patience for careful planning or deliberation. She’ll open an obviously trapped chest “just to see what happens.” She provokes authority figures and opens dungeon doors to bring more monsters into an already difficult fight. The instigator loves the vicarious thrill of taking enormous risks and sometimes just making bad choices.
The instigator can be disruptive, but she can also be a lot of fun for the other players. Things rarely grind to a halt with an instigator in the group, and the stories that get retold after the game session often revolve around whatever crazy thing the instigator did this week.
See, the
claim is that they are being all non judgmental and shit. But
actually they basically just said that players who want to do things and ignore the demands of railroady NPCs are
problem players by conflating players who are being purposefully disruptive to players who are proactive. It's not just that it's a list of meaningless deepisms, it's that it's actually corrosive to player dynamics by insulting people who don't play "right". It's just like a White Wolf rant about how rollplayers are bad or a Privateer Press rant about how meticulous players lack balls, or a Games Workshop rant about how people who know the fucking rules should be punched in the face. Just, by James Wyatt instead of one of those other assholes.
-Username17