fectin wrote:No. Ice9 doesn't say any of that. This is why I accused you of strawmanning earlier: you're attacking something that isn't his position.
I shall make this very simple for you with sock puppets.
Ice_9 and friends : You cannot leave fluff up in the air until after you roll!
Me: Then we may as well not roll because we cannot leave success or failure up in the air until after you roll.
You : They did not want their argument to apply to that!
Me : Too bad, it does, now fix it or shut the fuck up.
The whole POINT is that he doesn't INTEND to argue for that, because that is stupid, but his argument as it stands
does extend that far. Demonstrating that an argument natural extended or applied in similar circumstances causes blatantly ridiculous results is a VERY BASIC means of demonstrating that an argument is itself stupid. Do you not
understand how this works?.
Your premise in your actual arguement is categorically false. When in combat with someone halfway up the stairs, you can attack from above or from below, but either way one of you has the higher ground. There is no "zero modifier scenario". There's a bazillion other examples, that's just a quick and easy one.
Okay, so you really need an intro to "how arguments work". So for instance if I say "There are countless scenarios with no modifiers" you saying "there are countless scenarios WITH modifiers" does
not in fact demonstrate that my claim is false. Especially since I actually pointed out there ARE scenarios with modifiers as well. But really you are missing some pretty basic concepts of logical set theory to even TRY and make that sort losers argument and not expect to be laughed out on your ass.
You've responded with wild tangents about how players aren't necessarily as skilled as characters, or with some batshit basketweaving phobia.
Hm. I think you may be mixing me up with someone else. I should get You Lost me to complain at you about that.
I mean not that I'm disavowing myself of Pseudo's statements about player skill. That's some basic shit and the fact that criticism of such a basic requirement of RPG theory is allowed to fly in this forum these days is pretty remarkable.
Let's talk about Bluff briefly instead.
Here is the thing about your entire inane argument. There.
So what.
OK you step in, you pick and choose specifically a scenario with specific modifiers to difficulty. When the social character rolls high or wins or whatever
you still have to generate the fluff for the result.
The argument that "you roll and then if you succeed you SOMEHOW convince him" is not negated by the fact that someone gave you DC modifiers for the GOAL of "You can tell him that he is secretly a prince, and needs to go slay a dragon". Because you know what? That additional goal doesn't tell us
how the fuck you convinced him of those facts. Indeed to be honest the higher your situational goal DC is the harder that gap is to fill, effectively making your preferred scenarios a WORSE argument for your position than the rather bland zero modifier scenarios.
You yourself, in your scenarios, are leaving large blank assumptions in the identical places that would be left in the scenario where your entire goal is simply "I make friends with the guard".
You can argue yourself blue and come up with increasingly elaborate and detailed scenarios all day. But they ALL rely on abstraction in the SAME ways in the SAME places and unless you can demonstrate they do not you are NOT making an actual attempt at arguing against abstracted social roll results.
Because all your examples use abstraction.
What's even funnier is the more sane posters here have ALL said rather succinctly "fine have modifiers and extra details, it's not like it makes a difference" and you guys keep going "but but but modifiers and extra details!" Post after post after post, without ever addressing the basic methodology of abstraction in any kind of head on manner. Well other than "Abstraction bad, um um, me no say that for always! sometimes abstraction OK, no wait, ME NO SAY THAT EITHER!"