Video Games
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Done it already. Spent forever working my way down there.
I'll look up -some- stuff online, but I try to do dungeons and bosses cold.
Did have to look up the Darkmoon Seance ring, though.
I'll look up -some- stuff online, but I try to do dungeons and bosses cold.
Did have to look up the Darkmoon Seance ring, though.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
- Count Arioch the 28th
- King
- Posts: 6172
- Joined: Fri Mar 07, 2008 7:54 pm
I got a dude on the balcony and hung over the side while one of the others came to check it out (or maybe I was on a gargoyle and glide-kicked/ground-takedown'd the second). After that, I seem to remember winging it.Count Arioch the 28th wrote:Here's another game question. Does anyone have tips for the Hugo Strange fight in Arkham City? I keep getting perforated...
But I did start on the balcony.
Last edited by Maxus on Tue Jan 17, 2012 6:07 am, edited 2 times in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
-
- Invincible Overlord
- Posts: 10555
- Joined: Thu Sep 25, 2008 3:00 am
Dude, Hugo Strange is in a Batman game?! I haven't seen that dude for years short of one-shots or retreaux comics. One thing I always thought that the Batman franchise was lacking was a mad scientist for Batman to oppose.
Josh Kablack wrote:Your freedom to make rulings up on the fly is in direct conflict with my freedom to interact with an internally consistent narrative. Your freedom to run/play a game without needing to understand a complex rule system is in direct conflict with my freedom to play a character whose abilities and flaws function as I intended within that ruleset. Your freedom to add and change rules in the middle of the game is in direct conflict with my ability to understand that rules system before I decided whether or not to join your game.
In short, your entire post is dismissive of not merely my intelligence, but my agency. And I don't mean agency as a player within one of your games, I mean my agency as a person. You do not want me to be informed when I make the fundamental decisions of deciding whether to join your game or buying your rules system.
He's one of the big villains. The opening cutscene is of Bruce Wayne being arrested at a rally against the Arkham City project (wall off part of the city, put all the criminals into there) and Hugo Strange revealing he knows that Wayne is Batman.Lago PARANOIA wrote:Dude, Hugo Strange is in a Batman game?! I haven't seen that dude for years short of one-shots or retreaux comics. One thing I always thought that the Batman franchise was lacking was a mad scientist for Batman to oppose.
Here's a small bit of it.
He also does interview tapes with a lot of the game's villain roster. He is the chief psychiatrist for Arkham City.
Professor Strange vs. Two Face.
Last edited by Maxus on Tue Jan 17, 2012 4:57 pm, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
- Count Arioch the 28th
- King
- Posts: 6172
- Joined: Fri Mar 07, 2008 7:54 pm
Worked like a charm, once I got them down to 3 people I used my jammer to disable 2 weapons, then went the fuck off on them. Thanks for the assist.Maxus wrote:I got a dude on the balcony and hung over the side while one of the others came to check it out (or maybe I was on a gargoyle and glide-kicked/ground-takedown'd the second). After that, I seem to remember winging it.Count Arioch the 28th wrote:Here's another game question. Does anyone have tips for the Hugo Strange fight in Arkham City? I keep getting perforated...
But I did start on the balcony.
In this moment, I am Ur-phoric. Not because of any phony god’s blessing. But because, I am enlightened by my int score.
- Stahlseele
- King
- Posts: 5977
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
i found a fan remake of settlers 2.
i am going to try that one out and be a happy camper ^^
rttr.info < = page may be mainly in german, but the game should be in english too.
i am going to try that one out and be a happy camper ^^
rttr.info < = page may be mainly in german, but the game should be in english too.
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Not a problem.Count Arioch the 28th wrote:Worked like a charm, once I got them down to 3 people I used my jammer to disable 2 weapons, then went the fuck off on them. Thanks for the assist.Maxus wrote:I got a dude on the balcony and hung over the side while one of the others came to check it out (or maybe I was on a gargoyle and glide-kicked/ground-takedown'd the second). After that, I seem to remember winging it.Count Arioch the 28th wrote:Here's another game question. Does anyone have tips for the Hugo Strange fight in Arkham City? I keep getting perforated...
But I did start on the balcony.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
- Stahlseele
- King
- Posts: 5977
- Joined: Wed Apr 14, 2010 4:51 pm
- Location: Hamburg, Germany
Ah, found a switch that makes the page english!
Yes, there is a mod out that makes Settlers 2, the original settlers 2 gold version, playable on 64bit XP, Vista, Win7, Mac OS and Linux!
And it has IPv4 Connetivity and High Resolution capability!
Go here and check it out please. And if you like it, spread the news a bit, this mod needs more public knowledge!
http://www.siedler25.org/index.php?lang=en
Yes, there is a mod out that makes Settlers 2, the original settlers 2 gold version, playable on 64bit XP, Vista, Win7, Mac OS and Linux!
And it has IPv4 Connetivity and High Resolution capability!
Go here and check it out please. And if you like it, spread the news a bit, this mod needs more public knowledge!
http://www.siedler25.org/index.php?lang=en
Last edited by Stahlseele on Thu Jan 19, 2012 12:55 am, edited 2 times in total.
Welcome, to IronHell.
Shrapnel wrote:TFwiki wrote:Soon is the name of the region in the time-domain (familiar to all marketing departments, and to the moderators and staff of Fun Publications) which sees release of all BotCon news, club exclusives, and other fan desirables. Soon is when then will become now.
Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.
Took a shot at Priscilla on Dark Souls. Honestly just wanted her dagger, but then the game wouldn't let me warp out. Ended up having to kill her.
I'm so going to use that and Quelaag's Furysword on a dex-based character. Those weapons rock.
Edit: I also found the most painful-looking thing in Dark Souls.
I got in a riposte on a Silver Knight, so the attack was on groin level, those guys being, like, 8 feet tall.
And I was using the Furysword. You know, the one that catches on fire when you attack.
I'm so going to use that and Quelaag's Furysword on a dex-based character. Those weapons rock.
Edit: I also found the most painful-looking thing in Dark Souls.
I got in a riposte on a Silver Knight, so the attack was on groin level, those guys being, like, 8 feet tall.
And I was using the Furysword. You know, the one that catches on fire when you attack.
Last edited by Maxus on Thu Jan 19, 2012 5:00 am, edited 2 times in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
So there's a demo game for Kingdoms of Amalur that had a promotion happening right now: Play the demo, get some swag for Mass Effect 3. As a marketing scheme, I approve.
Now, as for Amalur itself...Well, it strikes me as Dragon Age with some Elder Scrolls and God of War in there, along with half-a-dozen other games.
Combat is a ton more fluid than Dragon Age. Even if you're a magic user (which I played), it's pretty flowy. Watching a demo video--yes, it strikes me as putting God of War style flow onto Dragon Age's enviroment settings and so forth.
And of course, it's trying to nick Skyrim's advancement setup--where you don't have classes as much as you do progression in the Warrior/Mage/Thief lines.
The environments are pretty, but that's par for the course. The art style is...naggingly familiar. A lot of the game is. Then again, they're advertising it as having RA Salvatore doing the worldbuilding (more on that in a moment), Todd MacFarlane the art, and something about the lead designer of Oblivion. Generic is to be expected.
So, setting. Humans live in a world with the fae. There's also the alfar (read: elves. Come in two varieties, blue-skinned frosty elves and pale dark elves), the second of the playable races. The Winter Court got a new king who has declared war on the 'children of the dust'. It's twenty years into the war and the mortal races have realized: The Tuatha Doahn (Evil Faerie Soldiers) can be killed, but it just inconveniences them--they come back after a bit, back in their homeland.
Oh, and you're playing as someone who was resurrected using experimental magic, have no memory of your life before, and you have no fate and, in fact, weaponize fate to bitch-slap enemies in Bayonetta-style button-mashing kills.
Now, as for Amalur itself...Well, it strikes me as Dragon Age with some Elder Scrolls and God of War in there, along with half-a-dozen other games.
Combat is a ton more fluid than Dragon Age. Even if you're a magic user (which I played), it's pretty flowy. Watching a demo video--yes, it strikes me as putting God of War style flow onto Dragon Age's enviroment settings and so forth.
And of course, it's trying to nick Skyrim's advancement setup--where you don't have classes as much as you do progression in the Warrior/Mage/Thief lines.
The environments are pretty, but that's par for the course. The art style is...naggingly familiar. A lot of the game is. Then again, they're advertising it as having RA Salvatore doing the worldbuilding (more on that in a moment), Todd MacFarlane the art, and something about the lead designer of Oblivion. Generic is to be expected.
So, setting. Humans live in a world with the fae. There's also the alfar (read: elves. Come in two varieties, blue-skinned frosty elves and pale dark elves), the second of the playable races. The Winter Court got a new king who has declared war on the 'children of the dust'. It's twenty years into the war and the mortal races have realized: The Tuatha Doahn (Evil Faerie Soldiers) can be killed, but it just inconveniences them--they come back after a bit, back in their homeland.
Oh, and you're playing as someone who was resurrected using experimental magic, have no memory of your life before, and you have no fate and, in fact, weaponize fate to bitch-slap enemies in Bayonetta-style button-mashing kills.
Last edited by Maxus on Fri Jan 20, 2012 7:26 pm, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
I checked out the demo based on your post. The combat looks and feels incredibly awesome.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
I have the feeling that if you really knew what you were doing with a sword, it would look -awesome-.name_here wrote:I checked out the demo based on your post. The combat looks and feels incredibly awesome.
I guess its biggest point is it's fast-paced. Dragon Age could be kinda of slow...
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
Top Videogame Villain of 2011: http://projectstormos.com/Blog/top-vide ... llain-2011
A harrowing tale indeed.
A harrowing tale indeed.
I haven't done too much lately, but did hand the Four Kings' asses to them on Dark Souls, and did a bit of looking in the Duke's Archives. And on my way in, I got two boar helms, and the first channeler I killed was kind enough to bequeath his trident to me.
This normally means I should be very afraid because I'm about to lose a big stockpile of Souls or something.
This normally means I should be very afraid because I'm about to lose a big stockpile of Souls or something.
Last edited by Maxus on Sun Jan 22, 2012 6:06 pm, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
-
- Apprentice
- Posts: 63
- Joined: Fri Mar 07, 2008 7:54 pm
Is anyone actively playing SWTOR? I haven't touched Skyrim since we got in the SWTOR Beta for pre-ordering, and I still think that SWTOR is the most amazing game ever. It has some glitches/bugs, any new game will, but it is tremendous.
I especially love the tradeskills. I have a 400 Cybertech, and my Synthweaver and Artifice are in the 200s I think. Been too busy tradeskillin to level though.
I especially love the tradeskills. I have a 400 Cybertech, and my Synthweaver and Artifice are in the 200s I think. Been too busy tradeskillin to level though.
I've gotten UFO:Aftermath running on my PC, and have discovered that it has fallen into the common trap that absorbs all post-TFTD X-com successors, spiritual or otherwise.
Namely, having the number of soldiers you can recruit limited by something other than how much money, space, and complete and utter disregard for casualties you can muster.
Namely, having the number of soldiers you can recruit limited by something other than how much money, space, and complete and utter disregard for casualties you can muster.
DSMatticus wrote:It's not just that everything you say is stupid, but that they are Gordian knots of stupid that leave me completely bewildered as to where to even begin. After hearing you speak Alexander the Great would stab you and triumphantly declare the puzzle solved.
I'm playing a pure magic user on Quest for Glory.
I'm now on the VGA remake of Quest for Glory 2. Magic user used to foil me on this--the combat system is...pretty damn cool, but also very much biased to fighters. Not being able to block really limits your options. Not to mention how much enemies love playing "Attack of Opportunity!"
But I'm making it work. Turns out the Zap spell (the little spell that makes you melee attack do more damage) is invaluable. Quick to cast, extra damage, AND knockback? Hell yeah. That and dazzle really are pulling their weight in this game--Zap to push them back, Dazzle to stun them, and Fire Dart or Force Bolt to damage them while they're stunned. Mix it up with melee and you're solid for most enemies (I'm playing on medium difficulty, working my way up).
Also, I like the ghouls, as an enemy. A nice mix of physical and magical attacks, with a large bag of tricks. They're a nice challenge. I might take their shticks and make an undead PrC or something.
I'm now on the VGA remake of Quest for Glory 2. Magic user used to foil me on this--the combat system is...pretty damn cool, but also very much biased to fighters. Not being able to block really limits your options. Not to mention how much enemies love playing "Attack of Opportunity!"
But I'm making it work. Turns out the Zap spell (the little spell that makes you melee attack do more damage) is invaluable. Quick to cast, extra damage, AND knockback? Hell yeah. That and dazzle really are pulling their weight in this game--Zap to push them back, Dazzle to stun them, and Fire Dart or Force Bolt to damage them while they're stunned. Mix it up with melee and you're solid for most enemies (I'm playing on medium difficulty, working my way up).
Also, I like the ghouls, as an enemy. A nice mix of physical and magical attacks, with a large bag of tricks. They're a nice challenge. I might take their shticks and make an undead PrC or something.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
If the new version of QfGII is like the old one, what makes up for not being able to block is you can cast range spells before you get into combat. You don't have to target anything in particular, so you can just leave town, throw around some flame darts and level up your magic. I think if you max out Forceball you can one shot scorpions before getting into melee, which is nice.
Oh thank God, finally a thread about how Fighters in D&D suck. This was a long time coming. - Schwarzkopf
It's still a valid tactic. I use Dazzle a lot, and then Fireball them down. But I do need to level up the force spell. I suppose next time I have a full charge of mana I'll just use it all on force and fire.Juton wrote:If the new version of QfGII is like the old one, what makes up for not being able to block is you can cast range spells before you get into combat. You don't have to target anything in particular, so you can just leave town, throw around some flame darts and level up your magic. I think if you max out Forceball you can one shot scorpions before getting into melee, which is nice.
Basically, actual melee is getting easier the more I do it. I just have to work on ways to give myself time to cast a spell. Knock something down and then begin casting works fairly well.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
I spent some time today playing with Minecraft. I'd been leaving it alone for while--so today, I decided to give Superflat mode a try in Creative.
And then I ended up pouring myself a tower, ~50 squares to a side and two squares short of the upper limit of block-laying.
Apart from the gaps left in the sides (can't imagine how that happened, I had even coverage with the curtain), it turned out pretty nice for my first attempt at making a building by cooling lava en masse.
And then I ended up pouring myself a tower, ~50 squares to a side and two squares short of the upper limit of block-laying.
![Image](http://i204.photobucket.com/albums/bb70/Theliterator/Tower.jpg)
Last edited by Maxus on Mon Feb 06, 2012 12:49 am, edited 1 time in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
My income tax came in. It's a nice bit of money (for me). So part of it's going to paying off my student loan, some's going in the bank, and I used a piece of the remainder to buy Kingdoms of Amalur today (I had the fortune of knowing when it was coming in, Pre-ordered it Sunday).
It looks like the demo did cut a few things out. I'm running into a ton more equipment and some things I either didn't notice before or got added in.
Now that I'm really settling into playing it (I made three characters, one for each ability set), I can appreciate just how nifty the balance is between the 'classes'.
No ability set has a monopoly on cool. Being a warrior you gets you nifty moves and a spell/ability that's a Scorpion-style "GET OVER HERE" that does damage and lets you close to melee range easily, either by pulling them to you or you to them, depending on relative size. Reach is also nice.
Thieves get a whole lot of fast attacks and if their movelist is to be believed, guaranteed criticals. And rogue-y armor pumps up your critical bonuses. I can see this ending fights a hurry. I like their bleed-damage power. It's quite handy.
And the wizardly-type weapons are all about range and inflicting rider effects. I've only got one extra spell, apart from the starting "Throw a ball of electricity at it" spell--this targeting deal where you can mark up to three enemies, and then if you cast it again, all the marks explode. Sceptres just shoot whatever their elemental flavor is, and take mana to do it. Staves throw sprays and cones of energy, and don't require your mana to do this. Chakrams are actually quite the treat. Range, speed, some decent power, and it has a nice area of effect.
And of course, there's no reason you can't hybridize and pick-and-choose some abilities from all three sets. It's something like Skyrim's system, where you unlock higher bonuses by spending points in that talent tree, so that can hold you back--but it really appears that you can do quite a lot with the fundamental abilities from each tree. Probably why they're the fundamentals.
I was all set to bleach out a character's skin tone, give them a black goatee, and make Kratos, using firey chakrams. I may still do that, with some character in the future. Still, I like how having a firey or icey or shocking or poisoned weapon isn't something that's made super-rare, given how many enemies seem to have various flavors of elemental resistances or vulnerabilities. The super-rare part is finding an exceptional weapon.
So far, I'm tripping over some sidequests. It's kinda hard to go for two hours without finding three or four, at least, and I'm not convinced there's more I haven't found. There's also loot everywhere--seriously, after you get out of the tutorial area, there's a bridge over a little creek fed by a waterfall. There's little swirls and stuff in the water--dive on down and investigate them for the loot. Overturned wagons? Loot. Dead animals? Loot. Treasure chests that're everywhere? Loot.
Also, if you play this game, you first skill point will go into putting a rank into Detect Hidden. It makes people and enemies appear on your mini-map, and occasionally gives extra cash when you find some. This is so frickin' handy.
Also, dispelling warded treasure chests is a pain in the ass.
The destiny system seems to be all about throwing points into one flavor of it or another for bonuses related to that. You can also hybridize in all the combos--and there's one where you're going all Fighter/Mage/Thief on folks.
Oh, I noticed something in character creation: Different races have access to different starting bonuses. It's worth checking out the various kinds if you have a character concept in mind.
One thing that bothers me in character creation is the lack of customizeability. If you're playing a male and you're intending on a sorceror or thief, you still get a build like a damn superhero. If you play a female, she basically will have the figure to go in a men's magazine.
On the plus side, I was playing the prologue with my Dokkalfar thief-lady sans armor (until I found the battered set) and found that gnome. Turns out that talking to someone while in your undies gives you the achievement "Streaker".
This made me smile.
It looks like the demo did cut a few things out. I'm running into a ton more equipment and some things I either didn't notice before or got added in.
Now that I'm really settling into playing it (I made three characters, one for each ability set), I can appreciate just how nifty the balance is between the 'classes'.
No ability set has a monopoly on cool. Being a warrior you gets you nifty moves and a spell/ability that's a Scorpion-style "GET OVER HERE" that does damage and lets you close to melee range easily, either by pulling them to you or you to them, depending on relative size. Reach is also nice.
Thieves get a whole lot of fast attacks and if their movelist is to be believed, guaranteed criticals. And rogue-y armor pumps up your critical bonuses. I can see this ending fights a hurry. I like their bleed-damage power. It's quite handy.
And the wizardly-type weapons are all about range and inflicting rider effects. I've only got one extra spell, apart from the starting "Throw a ball of electricity at it" spell--this targeting deal where you can mark up to three enemies, and then if you cast it again, all the marks explode. Sceptres just shoot whatever their elemental flavor is, and take mana to do it. Staves throw sprays and cones of energy, and don't require your mana to do this. Chakrams are actually quite the treat. Range, speed, some decent power, and it has a nice area of effect.
And of course, there's no reason you can't hybridize and pick-and-choose some abilities from all three sets. It's something like Skyrim's system, where you unlock higher bonuses by spending points in that talent tree, so that can hold you back--but it really appears that you can do quite a lot with the fundamental abilities from each tree. Probably why they're the fundamentals.
I was all set to bleach out a character's skin tone, give them a black goatee, and make Kratos, using firey chakrams. I may still do that, with some character in the future. Still, I like how having a firey or icey or shocking or poisoned weapon isn't something that's made super-rare, given how many enemies seem to have various flavors of elemental resistances or vulnerabilities. The super-rare part is finding an exceptional weapon.
So far, I'm tripping over some sidequests. It's kinda hard to go for two hours without finding three or four, at least, and I'm not convinced there's more I haven't found. There's also loot everywhere--seriously, after you get out of the tutorial area, there's a bridge over a little creek fed by a waterfall. There's little swirls and stuff in the water--dive on down and investigate them for the loot. Overturned wagons? Loot. Dead animals? Loot. Treasure chests that're everywhere? Loot.
Also, if you play this game, you first skill point will go into putting a rank into Detect Hidden. It makes people and enemies appear on your mini-map, and occasionally gives extra cash when you find some. This is so frickin' handy.
Also, dispelling warded treasure chests is a pain in the ass.
The destiny system seems to be all about throwing points into one flavor of it or another for bonuses related to that. You can also hybridize in all the combos--and there's one where you're going all Fighter/Mage/Thief on folks.
Oh, I noticed something in character creation: Different races have access to different starting bonuses. It's worth checking out the various kinds if you have a character concept in mind.
One thing that bothers me in character creation is the lack of customizeability. If you're playing a male and you're intending on a sorceror or thief, you still get a build like a damn superhero. If you play a female, she basically will have the figure to go in a men's magazine.
On the plus side, I was playing the prologue with my Dokkalfar thief-lady sans armor (until I found the battered set) and found that gnome. Turns out that talking to someone while in your undies gives you the achievement "Streaker".
This made me smile.
Last edited by Maxus on Wed Feb 08, 2012 8:04 am, edited 3 times in total.
He jumps like a damned dragoon, and charges into battle fighting rather insane monsters with little more than his bare hands and rather nasty spell effects conjured up solely through knowledge and the local plantlife. He unerringly knows where his goal lies, he breathes underwater and is untroubled by space travel, seems to have no limits to his actual endurance and favors killing his enemies by driving both boots square into their skull. His agility is unmatched, and his strength legendary, able to fling about a turtle shell big enough to contain a man with enough force to barrel down a near endless path of unfortunates.
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
--The horror of Mario
Zak S, Zak Smith, Dndwithpornstars, Zak Sabbath. He is a terrible person and a hack at writing and art. His cultural contributions are less than Justin Bieber's, and he's a shitmuffin. Go go gadget Googlebomb!
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
Amalur looks interesting, but I'm going to wait for a Steam sale. Conquest of Elysium 3 is the new game I'm most likely to purchase this month. The only thing holding me back is the distributor. I've heard I can download the game from Desura without installing Desura software, but I don't know for sure one way or the other.
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Speaking of steam sales, I picked up Magicka at 75% off a while ago, and only started playing earlier this week. I'm really enjoying it even though I'm playing through on single-player mode. No friendly fire to worry about means I'm free to experiment.
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Speaking of steam sales, I picked up Magicka at 75% off a while ago, and only started playing earlier this week. I'm really enjoying it even though I'm playing through on single-player mode. No friendly fire to worry about means I'm free to experiment.
I got Soul Calibur 5 yesterday, and I'm hugely disappointed. I've had every single one since Soul Calibur on the Dreamcast, and played the hell out of them for a while. But after playing this one while waiting for a delivery I don't want to play more.
Not to say that its a bad game necessarily. Its just so focused on the multiplayer that the single player sucks. The single player in this is arcade mode with basic fights against enemies in order, a harder arcade mode with basic fights against enemies in order, a 20 chapter series of basic fights against enemies in order where you have your character picked for you, and a pretend online option of different fights against individual random CPU opponents.
In SC5 they've simplified it a lot compared to SC4. They've removed the tag-teams, and seem to have changed guard impacts so that they are a limited commodity based on how much you get beaten up. All weapons are identical, and the outfits no longer give bonuses. Which takes a lot of the fun out of it.
In my opinion one of the better things about SC4's character customisation was that you had limitations on what you could do- you could make the best outfit ever, but it may not be the best mechanically. Or you could make the outfit with the biggest numbers but it looked ridiculous. There was a game in itself of mixing and matching outfits to make a good looking character that worked. And since each characters weapon was slightly different in stats you had to change it for each character. Whereas in SC5 you make your favourite character then copy it and swap the style and weapon. Once you've made one you're happy with you don't need to worry about the other ten or so weapon styles.
The single player campaign is extremely bullshit. You are forced to be one of three characters at any one point- one of Sophitia's children who both start out as sword and shield, or a random character that has a weird teleporting wolf torso that appears every now and then. And its not a case of you are limited to these three- within each chapter you are limited to one of them. Then, halfway through, the move sets change completely while keeping the same characters in looks and movement which just makes me want to button mash through it.
The storytelling consists mostly of panning across concept art while a voiceover and subtitles happens with the occasional cutscene. Every single mission is identical- you fight someone in exactly the same way with the character you are given. It is easy enough that I could button-bash my way through it in one sitting.
The single player of earlier Soul Caliburs was better than other fighting games because they were more series of challenges around a story, most of which were more than just fight over and over. In SC4 for example you had tag-teams, so you had the extra tactical benefit of swapping in and out. In 1,2 and 4 (can't remember 3 off the top of my head) you had specific missions with limitations such as normal attacks did nothing and you had to use throws or ring-outs. They changed the gameplay, and helped move you from a button bashing idiot to one that could use guard impacts and knew the moves to shove an enemy out of the ring.
In short, unless you really really want to play Soul Calibur online against other people don't bother with it. The character creation is better than SC4 by quite a long way but most of the items are the same. They've hugely complicated guard impacts while simplifying everyones moves (so Astaroth has had half his moves removed) and balancing everything to blandness.
Not to say that its a bad game necessarily. Its just so focused on the multiplayer that the single player sucks. The single player in this is arcade mode with basic fights against enemies in order, a harder arcade mode with basic fights against enemies in order, a 20 chapter series of basic fights against enemies in order where you have your character picked for you, and a pretend online option of different fights against individual random CPU opponents.
In SC5 they've simplified it a lot compared to SC4. They've removed the tag-teams, and seem to have changed guard impacts so that they are a limited commodity based on how much you get beaten up. All weapons are identical, and the outfits no longer give bonuses. Which takes a lot of the fun out of it.
In my opinion one of the better things about SC4's character customisation was that you had limitations on what you could do- you could make the best outfit ever, but it may not be the best mechanically. Or you could make the outfit with the biggest numbers but it looked ridiculous. There was a game in itself of mixing and matching outfits to make a good looking character that worked. And since each characters weapon was slightly different in stats you had to change it for each character. Whereas in SC5 you make your favourite character then copy it and swap the style and weapon. Once you've made one you're happy with you don't need to worry about the other ten or so weapon styles.
The single player campaign is extremely bullshit. You are forced to be one of three characters at any one point- one of Sophitia's children who both start out as sword and shield, or a random character that has a weird teleporting wolf torso that appears every now and then. And its not a case of you are limited to these three- within each chapter you are limited to one of them. Then, halfway through, the move sets change completely while keeping the same characters in looks and movement which just makes me want to button mash through it.
The storytelling consists mostly of panning across concept art while a voiceover and subtitles happens with the occasional cutscene. Every single mission is identical- you fight someone in exactly the same way with the character you are given. It is easy enough that I could button-bash my way through it in one sitting.
The single player of earlier Soul Caliburs was better than other fighting games because they were more series of challenges around a story, most of which were more than just fight over and over. In SC4 for example you had tag-teams, so you had the extra tactical benefit of swapping in and out. In 1,2 and 4 (can't remember 3 off the top of my head) you had specific missions with limitations such as normal attacks did nothing and you had to use throws or ring-outs. They changed the gameplay, and helped move you from a button bashing idiot to one that could use guard impacts and knew the moves to shove an enemy out of the ring.
In short, unless you really really want to play Soul Calibur online against other people don't bother with it. The character creation is better than SC4 by quite a long way but most of the items are the same. They've hugely complicated guard impacts while simplifying everyones moves (so Astaroth has had half his moves removed) and balancing everything to blandness.