[Dom3] Ancient's Game
Moderator: Moderators
- Gnosticism Is A Hoot
- Knight
- Posts: 322
- Joined: Mon Mar 23, 2009 12:09 pm
- Location: Supramundia
- Gnosticism Is A Hoot
- Knight
- Posts: 322
- Joined: Mon Mar 23, 2009 12:09 pm
- Location: Supramundia
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
Certainly. I am fairly content with my existing borders. I offer the following peace terms.Gnosticism Is A Hoot wrote:Well, C'tis, that was unfortunate. Diplomacy?
- If I decide to attack one of your provinces or do something particularly damaging to your faction, I'll give 3 turns advance notice.
- If you decide to attack one of my provinces or do something particularly damaging to my faction, you'll give 3 turns advance notice.
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
Turns 17-19
I have reached the point where my craftting is fairly versatile, but I don't have any of the nice enchantments that will give enemies asymmetric disadvantage in battle.
I've been sitting next to this indie province with an army for a couple of turns now, and Machaka hasn't taken it. I might as well attack. I'm feeling lazy, so I make no diplomatic communication about it.
If I take this, it may open up an avenue for future expansion and give me an idea what other nations are doing.
Turn 18
As it turns out, Machaka tried taking the province too, and they sent a much larger force.
I plan to take Construction to 6 for water bracelets, then Conjuration for a few combatants to supplement my main army.
Turn 19
I have made peace on Machaka, and now turn my attention to the indie provinces I blocked off with my expansion so far.
Now I am going to invest heavily into new forts and labs, so I build up long term income and a strong research base.
I've been sitting next to this indie province with an army for a couple of turns now, and Machaka hasn't taken it. I might as well attack. I'm feeling lazy, so I make no diplomatic communication about it.
If I take this, it may open up an avenue for future expansion and give me an idea what other nations are doing.
Turn 18
As it turns out, Machaka tried taking the province too, and they sent a much larger force.
I plan to take Construction to 6 for water bracelets, then Conjuration for a few combatants to supplement my main army.
Turn 19
I have made peace on Machaka, and now turn my attention to the indie provinces I blocked off with my expansion so far.
Now I am going to invest heavily into new forts and labs, so I build up long term income and a strong research base.
Last edited by Avoraciopoctules on Wed Jan 11, 2012 10:31 pm, edited 2 times in total.
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
- Gnosticism Is A Hoot
- Knight
- Posts: 322
- Joined: Mon Mar 23, 2009 12:09 pm
- Location: Supramundia
Accepted.Avoraciopoctules wrote:Certainly. I am fairly content with my existing borders. I offer the following peace terms.Gnosticism Is A Hoot wrote:Well, C'tis, that was unfortunate. Diplomacy?
- If I decide to attack one of your provinces or do something particularly damaging to your faction, I'll give 3 turns advance notice.
- If you decide to attack one of my provinces or do something particularly damaging to my faction, you'll give 3 turns advance notice.
The soul is the prison of the body.
- Michel Foucault, Discipline & Punish
- Michel Foucault, Discipline & Punish
-
- Knight-Baron
- Posts: 968
- Joined: Fri Mar 07, 2008 7:54 pm
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
-
- Serious Badass
- Posts: 29894
- Joined: Fri Mar 07, 2008 7:54 pm
Miasma can freely use Banelords, Lamia Queens, Golems, Wraithlords, Vampires, Tartarians, and Gargoyles. They can kind of get by with Ivy Kings, Earth Kings, and Water Queens because they naturally regenerate and are thus resistant to disease. Since that is most of the popular thug chasses, I think Miasma does OK.Avoraciopoctules wrote:Haha, I might have just carefully constructed a new experimental thug, only to realize soon after that it's vulnerable to Miasma.
-Username17
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
-
- Knight-Baron
- Posts: 968
- Joined: Fri Mar 07, 2008 7:54 pm
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
-
- Knight-Baron
- Posts: 968
- Joined: Fri Mar 07, 2008 7:54 pm
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
-
- Knight-Baron
- Posts: 968
- Joined: Fri Mar 07, 2008 7:54 pm
-
- Serious Badass
- Posts: 29894
- Joined: Fri Mar 07, 2008 7:54 pm
In general, if your plan is to have some human slaves catch arrows while you make undead, you should put those human slaves in separate units of 1. As is, you put all the chaff in one pile so they all booked it.Quantumboost wrote:Well that went poorly.
Not, of course, that there was much you were going to do. Were those guys really casting level 2 spells? This is too late in the game to send four Zanzumites into a battle and not know Raise Skeletons. But having your entire pack of chaff not run away on the first turn against the archers would have been good.
Oh, and hello to the folks in the middle. Don't mind my Sea King, I just noticed that there was an unclaimed province with nothing but some heavy cavalry so I had one of my thugs take it.
-Username17