Functions in many ways as gold, but is essentially only transferable with a specific organization or social structure. Goods, services, and bargaining for your release from imprisonment can all be exchanged for prestige. You earn prestige by performing actions on an organization’s behalf (for which they place value); which can range from defeating their enemies, protecting them from disasters, to outright bribing them with resources (such as food to a famine-ridden town). Spending prestige isn’t commonly done as a standard transaction. Commonly, the player asks their DM for something the organization can provide, and the plot is then decided such that the organization independently rewards them with.
Some items can only be bought with prestige, such as access to certain areas under the control of the organization. The most important one is having them send diplomats to negotiate your release from hostile factions in the event of defeat and capture.
It is possible to garner negative prestige, usually through committing crimes or other hostilities toward the faction. If captured for committing a crime, the organization’s goodwill is damaged in addition to the fines from organization’s laws. The fine value and the prestige loss are usually equal, but not always. With sufficient skill, bribes can be made to mitigate the value of the fine and loss of prestige; either to negate the loss of prestige by keeping the crime secret or to pay a smaller fine outright by giving it to the representative of authority directly.
If captured by an enemy, you will more than likely have a purely negative prestige total with them (crimes of killing their own, entering their territory as an enemy, etc). Having an allied organization negotiate your release will mechanically cause your prestige transfer until you have a zero balance with the hostile faction.
An important trait of this is that as prestige is social in nature, disguising oneself as another gives you access to that person’s prestige. While the loss of prestige is negated if/when the deceit is revealed, being the victim of identity theft is itself an event that causes the loss of some prestige (proportional to prestige ‘stolen’?)
Prestige Rewards (all per Level/HD)
- Slain Civilian of Warring Faction - 5gp
- Slain Warrior of Warring Faction - 10gp
- Captured Warrior of Warring Faction - 20gp
- Captured Civilian of Warring Faction - 25gp
- Rescued Faction Civilian - 10gp
- Rescued Faction Soldier - 20gp
- Rescued Nobility - 100gp
- Generous Donations - 1gp per 2gp physical
- Friendly Social Interaction w/Community - 5sp/day
- Release from Warring Faction - 25gp plus negative balance
- Incarceration Reduction - 5gp/day removed (not HD dependent)
- Free Ale (single tavern) - 1gp per night (not HD dependent)
- Requisitioned Gear for Faction Mission - 1gp per 1gp physical