The Vorpal Sword thing hurt my head. If you're immune to a critical hit, the critical hit happens, and
the critical does nothing to you. So additional things that trigger on a critical hit (such as fire damage, heads exploding, or additional attacks) still happen. If you Negate a critical hit, then the critical hit itself did not happen. Then triggered events don't go off.
The key issue here is not the Andy Collins ruled (correctly) that Vorpal Swords were trumped by Fortification Armors and then changed his mind on extremely flimsy pretense. The key issue is that Andy Collins actually fvcking [i[noticed[/i] that he over-nerfed Vorpal Swords in the rewrite so hard that they are unusable. And he actually noticed that this was a problem, and he's trying to dig himself out of the hole without actually
admitting that the problem is the
entire 3.5 DMG rewrite!He changed the rules so that Vorpal Swords aren't worth having on he grounds that the only high level builds you ever saw that bothered swinging swords at all were based upon swinging crit-enhanced vorpal swords at people and he wanted people to swing axes and do damage instead. Well boo-fucking-hoo! It turns out that the reason people did that is because you can't possibly hope to accomplish jack or shit at 17th level against an adventuring party of evil Storm Giants with he pissant damage you do out of a fucking axe! All nerfing the only viable high level Fighter build did was make there not be any viable high level Fighter Builds. I could have told you that. In fact, I did.
Aargh. Stalth nerfs and "reinterpretations" piss me off.
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Leress wrote:
The last few pages are really painful.
Hellz yeah they are. What the hell man? Gauntlets? What the hell is that supposed to prove? That the Fighter can beat some opponents if he drinks the right
potions? Who would have thought?
-Username17