4e showed us that no matter how fucking stupid sounding the check boxes were, people were going to get put out of shape if they didn't have the check box that lined up with their class abilities the best. Even if you get rid of the stat mods, some race is going to be better at hiding or trap finding or some shit, and then people are going to ask why they aren't playing a rogue. Or worse yet, why the player is playing a rogue that isn't a member of that race.K wrote: I'm not against background points in general, but I think it's a mistake to allow races to be created from a set of options.
I mean, you need to lock down the races or just give up on races altogether. You can't really have an option where being raised by elves gives you low-light vision and you get to pass as human whenever you want because you can't tell stories about that (or not very good stories, at least).
Ideally, you'd just give every race a bunch of meaningless bonuses. Human's might have a resistance to necromancy and disease and the ability to spot people in a crowd as compensation for elves getting low-light vision and resistance to enchantment and sleep.
The thing you can't do is give is stat bonuses or abilities that make one race the default race for a class. I mean, the instant you have a +2 Dex/-2 Con race, people are going to ask you why you aren't a Rogue instead of a Fighter or a Wizards and that sucks.
By reducing the value of the racial packages, you're reducing the incentive to play specific race/class combinations. But you aren't actually making them go away. The incentive to play specific race/class combinations is still there, and that's still a penalty for playing a class with the "wrong" race.
You make the racial correlation with the abilities non existent. That is, you have some background points and people have enough of them that they can buy whatever the fuck ends up on the list that makes you a good Necromancer or Psion no matter what race they nominally are.
-Username17