Sorry. I don't use the Quote function; I use the quick-reply window most of the time, meaning I have to type in The Worid manually. And at the font TGD uses Worid looks like World.
Anyway, I know I said earlier that wasn't going to nitpick your examples for the whole 'making sense' part, you still seem to be under the impression that the nonsensical results created by one track have an easy explanation. I totally, totally disagree with that. So here we go.
When stuck waist deep in mud and facing a group of armed opponents, giving up tends to become a relatively good option as opposed to death. Being half-defeated saps the will, so I could easily see domination becoming easier.
That's. Just. Stupid. Not just because 'immobilized for one round' is not by any stretch of the imagination half-defeated (oh god, this six-second waist-deep excursion in mud has left me vulnerable to having my mind crushed!), not because it's not genre appropriate in action-adventure fiction for people to be generically more susceptible to willpower loss for physical setbacks, not just because your system is is agnostic to relative advantage (I'm waist-deep in mud but the enchanter is about to succumb to a heart attack from overcasting, time to give up), but because you keep having to come up with piddling contrived shit to justify everything.
You can come up with piddling contrived shit to justify anything if you think hard enough about it. Even Bloody Path. But you should keep that to a minimum if possible. And if you're having to come up with a (completely unconvincing) reason stabled with a bunch of assumptions to say why domination should be easier with being stuck in mud...
And being blinded while charmed? If you are already charmed, then you are putting your trust in the one who charmed you, and presumably their friends, which makes you vulnerable to just about anything they might want to do to you. Not to mention that being charmed could also imply that you could just order them to look straight into the dust you are about to throw into their eyes.
This is why your examples are retarded. You can only think about the narrow confines of your unspoken and presumptious scenarios rather than general-case situations. This is why you have to contrive your examples so hard. If I charm the captain of the guard and tell him to guard the my summoning chamber to the best of his abilities while I call upon Iblis, what when some other assholes come to attack the guard to get through? Why would any of that shit you said apply to this common scenario?
Are you going to keep contriving more explanations? How about instead of that, you realize that you're going to have to keep doing this
for many other scenarios; meaning that there just may be an association problem with your system! As you astutely noted, there's an association problem with my system, too, hence why Frank wanted to use a condition flowchart. Do you think that my system is already at the breaking point for WSoD -- a criticism I think is valid? If so, how does a single condition track make that any better?
If what you say is true, then all it means is that stone golems are immune to pain and blood loss. While I can think of examples of characters continuing combat after losing limbs, the "typical badass warrior" (whatever that means) is not.
Are you kidding me? People, even so-called ordinary people, lose body parts (either to having them lopped off, crushed, or disabled) and keep going all of the time in action-adventure fiction that lets violence get that far. Characters like Luke Skywalker wimping out and trying to run away after getting delimbed or disemboweled are the exception.
Universal track? Is that something you referred to elsewhere? How does it interact with the other two tracks, and what qualifies something to be on it and not one of the others?
Yes, in a couple of posts before that. I didn't have it in the original proposal but when I reiterated it for Mask De H I did.
The universal track isn't a track per se. It refers to CAN modifiers that would apply to both the Mental and Physical tracks, like having a level advantage or a bless spell or whatever. Because you're already tracking this number for both the PCAN and MCAN there's no point in giving it its own counter. Well, I guess that people still tracked touch AC even though everything in it applied to regular AC, so nevermind.