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-- Generated with version OHH AHH UHH.
-- Nation 89: Gani generated with seed 1716515815
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-- Generated with version OHH AHH UHH.
-- Nation 74: Utwald generated with seed -1487825730
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-- Generated with version OHH AHH UHH.
-- Nation 76: Etfurt generated with seed 1883473302
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-- Nation 81: Nayo generated with seed -651238625
Old:
So here is the deal, you choose an (randomly generated) nation with randomly generated units, based on the short description between the spoiler tags.
First come to claim an nations gets it. After enough players (minimum 6?) are in, I cut down the mod (or not) and upload it to llamaserver, etc.
Game starts and maybe some player takes over the admin spot from me (maybe not)…
No other mods (I'm pretty shure, it will work without CBM).
-- Generated with version CAVEMAN CAVALRY.
-- Nation seeds generated with seed -1718170494.
Nation 72: Uganmorium
-----------------------------------
Race: Humans.
Military: Light infantry and heavy infantry. Archers and crossbowmen. Light spider cavalry and heavy spider cavalry. Sacred heavy infantry and heavy serpent cavalry.
Magic: Air and Astral.
Priests: Weak.
Nation 73: Gaelipburg
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Race: Humans, prefers Heat scale +1.
Military: Heavy infantry. Crossbowmen. Heavy cavalry. Chariots. Sacred oriental human heavy infantry.
Magic: Fire. Weak Earth and Death.
Priests: Weak, temples cost 600 gold.
Nation 74: Ocvia
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Race: Humans.
Military: Light infantry and heavy infantry. Crossbowmen. Light amphiptere cavalry. Sacred light serpent cavalry.
Magic: Death and Blood. Weak Fire and Water.
Priests: Weak.
Nation 75: Gaon
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Race: Caelians, prefers Cold scale +1.
Military: Light infantry and heavy infantry. Archers. Sacred light ranger.
Magic: Astral. Weak Fire and Nature.
Priests: Strong.
Nation 76: Aggyl
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Race: Humans.
Military: Light infantry and heavy infantry. Archers. Light serpent cavalry. Sacred light ranger.
Magic: Astral. Weak Water, Death and Blood. Laboratories cost 400 gold.
Priests: Moderate.
Nation 77: Kitaia
-----------------------------------
Race: Oriental Humans.
Military: Light infantry and heavy infantry. Archers and longbowmen. Sacred heavy infantry.
Magic: Earth, Astral and Death. Weak Nature.
Priests: Weak, can reanimate the dead.
Nation 78: Pi-rameem
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Race: Abysians, Black Human auxillaries, prefers Heat scale +2.
Military: Heavy infantry. Heavy amphiptere cavalry. Sacred heavy infantry.
Magic: Fire and Death. Weak Water and Earth. National mages are not affected by Drain scale.
Priests: Strong.
Nation 79: Akvidonis
-----------------------------------
Race: Humans.
Military: Heavy infantry. Crossbowmen. Heavy spider cavalry. Sacred oriental human heavy ranger.
Magic: Death. Weak Earth and Astral. National mages are not affected by Drain scale.
Priests: Strong, can reanimate the dead.
Nation 80: Umerphale
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Race: Humans, prefers Cold scale +2.
Military: Heavy infantry. Crossbowmen. Heavy spider cavalry. Sacred heavy infantry.
Magic: Water and Death. Weak Fire and Nature.
Priests: Strong.
Nation 81: Gaor
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Race: Caelians, prefers Cold scale +1.
Military: Heavy infantry. Archers. Sacred heavy infantry.
Magic: Earth, Astral and Nature. Weak Death.
Priests: Weak.
Nation 82: Timle
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Race: Black Humans, prefers Heat scale +1.
Military: Heavy infantry. Archers. Sacred heavy cave drake cavalry.
Magic: Air. Weak Earth, Death and Blood.
Priests: Weak.
Nation 83: Halwald
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Race: Hoburgs, prefers Heat scale +2.
Military: Light infantry and heavy infantry. Crossbowmen and longbowmen. Light goat cavalry. Sacred light infantry.
Magic: Water, Earth and Nature. Weak Fire.
Priests: Strong.
Nation 84: Celberg
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Race: Hoburgs.
Military: Light infantry and heavy infantry. Longbowmen. Light hawk cavalry and heavy hawk cavalry. Sacred light infantry.
Magic: Air, Water, Earth, Death and Blood.
Priests: Strong, can reanimate the dead.
Nation 85: Abystigthia
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Race: Humans, Caelian auxillaries.
Military: Light infantry and heavy infantry. Archers. Heavy cavalry. Sacred heavy unicorn cavalry.
Magic: Death. Weak Water, Nature and Blood.
Priests: Weak.
Nation 86: Hashishima
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Race: Oriental Humans.
Military: Heavy infantry. Archers. Sacred heavy infantry.
Magic: Blood. Weak Fire, Earth and Death.
Priests: Weak.
Nation 87: Waway
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Race: Humans.
Military: Light infantry and heavy infantry. Archers. Heavy spider cavalry. Chariots. Sacred heavy spider cavalry.
Magic: Air and Astral. Weak Nature.
Priests: Strong.
Nation 88: Setoshi
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Race: Oriental Humans.
Military: Heavy infantry. Archers. Sacred heavy infantry.
Magic: Air. Weak Earth and Blood.
Priests: Strong.
Nation 89: Hungtanstan
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Race: Humans.
Military: Light infantry and heavy infantry. Longbowmen. Light boar cavalry. Sacred heavy chariot.
Magic: Earth. Weak Astral, Nature and Blood.
Priests: Strong.
Nation 90: Kyomiken
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Race: Oriental Humans.
Military: Light infantry and heavy infantry. Longbowmen. Sacred light ranger.
Magic: Fire, Earth, Nature and Blood.
Priests: Weak.
Nation 91: Tsihsith
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Race: Lizards, prefers Heat scale +1.
Military: Heavy infantry. Crossbowmen. Chariots. Sacred heavy infantry.
Magic: Astral and Nature. Weak Water and Death.
Priests: Weak.
Questions?
Edit: Had to cut the last 10 nations...