T wrote:Until you don't. Stop saying it's a retarded example. Story telling purposes: your characters are captured. Dumb DM shit: critical fumble and your drop your sword. Dumb players who don't realize they have to optimize to stay competitive. Or just the fucking monk who has to have DM gifts and/or house rules about allowing enchanted gauntlets to work as unarmed attacks. Two weapon fighting - doesn't really make sense but players love it. The player who wants to do stupid 3/4's BAB multiclassing, murdering his BAB. Try that one in 2e.
So to be clear:
1) 3e characters are off the RNG more because the Monk is a bad class.
2) 3e characters are off the RNG more because they can bad multiclassing decisions like dual classing fighter 2/thief 2/mage 2/cleric 2/paladin 2/ranger 2/druid 2/monk 2. Oh wait, that's 2e. I mean, multiclassing.
3) 3e characters are off the RNG more because the DM might decide to make up a rule about how you drop your sword.
Do you not see how none of those have anything to do with 3e (except the Monk being a terrible class, but why don't you read the Dungenomicon where there is a rewritten Monk that doesn't suck).
You can have a bad class in any game, it has nothing to do with one game leading to more people off the RNG. You could be a Thief in 2e, then you'd be off the RNG.
You can make bad character build decisions in any game, like making Fighter with 9 Str and 18 Int, and then being off the RNG in 2e.
Your DM can make up a rule about you chopping your arm off in 2e, and then you'll be off the RNG too.
None of those are examples of how 3e leads to more people off the RNG than 2e.
T wrote:Two things. First, I'll plead my own ignorance - is a 5th level NPC really considered to be a CR 5 enemy? If so, that has all kinds of stupid. So a CR 5 encounter is defined as a challenge to a party of 4 average PCs, correct? So an average level 5 character, turned into an NPC, is now supposed to give 4 equivalent powered buddies a challenge? There's no way a level 5 fighter in either edition is equivalent to a 9 HD barghest. Nor is there any way a level 5 fighter should give 4 level fighters much of a challenge. You could just round robin the dude until each of your 4 fighters lost 25% of the HP. 300 gp of healing potions or so and you are on your way. My example was a 5th level fighter and 2 2nd level fighters, but again, whatevs. Any specific example isn't all that important as I said many posts ago.
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
If you don't know the rules, then why are you opening your goddam mouth?
A NPC with 5 levels in a PC class, such as Wizard or Fighter, is a CR 5. Do you know what a CR five enemy is? Of course you don't, because you are talking without knowing any of the rules. A CR 5 enemy, such as the Greater Barghest, or a level 5 Wizard, is the type of enemy that will drain 20% of the resources of a level 5 party of four members. That's what a CR 5 means. A Greater Barghest is the equivalent of a Wizard 5, or a Fighter 5. You are expected to beat it, and all survive without much of a problem, and the challenge is doing so while draining as little resources as possible.
Also, you apparently can't play 2e either, because when you tried to round robin a level 5 fighter, the correct move is for him to not allow you to, and to instead keep attacking the same person, and kill him.
T wrote:But let's look at your example: Using your example of CR 5, the barghest, just look at the 2e version of it. I don't know which one is appropriate for a 5th level character (yet another failing of AD&D), but the 9 HD version (same as the Greater in 3.5) has a BAB of 9. In 3.5 it's 13 (9 from BAB and 4 from STR). AC looks to be the same in both editions. HP is about 1.3 times higher in 3.5. Damage is harder to call - more attacks but lower damage in 3.5 (2e: 2d4+9, 3e: 1d8+5 and 1d6+2 x 2). Probably averages out to more damage. Sounds like 2e barghests have fewer spell like abilities: no invisibility sphere or mass bull str/enlarge.
So once again:
1) The Greater Barghest has higher HP, AC, Damage, AB.
2) The PCs have higher HP, AC, Damage, AB.
3) Therefore... They must be off the RNG!
No. Wrong. They are on the RNG, the RNG is a higher number, but they are not off it, because they have higher numbers, and so do their enemies.
T wrote:So in most cases of the 9 HD barghest, the 3.5 version is better, better BAB, HP, and magic abilities. When it's not decidedly better, it's that same. If the RNGs are to be kept in balance, your characters should, on average, be dealing 1.3 times the damage and have, on average, 4 AC higher. And be able to deal with mass invisibility, and stronger mooks. Sounds to me like 3.5 scales at a faster rate than 2e. Visible even at a level 5 encounter.
Do you know what an RNG is? Are you telling me that the numbers become higher faster in 3e, and therefore everyone must be off the RNG because you are too stupid to see that both sides scale?
Or are you saying that the RNG scales faster like I initially thought, because that would actually support your point? Do you know what an RNG is? If both sides get +1 to everything, and then later, both sides get +10 to everything, the RNG didn't scale at all. It remained the same.
T wrote:About 7 posts from the top of pg 2. Also looked at Dragons. Now looked at Barghest. You'll just say they are 'because' and retarded, or you won't read them, so who gives a fuck.
So to add to everything else, you don't know what analysis is. You didn't analyze the anything about Dragons. You listed their AC. Listing is not analyzing. At a very base level, for what you did to qualify as analyzing at all, you'd have to at the very least compare those numbers against the PCs that are likely to be fighting them.
And of course, I did address your Tarrasque analysis by pointing out it's irrelevance, and I addressed your Barghest analysis above by pointing out that if all the numbers are higher, then the RNG is the same.
T wrote:In 2e, it is usually (almost always?) based on HD. ThAC0 is 21 - HD. If your monster's HD has a bonus (9d8 + 8) and that bonus is bigger than +3, ThAC0 is calculated as HD + 1. So essentially, fighter BAB. Hardly arbitrary. There ARE a few arbitrary examples, but 99% of the monsters ThAC0, saves, and HP are determined solely by HD.
??? So why does a Barghest have 9 HD?
And no, their saves and HP aren't determined solely by HD. They are determined by HD indexed with a classification system which gives different monsters different defenses on the same HD.
T wrote:So now you have faster than 2e scaling for fighter BAB monsters, and for cleric BAB monsters, it often is also pushed over 2e BAB levels. For example, for a 10 HD cleric BAB monster, you should have a +7 BAB. All you need is a 16 STR as a monster to push you up to base fighter BAB levels, and for the most part, past the 2e ThAC0 progression for monsters. And many monsters have more than 16 STR. Most of the ones I looked at did. The ones that didn't often have touch attacks or gaze attacks or something else that doesn't rely on BAB vs. full AC - harder to quantify.
Once again. Yes, the ABs are larger. And the ACs are also larger. Why do you think the RNG scales faster? If both the numbers are larger, it could be (and is) scaling at about the same rate.
T wrote:Wow. What a great argument here. Don't be stupid.
Don't be childish as well as stupid. Learn to accept people calling you stupid when you are wrong, and keep reading without throwing up deflector shields. That aregument is fucking astoundingly good. Check ishy's post for that same argument in sarcastic form.
If your DM or player does something stupid that puts someone off the RNG, then it's not the case that the mechanics are responsible for them being off the RNG. It is the case that it's the DM or players fault for being off the RNG. And that's possible in any game.
Again, not only scaling longer, but scaling faster. Don't put anything lower than 10 in CON. Yes, the system is supposed to be balance the faster damage scaling with faster HP scaling, but don't sit there and tell me that things always keep pace. They don't and you fucking know it. And yes, THAT IS A DIFFERENCE. Because everyone is NOT doing twice the damage or does NOT have twice the HP.
They keep pace to approximately the same extent as 2e. There are deviations, as there are in any complex game. Everyone is doing twice the damage, and everyone does have twice the HP, and therefore it is not actually a difference between the editions.
Until you are fighting undead, constructs, oozes, plants, and incorporeal creatures. Fuck the rogue then. Oh I'm sorry, is that another one of my 'because' retarded examples? Fuck off. He's useless, because the rogue depends on that SA damage to stay relevant.
Clearly you do not know how to play a Rogue in 3e. Yes, he does rely on that SA to stay relevant, which is why he makes sure he gets it all the time. That's one of the reasons Rogues in 3e are good, and Thieves in 2e are a stupid shit class that exists to tax the players.
What happens when the fighter's sword gets sundered? Oh noes, retarded bullshit example!
He picks up a club off the ground, and keeps fighting at a -3 Penalty if he's level 10. Of course, what happens when a level 10 2e fighter's sword gets sundered? Oh right, he takes a -5 penalty when he picks up a club.
Do you not even realize that because of 2e's compressed level range at any given level a 2e fighter can expect a better sword than a 3e fighter?
Until the Cleric doesn't have his armor on. Again, I know you are going to say it's just another stupid example, but it's not. It gets in the way of the game if you characters always have to have their armor on. You lose any surprise encounters at night, catching the characters off guard (like in low level games), unless you are throwing weak shit at them. Because your cleric sleeps in full plate, right? Your row boat gets attacked by a water monster throwing everyone in the water. Bye bye full plate wearing cleric.
No, it really doesn't get in the way of the game. If your DM is a dick who sends night raids no matter how well you discourage them, then you just stop ever sleeping, and you cast Lesser Restoration once a day. If your DM sends night raids or has fights on the high seas and uses the exact same opponents as he would during the day on land, then your DM is being stupid. If you are on a boat with your armor off because you are worried about falling overboard, then that's a modifier to EL, and you should be facing weaker opponents because of it.
Of course, most of the time, the solution is to just not get thrown in the water, but that's a separate issue.
The 3.5 RNG relies on bonuses in ways the 2e one does not. Abilities go to higher levels in 3.5. And since it's hard to get higher abilities in 2e, that makes them scale faster as well. You are pretty much required to have some +2, +4, or +6 abilities items/buffs/etc. The RNG expects it. The RNG also expects you to have other bonuses: weapons and armor. If you don't, you don't stay on the RNG. You can't bypass DR. You should have certain types of buffs available to your party. If you don't, you are screwed.
This is patently wrong every time you say it. 2e requires the same things. It requires you to have good stats in the important places, it requires you to have items giving you bonuses. You have a fundamental disconnect where you gloss over all the requirements of 2e, because you always had them, like the +1 sword required to hit the Tarrasque for any damage at all (PS, try to learn about how 3e DR works in play before you go on and on about it. No one ever needs to spend money to beat 3e DR. You pick up a magic sword off the guy you killed, eventually you might get a specifically Astral Silver one for like 3000, and then you just attack through DR and never worry about losing 10-15 damage out of 50-100, unlike 2e where you can't hurt a monster at all without the right equipment.)
Don't sit here and tell me it's retarded to make dumb choices. People do it all the time. Billy might blow his magic weapon budget on Belt of Dwarvenkind because he thinks it's cool (be a fucking dwarf then) or a Rope of Entanglement (get a fucking druid) or an Apparatus of the Crab (seriously, 90kgp? All of your wealth at 12th level?). Then Billy is FUCKED. 3.5 let's you make such bad choices at times that whole classes are written off as totally pointless, e.g. the monk. And to slap the monk in the dick, the Amulet of Mighty Fists is way too expensive. The Soulknife, etc. There's all kinds of examples of players becoming too uncompetitive in whatever arena you want in 3.5, be it combat as a whole, HP, BAB, damage, skills, whatever. It could be done in 2e as well for sure. But a plain vanilla fighter in 2e stayed more on the RNG without being a christmas tree.
Stop reading a couple forum posts and thinking you understand everything about 3e.
A Fighter stays one RNG with a magic sword and either a magic belt or magic guantlets, which ever one he finds first, exactly like the 2e fighter, who stayed on the RNG with a magic sword and magic gauntlets or belt, depending on which he found a better one of.
The Christmas tree is completely different thing that has nothing to do with staying on the RNG. You need items to stay on the expected RNG in 3e, and you also need the same items to stay on the expected RNG in 2e.
Your entire argument boils down to "What if the player does something stupid or the DM gives you a harder encounter but ignores the rules that says that the encounter is harder?"
And the answer is "The same thing as happens in 2e."