Wut? No. Your attack-type things don't say you suffer an AoO, they say they're rolled at -5. Your not-attack-type things don't say you suffer an AoO, they say you have to make some sort of check to do it in melee, like Combat Casting or Tumble already work in 3e.ModelCitizen wrote:The problem is that then you have to have two AoO mechanics: one for ranged weapons and attack spells, and another for movement and no-roll spells. Trying to figure out which to use will eat at least as much time in the long run as just rolling the damn d20.tussock wrote:If you're already making a check like an attack roll, just penalise it. More rolls does not a better simulation make.
Yeh, but spells should almost never make attack rolls, that's just a stupid idea from 3e that required everything in the game to get another AC value to roll them against. We already have Ref saves to dodge magic, make use of them.And yes, sometimes that is going to be confusing or ambiguous. Say you cast Call Lightning. In one action you give yourself the ability to make lightning bolt attacks for the next several rounds, and also roll your first attack. Is that a no-roll spell to put up a buff, or an attack spell, or both?
But yes, it's possible to write up some ambiguous situations, but it's also possible not to, this being theorycraft time again. Spellcaster casts and chooses target, requiring casting check if in melee or taking damage. Target gets a save.
