Bummer,
Lago beat me to it, and did it better than my overly positive explanation would've done.
Although to be fair, they were saying how it was a major "improvement" over the trash that is the first Monster Manual. As well that it "reduced" Padded Sumo, so it was still there, but still not fixed.
I can attest to monsters becoming dangerous, at 13th level, Black Pudding and Otyughs were an overly powerful combination for melee classes. Also, for what it's worth, the Monster Vault did have perhaps my most favorite version of the Purple Worm in D&D to date. Seemingly having actual cool abilities to fight back multiple PC's as a Solo should, and even a reaction attack that'll continue to hate on Melee party after its turn has ended. Although like the Purple Worm and I'm pretty sure other monsters therein, they don't have much to counter against Ranged parties, so you have designers still forgetting to account for what is most of the class's in the game as I recall?
Lago PARANOIA wrote:Don't fall for it. Just because no one pays attention to their shitty game doesn't mean that we have to accept their memes uncritically.
I agree that if going to comment, or even hate on a game, should have some foreknowledge of the information at hand so to point out its flaws accurately. Even if that means the pain of having to read a 4th edition book, or any other RPG to despise for that matter (like Dragon Age RPG...). At very least, point to a review or some sort that mentions this design element to be true.
What I find wrong w/ 4th edition: "I want to stab dragons the size of a small keep with skin like supple adamantine and command over time and space to death with my longsword in head to head combat, but I want to be totally within realistic capabilities of a real human being!" --Caedrus mocking 4rries
"the thing about being Mister Cavern [DM], you don't blame players for how they play. That's like blaming the weather. Weather just is. You adapt to it. -
Ancient History