CRKreuger wrote:
Unfortunately "Yeah it's like that." Isn't proof of the first sentence, just like proving Stormbringer wrong about chess does not prove that AD&D was "bad".
What kind of goal post bullshittery is this? If StormBringer says something stupid, I don't have to demonstrate that everything he ever said was stupid. I just have to point at that one stupid thing he said, say that is stupid, here's why, and move on. He brought up chess. It was stupid. Sashi (and others) called him on it, and they were right.
Now we can have a discussion about how incredibly terrible AD&D rules are, and it opens with THAC0 and saving throws as iconic offenders, but AD&D has its share of inconsistencies and blank spots. So does 3e. But the underlying system of 3e is a vast improvement in coherency, understandability, and usability from everything past it. It is of course not perfect, but no one's claimed that either.
The class balance issues 3e introduced are relatively minor (start of list: hitpoing bloat. End of list: hitpoint bloat), and most of the actual problems are holdovers from prior editions and people finally figuring out after decades of playing the game just how broken some of this shit already is. Remember: AD&D is seriously before the internet was big, so the fact that people didn't discover as quickly or as frequently how awesome things are is not surprising.
It took people fucking years to start believing that 3e fighters were underperforming! No joke. People can seriously go decades without noticing flaws in the rules. And they do.
CRKreuger wrote:Whew, it's a good thing I didn't say any of that, huh?
I don't think you know what you
are saying. Let's start with this:
CRKreuger wrote:Wizards had casting times, were easy to interrupt, had memorization times, system shock, some spells aged you, they (or the cleric) couldn't summon an Abyssal Tyrannosaurus, they couldn't 5ft step, they didn't have metamagic feats, they had to find spells, not automatically pick some at each level, etc etc etc.
Let's go through that list:
1) Casting times: doesn't hinder non-combat at all. In combat, wizards went slightly slower than everyone else. It's kind of a big deal if they get attacked, but if a wizard is getting attacked he's pretty much going to explode.
2) Easy to interrupt: doesn't hinder non-combat, at all. Was incredibly unfun in actual combat, and either failed as a whole because the wizard had the good sense to prepare and avoid or the wizard was getting hit and his low HP meant he exploded (as above). There wasn't a lot of room for a wizard between "you get interrupted" and "you die."
3) Memorization times: Doesn't hinder non-combat at all. Doesn't actually hinder combat at all, unless you are deliberately cutting the balls off wizards. Did you seriously play the game balancing fighter and wizard by not letting wizards have enough time to prepare any spells, so wizards were always running dry?
4) System shock. Yeah, that's a fantastic idea; sometimes, magic wins really hard. Other times, you explode in a ball of fire. But also, none of the spells you'd actually use to fight in combat caused system shock.
5) Aging. Again, who is dropping shit like wish to win encounters? You seriously do not even understand the elementary problem here. It is not that the wizard had big scary problem spells which were balanced by occasionally exploding him in a ball of fire or taking years off the life of a character (because that doesn't matter either; what are you going to do when the level 13 character ages himself to death? Force the character to bring in a level 1 to party with his previous level 13 companions?), the problem is that the wizard's basic go-to spells are awesome save-or-sucks, and they do not have giant attached costs.
6) Metamagic feats. That you brought these up at all makes me seriously wonder if you ever even tried to play a half-competent 3e wizard. The number of metamagic feats you need is
zero. If you find yourself with any at all, you might want to rethink. Unless you're trying to make a viable evoker, pulling some cheesy combo, or doing metamagic discount splat haxx, having metamagic feats at all is probably a sign you are doing something wrong.
I'm convinced you haven't actually thought about any of this and are just reciting the goto list of
big scary changes from AD&D to 3e. The actual reason AD&D fighters and AD&D wizards could stand together in combat was that hitpoints were smaller, so hitting things with a sword was nearly as valid a combat strategy as taking it out with one spell. Wizards did not pick up any significant tricks. And even then, the idea of fighters contributing in high-level combat is still a rickety illusion: there is nothing a AD&D fighter with a sharp stick can do to make a flying, fire-breathing lizard give a shit that he exists.
And whenever it comes time to solve problems that can't be solved by stabbing with the sharp stick, the fighter's repertoire is empty and the wizard can replicate everything anyone else can do, frequently better.
So, uhh, no. There was no balance. There has never been balance. Not even close out of combat, and only with enough caster, DM and plot pity could they compete in combat against high-level threats like dragons.