The reason why having your character begin play as someone that the Queen of Vampires gives a shit about is disempowering is because of the "Mission in Space" phenomenon. That is: if you live in a world with Superman in it, then whatever adventures
you have need to be either too unimportant for Superman to bother with or take place while Superman is doing something really important
in space.
So if the Great Gold Wyrm and the Lich King are important characters in your story who start out giving a fuck about you personally, then every single one of your adventures has to
start by explaining why the big Gold and Black demigods have more important things on their plate than whatever the fuck it is that you're doing. That's fucked. Every adventure, and I seriously mean
every single one begins with the DM patiently explaining why some shit that is
way bigger and more important than what you're doing is going down, which is why big penis NPCs don't come down and kill your party or save the day their own damn selves.
But in any case, to get this a bit away from "Rob Heinsoo still thinks 4e mechanics aren't boring and shitty", let's talk about Mike Mearls some more. Here is what
he had to say in 2007:
Mike Mearls, 2007 wrote:Power sources have always been in D&D, but no one ever bothered to pay attention to them. From the earliest days of the game, it was clear that wizards (then called magic-users) tapped into a different source of magic than clerics. Later on, classes like the druid and illusionist seemed to tie into similar sources, but it was never completely clear. As the game expanded, psionics clearly staked out a completely different source of power.
4th Edition makes the move to create more vivid differencesbetween the sources of magical power. It also creates a source of power for characters who don’t use magic, such as fighters and rogues. While these characters don’t cast spells, at epic levels they eventually gain the ability to perform superhuman feats. Afterall, some of the greatest heroes of myth and legend toppled buildings with their bare hands, wrestled gods, diverted rivers, and so on. The martial power source allows us to drawa clear line between a mighty hero and the average person in the world of D&D.
Power sources express their influence over the game through design strictures and the general feel of the classes that employ them. We all know that divine magic heals and arcane magic does more damage. That sort of divide provides a foundational building block that we used as the model for further traits to differentiate the sources.
That was seriously what he thought he was doing. By issuing some vague decrees about how Divine Power Sourced Classes should be Better At Healing, he thought he was actually making a real difference between Power Sources. Actually of course, while a Cleric might be "better at healing" than a Warlord, a
Paladin sure as fuck isn't, so
overall the Divine Power Source does nothing and means nothing.
The sheer hubris of being able to claim with a straight face that you could differentiate Power Sources without actually assigning any rules at all to them is astounding to me to this day.
-Username17