Red_Rob wrote:You have recently made the argument a few times that breadth of ability is not a problem, only specifically abilities too powerful for your level. I was showing that in fact too much flexibility is a problem, just like too much raw power.
No, I recently made the argument that the Wizard's current breadth of ability is not a problem. Not that any hypothetical amount of breadth is not a problem. That is why I said, "Nope. They are subject to the limit that they can only have X spells prepared a day, and when they prepare 1 Black Tentacles, and then face two encounters where it would be the best, they can only cast it once."
Red_Rob wrote:Having less or less powerful abilities at will has been shown to be worse than having more or more powerful abilities less often. This is not always a good way to balance things.
1) You are wrong. Trivially so. Having Fireball once per day is not better than having a fireball that does CLd6-1 damage at will. StormLords are not less powerful than a Wizard who may use each of the Storm Lords powers 1/day and also use Wall of Force 1/day.
2) I am not advocating that Wizards spells be more powerful than other peoples abilities, but limited in number. If anything, I am arguing that they be less powerful. Where the Wizard gets Telekinesis, the Storm Lord gets Telekinesis as a swift action. Where the Wizard gets Solid Fog, the Storm Lord gets a Solid Fog that does damage, ect.
3) I am advocating that the person who takes class D and tries to mimic class C will be weaker than a class C, and therefore, people who take class D will do things like mix n match, so they are not as good as a C when Cs are most useful, but they are usually generally useful.
4) I am advocating under the assumption that the Wizards limited spell slots will cause him to have limited versatility, and sometimes to use slightly weaker powers, but will never cause him to run out.
IE, 4 encounters. In one encounter, the enemy is vulnerable to lightning damage, and the Storm Lord wins instantly. In the next, he kites the archer using wind effects to limit attacks on him. In the third, he is no more or less useful than anyone else in the party. In the forth, something is immune to lightning, and not bothered by the Wind, so he has to use TK, which doesn't really bother it that much, and he contributes less than everyone else.
Meanwhile, the Wizard uses Black Tentacles against a Minion fight as is more useful than the party average, and then he uses Fleshshiver on something with less HD, and he owns it's face, and then he is running out of versatility, so he has to use Orb of Fire even though it's not that great, and then in the last fight, he has to scale down to lower level shit because he's out of his higher end stuff that would help, and he's using Glitterdust and Slow instead of the cool stuff.
Red_Rob wrote:Just to be clear, I am making a point against the "do anything" wizard here, not the Storm Lord or Snowshaper type classes. In my 3.X I would take out the Wizard for exactly the reasons I have described. They are able to mimic most other classes abilities too well with the right spell selection.
And what I am saying is that Wizard is not "do anything" and everyone who says he is is not actually playing a Wizard and making the hard spell memorization choices on a daily basis.