Although I know the discussion on 4th editions effects ending at odd times has finished discussion, still wanted to share something around that time. That, couple weeks ago, playing in a 4th edition campaign I partake in, finally noticed what people been talking about. That powers and abilities all, have these weird ending turn times on status effects, that at the time I could see added little to the experience, but was inconveniencing the game. Sure, it didn't grind the game to a halt for an hour, but it certainly would feed into a minute or few of time. Given how easy of a solution such a design flaw is, and how Saving Throw phase works, it's pretty silly to NOT simply just change the rule when in design phase of things. So yeah, I am someone that plays 4th edition semi-reguraly, and even I'm starting to notice these inconveniences. As no matter how big or small, an inconvenience is still just that, and it's made worse to keep when the solution is easy as spending a minute or two writing up the sentence on a condition phase.
Reg06 wrote:It's funny Aryxbez that you're trying to tell Simon how to do his job.
No, it's funny because you're just wrong, but quite nice about it. In fact, it's worthy of applause that you keep to a reasonable tone in this den of fuckery.
Just because an idea is good does not mean Simon should bring it up to the designers, as the idea might not work within the game system, or it might run counter intuitive to the feel of the game.
For the record, the way you portray and your interests, and your signature, make me think the game has something to offer you and/or your DM.
I've been seeking to avoid this post, as first thing I read about it had me wondering: "What the Hell?!?" Nevermind what I was saying is a given, common sense even, if it's a good idea, it'll stand on its own merit, no matter who's job it is (shakes head).
I will thank you at least for the compliment however, albeit this "den of effery" is quite the Bastion, in the realm of RPG forums, it's nice to see desire for progress in this hobby isn't filled with brain dead paste eaters, or otherwise sheer ignorance (whether or not ye are among them, I cannot say, but I'd certainly hope not). Sure they got an aggressive tone, but when deal with as many belligerent posters over the years as they have, I don't blame their cynicism.
I feel the notion that you may've missed a part of my post, most particularly:
Aryxbez wrote:Simon Rogers (others of 13th it applies to) Opinion or not, even if someone isn't going to necessarily buy your product, if they propose good ideas that would improve your product, especially if it's an easy solution, I'd find it unwise of you to ignore it.
As Bolded for emphasis, in this case, the lethal HP variants or what have you would not be a "good idea" nor "Improvement to the product" then. So when a good idea actually does go around, especially if it improving upon a current design appropriate for the game..then yeah, I would think it's definitely worth hearing some thoughts on it.
Lastly for the record, know not if ye misread my post, or text too clumped together, but the signature quote is in regards to whats WRONG with 4th edition, as in, I DON'T want people having ability to bearly jump 5ft in the air, somehow cutting something with the thickness of a fortress wall, while missing out on awesome abilities. Now Pardon, ye might find my tone bit less friendly, but ye didn't exactly open up with being respectful to my response either.