http://www.shadowrun4.com/2012/07/the-p ... pre-order/
Ok, I know that no one really wants to see Hardy's idea of SR 5. A part of me is really happy that they aren't going there because he'll just fuck it up. But instead releasing a book about the past? What about the timeline they can't even manage already? Are they trying to capture a little love from the folks who are backing Shadowrun Returns?
Add to that the comment on the page about starting characters not being able to outfit themselves and I suspect this book may be an extensive copy/paste job. Street prices were adjusted down about 75% during the edition jump from 3 to 4. Did someone in editing (HA!) forget to make the appropriate changes? Did someone, stop my heart, forget to check to see if the rules were balanced before release?
Also after more than a year of thinking I didn't give a shit about CGL, I come to find that I still hate those fuckers. Lovely.
Shadowrun 4th edition rocks boldly into the past...?
Moderator: Moderators
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- Master
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- Ancient History
- Serious Badass
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- Joined: Wed Aug 18, 2010 12:57 pm
Back in '08, I was working on Runner's Companion, which was a piece of shit and I will never live it down, and it included KarmaGen. Unlike a lot of things in RC, KarmaGen mostly worked - the main problem was that it was written between SR4 (cost to improve attributes is x 3) and SR4A (attributes x 5), and I calculated the prices as (x5) but RC was published with (x3). Mea culpa, so I made some quick errata for it for the German crew. The English-language versions of RC didn't get errata until 2012.
So, fastforward to 2012 where HeroLabs has just added RC to their character generation software - except that now, instead of 750 Karma (what I wrote), it gives players 1000 Karma. Turns out that Jason, in applying the errata but not understanding it, just increased the points given to KarmaGen accordingly.
Which, y'know, is par for the course. Jason shits on everything bcause he doesn't understand it.
So, fastforward to 2012 where HeroLabs has just added RC to their character generation software - except that now, instead of 750 Karma (what I wrote), it gives players 1000 Karma. Turns out that Jason, in applying the errata but not understanding it, just increased the points given to KarmaGen accordingly.
Which, y'know, is par for the course. Jason shits on everything bcause he doesn't understand it.
- phlapjackage
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The best part is JH's reply to the gear comment:
"It’s a different environment, and it calls for different balancing of your skills, attributes, and gear. Remember that the NPCs you face will be functioning with the same limits."
Yeah, you didn't screw up JH, it's just the other person is playing the game wrong...
"It’s a different environment, and it calls for different balancing of your skills, attributes, and gear. Remember that the NPCs you face will be functioning with the same limits."
Yeah, you didn't screw up JH, it's just the other person is playing the game wrong...
Koumei: and if I wanted that, I'd take some mescaline and run into the park after watching a documentary about wasps.
PhoneLobster: DM : Mr Monkey doesn't like it. Eldritch : Mr Monkey can do what he is god damn told.
MGuy: The point is to normalize 'my' point of view. How the fuck do you think civil rights occurred? You think things got this way because people sat down and fucking waited for public opinion to change?
PhoneLobster: DM : Mr Monkey doesn't like it. Eldritch : Mr Monkey can do what he is god damn told.
MGuy: The point is to normalize 'my' point of view. How the fuck do you think civil rights occurred? You think things got this way because people sat down and fucking waited for public opinion to change?
Correct me if I'm wrong, but isn't adapting SR4 rules for an earlier part of the timeline supposed to be the act of making a 'different environment' the same as the 'SR4' environment? Isn't that what we're paying for? If I have to do it myself, why the fuck do I need to buy this game?phlapjackage wrote:The best part is JH's reply to the gear comment:
"It’s a different environment, and it calls for different balancing of your skills, attributes, and gear. Remember that the NPCs you face will be functioning with the same limits."
Yeah, you didn't screw up JH, it's just the other person is playing the game wrong...
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Honestly, the clowns have screwed up the timeline moving forward so badly that maybe they think they can do better simply not writing any metaplot at all. Just go back to the metaplot that people already liked or at least accepted and just write shit for that. No more having to worry about how production schedules are hopelessly behind (they are now, what, 4 years behind the supposed timeline?), no more having to worry about how whatever bottom feeders they scavenged up have stupid plot ideas, no more having to worry about how absolutely no one likes Jason Hardy's plot ideas.
All you have to do is have people do half assed conversions of 1st edition material and call it a day. Sell it for real money.
-Username17
All you have to do is have people do half assed conversions of 1st edition material and call it a day. Sell it for real money.
-Username17
*LESIGH*
For a minute, I used to be "a guy" in the TTRPG "industry". Now I'm just a nobody. For the most part, it's a relief.
Trank Frollman wrote:One of the reasons we can say insightful things about stuff is that we don't have to pretend to be nice to people. By embracing active aggression, we eliminate much of the passive aggression that so paralyzes things on other gaming forums.
hogarth wrote:As the good book saith, let he who is without boners cast the first stone.
TiaC wrote:I'm not quite sure why this is an argument. (Except that Kaelik is in it, that's a good reason.)
- Stahlseele
- King
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should i mention the de-errataing of the SR4 Karma-System done by JH?
Welcome, to IronHell.
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Peculiar properties of spacetime ensure that the perception of the magnitude of Soon is fluid and dependent, not on an individual's time-reference, but on spatial and cultural location. A marketer generally perceives Soon as a finite, known, yet unspeakable time-interval; to a fan, the interval appears greater, and may in fact approach the infinite, becoming Never. Once the interval has passed, however, a certain time-lensing effect seems to occur, and the time-interval becomes vanishingly small. We therefore see the strange result that the same fragment of spacetime may be observed, in quick succession, as Soon, Never, and All Too Quickly.