So it's 11 pm here, and I just had some wine to drink too, so I might miss something obvious.
But as I'm reading the rules (long read for a board game btw (yes I haven't played that many lately)) I do have some questions, guessing they might be answered further along in the document but hey:
Section 5.0: power cards that have targets
If the prince targets the Knight to inspire courage on, then they split up and only then the knight uses the power card. Does the card return to the prince?
Or does it stay with the knight, so the knight can activate it?
If it returns to the prince, if you have many of those type of cards, how do you keep track of whose card it was?
Section 6.0: Items: relics:
You appear to lose 1 secrecy if you start your turn with a relic
What if you keep switching who has the relic, so that no-one starts their turn with it?
Granted you can't do this if you use the relic, but it does bypass the cost
- Edit : Or does each turn mean, every heroes's turn? So you lose 4 a round?
Section 7.0: tactics:
Regardless, the hero may also choose to use an appropriate tactic from one of his powers (see 5.0). Only one tactic may be used in each combat.
So lets see what 5.0 says :
Tactics, which can be used during a combat (see 7.0).
Well that isn't very helpful (yay for recursive loops though)
You'd probably be better off if you removed the "see 5.0" part, since it doesn't anything useful at all.
- Edit: That is as far as I've gotten right now, might edit later.
Ps. I assume playtesting as usual only works if you live in the USA?
- Edit 2 & 3:
7.1.2 : Death of a hero :
When a hero receives a , he either spends a to negate the  or he dies.
Technically, you can choose to let a  kill you even if you have grace remaining, but this is generally not recommended.
I'm not sure what this technically adds, seeing as you've already stated the hero can do both and after that, that dying caries hefty penalties.
the new hero begins with one fewer power cards than normal, and his default grace and secrecy are both reduced by 1 for the entire game
Does this have a lower limit? Or can you end up with 0 power cards?
And what exactly does default reduced for the entire game mean? Start with 1 less and have a maximum of one less? Reading 8.0, there is no maximum, so why not just say, you start with 1 less grace and secrecy? That sounds shorter and clearer. - Aha, this is relevant for praying.
And why say that heroes get <wounds> if a wound is instant death (or spend 1 grace) anyway? Why not say, the hero dies unless you spend 1 grace, instead of the, your hero receives 1 wound. 1 wound will kill the hero unless she spends 1 grace?