DSMatticus wrote:K wrote:No, you don't have rules for dirt farmers and spear catchers that suck. If you are going to have those rules at all, they have to be comparable to other options or you should not not have them all.
You need those rules if the players are going to interact with them at all. At the very least, PC's need to know how hard they have to smack their dirt farmers to keep them in line (or, more heroically: what's the biggest monster a bunch of dirt farmers can handle before they have to intervene to save the day). You don't have to have them as rules for PC gen, though, which is kind of what Frank's saying.
You don't need those rules at all.
For example, you don't need Commoner and Aristocrat levels rules that conform to the same level design guideline as a PC class. Instead, you could do the 2e solution and just have an annotation that says "NPCs that don't have PC levels have a d4 HPs," which converted to 3e would mean giving NPCs a single racial HD that gets replaced if you take real levels. Dirt Farmers just become people who are like Orcs in the MM.
The second option is to make Commoner levels really competitive and just let it be an option that people take. That works too.
The third option, the shitty incentive one, is make them conform to the PC model where they instantly become things that PCs want and feel reasonable for wanting. That's the unworkable one that we have now where players can say something like "Hey, its got the concept I want and it has BAB and HD and skills...and it's not like another level of Rogue is really giving me much more since the next level is empty anyway."
Option 1 and 2 work, and Option 3 does not because its a shitty trap choice that people will want to pick even when it's on the NPC-only shelf. (Hell,
most of the classes in Rifts that I wanted to play were on the NPC-only shelf.)
DSMatticus wrote:
You don't have to obliterate every part of chargen that could ever lead to poor choices. You just need to make certain the core concepts that your game claims to support are not drastically inferior. Sure, clerics might be able to take nothing but create water, but seriously; how many times has that come up? Do you really need to make rules to prevent it? No! Stop wasting your time!
Why not? It takes almost no time to just make a game with fewer bad choices in it.
Do you know how much time I have spent buying basic equipment during chargen? Hell, in most DnD games I've played the entire first 8-12 hour session is blown on chargen.
Frankly, people taking suck options comes up almost every time we do chargen AND every time someone levels up. There is always some guy that doesn't understand that Rogues make better knight-type characters than Fighters or that Bards and Monks suck. There is exhaustive research on prereqs for feats and PrCs that often leads to people having terrible feats now in exchange for the chance at good feats later. There is an endless search for spells and comparison shopping.
Option paralysis is a thing, and I see it every chargen.
It's even the reason why Monsters as PCs rules were never going to work well.... no one had the fucking time or page space to add yet another level of complexity to the game.