Foxwarrior wrote:
Couldn't you have read my next sentence before responding, so you could be a little bit less focused on ultimatums? I'd still dispute that 70% of the player base is incapable of understanding optimization, and I'd say it is rather "desirable" that they play well, because intelligent emergent gameplay is the best kind.
Most games teach you to play them well. That neither you nor LM believe D&D is one of those games is a failing.
Yeh, DnD is not one of those games. It's a game where the majority of people just play and don't get better. It's wildly complex, completely arbitrary, 90% trap options, and dense enough that getting just the jist of the rules requires somewhere between 20-30 hours of reading and a good background in statistics and logic theory.
Go online and watch people play real games with real players.
"DnD with Pornstars" is a perfect example of my point in the form of a video web series. These are not brilliant strategists with a good grasp of number theory and statistics who obsessively read online for great builds and inventive uses for spells, but average people who enjoy RPGing and need the DM to confirm their bonuses on most rolls because they don't have good basic math skills and 90% of the rules are a riddle to them. They pick PrCs because they "sound cool" and the limit of their optimization skills is being a Wizard who doesn't use a crossbow during every combat round (something that noobs will sometimes just do because they don't understand that the game gives you trap options as a default).
In my experience, the "A" student in school who is on the path to grad school is the same one who can make and play a powerful DnD character. The rest of the DnD membership, the people who don't have the skills and talents to even get a Marketing degree from a state college, are never going to play at the level of the future grad student and punishing them for that failing is nonsensical at best and cruel and destructive at worst.
It's especially terrible when you consider that the game is designed so that the DM can give PCs challenges suited to their skill level and play style. Driving friends out of the hobby to suit the online epeens of people who are demonstrably douchebags is just the worst model for social behavior ever, and it makes for unpleasant games and poor sales of those games.
In short, have some fucking human empathy.