tzor at [unixtime wrote:1197132534[/unixtime]]
If I want to get into the city after the gates are closed it is not a guarenteed thing. So then who determined if I can get into the city?
The answer is the die. Dice doesn't not stop role playing any more than dice stops the use of good tactics in combat. This is not a game of American Idol and you are not being graded based on your role playing performance. The purpose of the role playing is that of fun; it is a wrapper around the action to allow the immersion experience.
See this is divorcing the game from the roleplaying. At this point, you're getting closer to just playing Magic Tea Party with dice. Part of it being a roleplaying game is that the roleplaying has to be part of the game. So yeah, you are graded on your roleplaying, just like you're graded on your strategy in a strategy game.
As far as having fun, I personally find it dreadfully dull to reduce social encounters to a die roll. I feel like I have more power in the game when I get to choose tactics, instead of "you try to convince the guard to let you in, don't bother talking, just roll"... well you know, that fucking blows goats. As a player, I don't really get a choice here, I'm totally at the whim of the dice.
I'd rather have my character get to make a convincing bluff or argument or whatever to explain why he should be let in. Even if it doesn't work at least I'm having more fun and at least given the illusion that my fate is in my hands, instead of just rolling an unattached die roll and then explaining it with improv acting. Because by then, I don't even want to explain it. Fuck that man. I like to determine my fate with choices. The moment the DM just ignores what I say to an NPC and tells me to roll some shit, I pretty much tune out. No point even talking if you're not a rogue. Yep, just wait for the battles, because that's the only time you ever get to make decisions that matter.
In combat you get choices in what action to take. A fun combat system gives you lots of different exciting choices and decisions to make, where some of those decisions are better than others. A crap combat system is 2nd edition where you roll to hit every round and keep slugging away mindlessly till something dies. If I want to play a game of blind luck, I'll go to a casino and play roulette.
The fun part about RPGs is controlling your own destiny.
Role playing occurs as equally well at the combat level as that of the social interaction level. Your character's actions are determined for the most part by you (unless someone just charmed your character's ass but that's a different thing) and in turn is determined by what you think your character's motivations are. The die, not how well you describe the action determines the result. Role Play and Roll Play are two sides of the same game coin.
No, your actions aren't determined by you. It doesn't matter what the social attacker says or what he does, and it doesn't matter what the social defender may think or what his personality is. It's just a die roll, and it dictates what you have to do. Yep fuck you Mr. paladin, I rolled a natural 20 and fuck your religion. Guess you're fallen now. And you did it "willingly" so you can never get your paladinhood back. So just bend over and take what I'm giving you... and since I rolled a natural 20, you're going to like that too.
It's no longer a roleplaying game, but rather a simulationist dice game played alongside Magic Tea Party.