Is it true that adventurers who make it to a high-enough level to cast Plane Shift can just Plane Shift themselves out of their afterlife?
If this is true, couldn't you make a high-level character whose background involved being a farmer, dying, and training his/her talents as a warrior for a century in the afterlife?
The whole thing strikes me as silly, so is there some portion of D&D cosmology that I'm not familiar with which prevents this?
Adventure Begins in Death...?
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Username17
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Re: Adventure Begins in Death...?
In the D&D afterlife you become a petitioner with little or no memories of your life as a human. The fact that you were ever a real human is almost completely unimportant at first. As you spend time in the afterlife you gradually remember more and more of whatever the hell it was that you did, and if you did awesome things in the prime you get singled out to be upgraded into something fantastic.
So for example: if you were a powerful mercenary general and went a whupping and a whomping all over the planet in the name of the gold piece and the smell of blood you end up in Acheron. You pop in as a soul who looks like you, talks like you, has the same alignment as you, and doesn't remember jack shit about the world of mortal men. You're just in Acheron, and you feel compelled to join an army and start kicking ass. But unlike all the hobgoblin warriors materializing around you, you were awesome and as you spend time fighting in Acheron you'll gradually pick up more snippets of memory and be transformed into a Baatezu. By the time you remember your family you won't give a damn because you'll be a Cornugon.
So the souls of great men are important to high ranking badasses in the afterlife. When you are walking amongst the petitioners thrown into the Abyss you'll see a lot of painted Jezebels. But if you can find the one who assassinated the Maharaja of Kailasa you want to do her favors. Because unlike all the others she will transform into a Succubus or even a Marilith. Maybe not right now, but in comparison with the eternity - i's very soon.
-Username17
So for example: if you were a powerful mercenary general and went a whupping and a whomping all over the planet in the name of the gold piece and the smell of blood you end up in Acheron. You pop in as a soul who looks like you, talks like you, has the same alignment as you, and doesn't remember jack shit about the world of mortal men. You're just in Acheron, and you feel compelled to join an army and start kicking ass. But unlike all the hobgoblin warriors materializing around you, you were awesome and as you spend time fighting in Acheron you'll gradually pick up more snippets of memory and be transformed into a Baatezu. By the time you remember your family you won't give a damn because you'll be a Cornugon.
So the souls of great men are important to high ranking badasses in the afterlife. When you are walking amongst the petitioners thrown into the Abyss you'll see a lot of painted Jezebels. But if you can find the one who assassinated the Maharaja of Kailasa you want to do her favors. Because unlike all the others she will transform into a Succubus or even a Marilith. Maybe not right now, but in comparison with the eternity - i's very soon.
-Username17
Re: Adventure Begins in Death...?
Ah, so that explains things.