THE GRINDING GEAR (Pathfinder Edition): IC Thread
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Reve listens carefully at the door to the side room before opening it, to make sure the chapel is empty before they leave. Felf takes a similar precaution as she unbars the main door.
Noticing the dead dogs outside, Reve declares, "We're spending every night in here until we leave. There's something out there, and we're best off avoiding it, if we can. For now, let's check the corpses again to see if there have been any changes besides the new additions, then check the stables and the inn."
Noticing the dead dogs outside, Reve declares, "We're spending every night in here until we leave. There's something out there, and we're best off avoiding it, if we can. For now, let's check the corpses again to see if there have been any changes besides the new additions, then check the stables and the inn."
"no argument here though i hope the goddess does not mind us sleeping there i more concerned with what ever keeps adding to the pile or corpses then i am afraid of her at this point"
yellow examines in the dog corpses heal check applies to animals 2 so i check to see if there is any difference in the cause of death for the dogs when compared to the humanoid corpses
yellow examines in the dog corpses heal check applies to animals 2 so i check to see if there is any difference in the cause of death for the dogs when compared to the humanoid corpses
"Those who fail to learn history
are doomed to repeat it;
those who fail to learn history correctly--
why they are simply doomed."
are doomed to repeat it;
those who fail to learn history correctly--
why they are simply doomed."
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
[Perception/Knowledge/Heal] The dogs have been drained of blood, bearing the same puncture wounds as the bodies in the pile. Some of them wear collars, a couple of which include addresses in Stonewash. This was likely a pack of former pets gone feral.
The INN has entrances on the north, west, and south. There's a duo of large decorative gears over the main doors on the south face. Another gear has fallen off, onto the cobbles nearby.
The STABLES have 2 entrances, one pair of large doors adjoining the courtyard and another small door facing the woods.
The INN has entrances on the north, west, and south. There's a duo of large decorative gears over the main doors on the south face. Another gear has fallen off, onto the cobbles nearby.
The STABLES have 2 entrances, one pair of large doors adjoining the courtyard and another small door facing the woods.
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
The BARN's door opens easily. Inside, five riding horses look up at you. One is noticeably larger than the others, brown with reddish spots. It snorts as you walk in.
The building is in pretty poor condition inside as well as outside, but the food and water troughs for the horses are half filled. Some riding tack, saddles, and blankets are heaped in one corner of the building.
The building is in pretty poor condition inside as well as outside, but the food and water troughs for the horses are half filled. Some riding tack, saddles, and blankets are heaped in one corner of the building.
"Decision time." Reve announces, "We can take these horses now. A couple days of hard riding, and we'd be back in town. Then we can sell them and walk back here. Or, we keep searching today, and hope that the horses live through whatever happens here at night. But, consider this. Why would anyone ransack the chapel for valuables and leave the horses here? Unless," she concludes, ominously, "they didn't leave at all."
"Let's finish searching the inn at least then we will have finished the obvius work besides I would not want to sell somone elses animals before we made sure there dead and even then I would hope we could load then down with the treasure from bellow this hill and save are selves some lifting"
Yellow checks the horses have they been fed, watered groomed if so how recently? if not yellow will try to find some food and water to give them.
Yellow checks the horses have they been fed, watered groomed if so how recently? if not yellow will try to find some food and water to give them.
"Those who fail to learn history
are doomed to repeat it;
those who fail to learn history correctly--
why they are simply doomed."
are doomed to repeat it;
those who fail to learn history correctly--
why they are simply doomed."
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
"Someone has been careing for these horses which means either we are not alone in this town or perhaps these belong to other looters who may or may not be still alive. Regardless I stand by what I said regarding searching the inn we may even find some of there servivors and be able to get some info about what's going on here"
"Those who fail to learn history
are doomed to repeat it;
those who fail to learn history correctly--
why they are simply doomed."
are doomed to repeat it;
those who fail to learn history correctly--
why they are simply doomed."
"Ok let's roll the sooner we finish the search of the inn the more daylight ill have to practice horse riding I must admit the beasts never liked me much must be the noise of the gun and the smell of gunpowder"
yellow moves out of the barn and closses it once felf and reve are outside then starts moving towards the inn
yellow moves out of the barn and closses it once felf and reve are outside then starts moving towards the inn
"Those who fail to learn history
are doomed to repeat it;
those who fail to learn history correctly--
why they are simply doomed."
are doomed to repeat it;
those who fail to learn history correctly--
why they are simply doomed."
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
[Perception] In the pile of tack, Reve finds saddle cloths and other apparel in house Medvyed colors.
[Handle Animal] The large horse seems almost to growl as Felf checks its advance, but it reluctantly obeys. The other horses follow its lead. There is a single kick at the doors audible as the party leaves for the inn.
There are 3 entrances into the INN. The large double doors with the decorative gears open into the COMMON ROOM, as does the single door on the opposite side of the building. There is also a single KITCHEN entrance on the west side of the building. Both single doors bear marks from a portable battering ram. They look like they would open easily.
[Handle Animal] The large horse seems almost to growl as Felf checks its advance, but it reluctantly obeys. The other horses follow its lead. There is a single kick at the doors audible as the party leaves for the inn.
There are 3 entrances into the INN. The large double doors with the decorative gears open into the COMMON ROOM, as does the single door on the opposite side of the building. There is also a single KITCHEN entrance on the west side of the building. Both single doors bear marks from a portable battering ram. They look like they would open easily.
"Let's start with the kitchen," Reve suggests. "It'll be less exposed than the common room, and we might find some supplies." She holds up a finger to her lips for silence and quietly leads the way to the kitchen door. After checking to make sure the door is safe, Reve stands to one side of the doorway, with Felf on the other, pushes the door open, and carefully peers inside.
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
There is a small room with more shelving, plus a few waste bins, before a second door into the kitchen proper. The place is in an expected state of disrepair, with bits of animal waste and refuse scattered here and there.
The kitchen has also been looted, though there is evidence of a more systematic and orderly process than in the chapel. A small note is pinned to one wall with an iron nail, the white paper a noticeable contrast with the peeling paint of the wall next to it.
EDIT:
There are two doors visible from this position, one probably leading into the common room. However, about a third of the room cannot be seen.
The kitchen has also been looted, though there is evidence of a more systematic and orderly process than in the chapel. A small note is pinned to one wall with an iron nail, the white paper a noticeable contrast with the peeling paint of the wall next to it.
EDIT:
There are two doors visible from this position, one probably leading into the common room. However, about a third of the room cannot be seen.
Last edited by Avoraciopoctules on Tue Nov 20, 2012 3:01 am, edited 2 times in total.
knowledge local what to i know about house Medvyed?Avoraciopoctules wrote:[Perception] In the pile of tack, Reve finds saddle cloths and other apparel in house Medvyed colors.
assuming yellow sees the note as well he will approach and read it muscles coiled and ready to react if this turns out to be a trap.
"Those who fail to learn history
are doomed to repeat it;
those who fail to learn history correctly--
why they are simply doomed."
are doomed to repeat it;
those who fail to learn history correctly--
why they are simply doomed."
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
[Knowledge] The easternmost of Brevoy's noble houses, Medvyed claims much of the Gronzi Forest. They are a hardy folk who remain associated with the “Old Ways” of worshiping nature.
More recently, they have been skirmishing with House Lebeda and (to a lesser degree) House Orlovsky. A Medvyed army allegedly sacked Stonewash, and this has drawn quite a bit of negative attention. Medvyed is looking for allies and new sources of power, concerned that other houses may combine their forces in opposition to the forest House.
This inn is on the outskirts of Medvyed territory.
The note has the following written in small, blocky letters.
Left:
Cookpot
Some chain, ~20 hooks
Tankards
Safe (kiss a babau!)
3 Gears
Brass labels
Tools (repair magic?)
4 Wooden Spoons! YEAH!!!
More recently, they have been skirmishing with House Lebeda and (to a lesser degree) House Orlovsky. A Medvyed army allegedly sacked Stonewash, and this has drawn quite a bit of negative attention. Medvyed is looking for allies and new sources of power, concerned that other houses may combine their forces in opposition to the forest House.
This inn is on the outskirts of Medvyed territory.
The note has the following written in small, blocky letters.
Left:
Cookpot
Some chain, ~20 hooks
Tankards
Safe (kiss a babau!)
3 Gears
Brass labels
Tools (repair magic?)
4 Wooden Spoons! YEAH!!!
Reve and Felf follow after Yellow, checking for any footprints or other signs of recent occupation (and, of course, for any traps or secret doors). Once they've taken a quick look around the whole room, Reve confers with Yellow, whispering, "We should look for that safe. Let's stay out of the common room for now, and check the rest of the ground floor first."
If there are no other doorways or ladders or cellar doors in the kitchen, Reve and Felf will approach the door that doesn't appear to lead to the common room, and open it as they did the outside door.
If there are no other doorways or ladders or cellar doors in the kitchen, Reve and Felf will approach the door that doesn't appear to lead to the common room, and open it as they did the outside door.
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
"No one's been through here recently. If there were survivors, you'd think they'd have to eat," Reve says, softly. "In any case, I don't like to leave unexplored rooms behind us. Let's start with the pantry; the more dead ends I map out, the safer I'll feel." She pulls her journal out of a pocket and makes a quick sketch, then replaces it. She and Felf go to inspect and open the PANTRY door.
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
There's no safe visible. The BACK ROOM contains mostly comfortable-looking furniture that's too big or heavy to remove very easily. There are also some empty shelves. The walls are stained a dark brown, and are in better shape than elsewhere in the building.
There is a door in the North wall leading to the COMMON ROOM (BAR).
There is a door in the North wall leading to the COMMON ROOM (BAR).
"wonder why he was so exited about wooden spoons?" do i know what kiss of the babou is? i have craft alchemy
yellow will enter the common room and search under the bar then try to find some stairs and if they look sturdy enough start heading up them
yellow will enter the common room and search under the bar then try to find some stairs and if they look sturdy enough start heading up them
"Those who fail to learn history
are doomed to repeat it;
those who fail to learn history correctly--
why they are simply doomed."
are doomed to repeat it;
those who fail to learn history correctly--
why they are simply doomed."
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
[Knowledge] Babau sounds like a monster name.
Yellow emerges behind the bar. The tables and chairs in front of it are still in rough order, but their tops are covered with dust and a thin speckling of mouse droppings.
[Survival] Yellow notes that all the animal waste he's seen in here and the rest of the inn is at least several months old. And he hasn't seen a single cobweb in or out of the building, for that matter.
[Perception+] There are dozens of beer steins beneath the bar. When Yellow bends down to search through them, he finds a yellowed scrap of paper inside one. On it is scrawled "The third one is false."
[Perception] There is also a small metal safe beneath the bar, with enough open space on either side that it could be slid out with a bit of muscle.
[Perception] Above the bar is a sign that says: “Notice!”
The sign is broken just below the word, so whatever announcement the sign was supposed to make has been lost now.
Yellow emerges behind the bar. The tables and chairs in front of it are still in rough order, but their tops are covered with dust and a thin speckling of mouse droppings.
[Survival] Yellow notes that all the animal waste he's seen in here and the rest of the inn is at least several months old. And he hasn't seen a single cobweb in or out of the building, for that matter.
[Perception+] There are dozens of beer steins beneath the bar. When Yellow bends down to search through them, he finds a yellowed scrap of paper inside one. On it is scrawled "The third one is false."
[Perception] There is also a small metal safe beneath the bar, with enough open space on either side that it could be slid out with a bit of muscle.
[Perception] Above the bar is a sign that says: “Notice!”
The sign is broken just below the word, so whatever announcement the sign was supposed to make has been lost now.
Last edited by Avoraciopoctules on Wed Nov 21, 2012 4:25 am, edited 1 time in total.