talozin wrote:Well, I'm not going to break your neck trying to stop you, but I don't agree. Percentile Strength is nice, but I think Intelligence is much more important.
*shrug* Same here, really (I'm not going to try to convince you). In the campaigns I played, you quite often didn't have the luxury of casting a spell and going home, so you beat shit with a sword or you got capped. In such situations, having +2/+3 on your to-hit & damage rolls could be a pretty big deal...if you got lucky and got higher than that, even better.
1.) I agree that 18 Con would not up your HP exceptionally (mainly because they only apply to one of your 3 HD); I also agree that prioritizing Dex would be better than Con. But then, I never argued contrariwise, so this is more aimed at BB than me.
2.) True, and I did overlook that. When I played in campaigns with level limits (commonly ignored), we used the Unearthed Arcana limits, which were a bit more generous. Per UA, you could hit 7th level MU with only 15 Int, but you needed 17 or better Str to hit 7th level Fighter.
3.) I admit I may be. You DO get to retry if you don't get your minimum spells per level (though that's pretty last ditch). Still, 15 gives you a 65% shot of getting a spell; there are enough decent spells that you're highly unlikely not to get something worth filling your slots with. Though that's also campaign-dependent (how many scrolls/spellbooks your DM places as treasure).
4.) I disagree with this point. In particular, your odds of running into gauntlets/girdle are exactly the same as your odds of running into a Tome of Clear Thought: namely, DM Fiat.
talozin wrote:For a melee character Strength makes sense. I just don't see a Fighter/Magic-User/Cleric as primarily a melee character.
See, that doesn't make sense to me. Again, this may be campaign dependent. In all the 1E games I played, clerics were melee characters...they wore heavy armor and bashed shit with a mace (when they weren't casting Hold Person). And fighters, obviously. So when 2 out of your 3 classes are melee-oriented, to me that says "melee character".
Shad:
1.) I realize that, but I also realize that the rules are quite specific.
2.) Rounding down is not a subtraction. Placed in context, that quote clearly refers to subtractions for low Con. It has nothing to do with multiclass HP figuring.
It also states that no hit die can be reduced below 0 by subtractions...that is not at all the same thing as saying you can't gain 0 HP when leveling up.
3.) Easy.
a.) You are a multiclass F/MU/T, with 9 Con (no subtraction for Con).
b.) You raise a level of MU.
c.) You roll 1d4 and get a 1.
d.) Per p. 19, you add your Con bonus (0), then divide by 3 (your number of classes), ending with 1/3 HP.
e.) Per p. 19, you drop fractions of less than 1/2. So you have 0.
Ta da, you just leveled up as a MU, and got 0 HP. Big whoop.
Now, every DM I ever played with (and when I DM, for that matter), we put a minimum of 1 HP per die after everything. But the above interpretation (where you can get 0) is perfectly reasonable by the rules as written.
I am judging the philosophies and decisions you have presented in this thread. The ones I have seen look bad, and also appear to be the fruit of a poisonous tree that has produced only madness and will continue to produce only madness.
--AngelFromAnotherPin
believe in one hand and shit in the other and see which ones fills up quicker. it will be the one you are full of, shit.
--Shadzar