We get it Rev Wyatt, your bible-thumping nature despises mythology that does not agree with your religion because you cannot separate real world from fantasy/fiction. (not even getting into the fiction that is considered religion in the real world)James Wyatt in Monsters preview 4th edition book wrote:The game is about killing things and taking their stuff, not traipsing through faerie rings and talking to the little people.
You do not udnerstand or like Fay. Yes, Fay means fairy, while Fey is a term WotC made up to use for them all from the "psycho supernatural behavior" meaning of it, because they and you love to rewrite the English language with the excuse of it being a "game specific term". English is a strong language only when you do not do stupid things with it and end up confusing yourself like we see this week.
We had Jon S confused as well, because NONE of you seem to understand the mythology.
The Fair Folk
Fey is a term you created to mean all those things you mentioned, the greek, celtic, and other mythologies into one condensed keyword for D&D. This is why you and the others cannot understand them. They dont all fit together nor should they try to be fit together. Yes they are all pegs, but you wont get the square peg in the round hole. you will have to modify it, then it will no longer be the square peg, and you have lost something, a key identifying characteristic.So that leads us back to my original question: What are fey?
the simple reason is because fey as they are implied in D&D dont exist, and combining the real world analogies to them cannot be done! Those you list come from different places. (dryad, grig, nixie, nymph, pixie, and satyr)Speaking as a guy who tried more than once to design a prestige class in 3rd Edition that made you progressively "more fey," I can tell you that it's hard to identify characteristics those creatures have in common-at least rules characteristics.
the simple common thing they share is they are spirits, not mortal, not gods. expand your religious knowledge of the real world and maybe you can understand this as MANY religions have worshiped or revered entities that they did not see as gods, but life forces of things such as nature. This is why you cannot create your CLASS from something that is extremely close to a RACE in D&D terms. do you understand anything?
I havent gotten past the question yet and am backtracking the article with this so far, but up to this point, you fail to understand like many others, that when you use the name of an existing thing it carries with it certain meanings that people expect. LGBT nymphs/dryads arent going to work, no matter how feminists or whatever were trying to tell Jon S about the artwork. people know otherwise, and some people wish to PRESERVE history, for TRUTH sake, and facts, so that OTHERS may learn from it, not retcon it to be PC.
so how do you appease the LGBT, feminists, and PC people crying misogyny and sexism? DONT USE THINGS THAT EXIST!
just like Jon refused to think, nymph to many had better damn well mean a nubile female representing natures bounty.. and nature being earth means the ability to give birth. D&D PCs and NPCs arent seahorses, and males dont give birth. So do NOT use a nymph. create a creature just for D&D if you need to that is not connected by the name nymph but has the same general ideas. and of course by create i mean DESIGN, that important word in the job title of game DESIGNER. someone create the stupid eBerron constructs that were forced as PC races in 4th. it shouldnt be hard for you, James, to design a new range of monsters. you are a qualified game designers right, RIGHT?
back to read the rest of the article, but i fear you probably still havent learned what "fey" are after you created the word, so i have little faith there will be anything of importance in the second half of it, other than to show you are incompetent to design games, or even understand that which you have designed yourself.