Okay, so first off, let's try not to turn this into casters v. noncasters debate.Foxwarrior wrote:Avoraciopoctules/RadiantPhoenix: I could do with some suggestions as to what new gamechanging things a "mundane" character can do once they're already Wuxian Kool-Aid Bourne. The theme of mundane in this game is that their powers blend together well (ie, if you can move through walls and you can move as a minor action, you can move through walls as a minor action), while spells are discrete countable resources (like D&D spells).
I'm afraid of making a thread about it because it's so likely to be slightly derailed into the boring and extremely overdone wizard vs fighter discussion.
We are talking about a setting where you have wizardy spellcasters and kung-fu dudes who can walk through walls and set their FIGHTING SPIRIT literally ablaze to burn their enemies.
But what are some thematic things that would be useful outside of battle, enough to change the game?
1. Chakras (Poke people in weird places to do stuff. Heal illnesses, affect minds, give good or bad status effects)
If you can massage someone's forehead to erase the last five minutes of their memory, that changes the game. If you can give your minions super-strength at the cost of long-term muscle damage, that maybe changes the game.
Ideas?