PhoneLobster wrote:tussock wrote:But also totally support the swashbuckler and monk and wizard being all cheesecake-awesome. In D&D you don't have to wear armour.
What seriously? You are going to turn this now into a "fighters can't have nice stuff" thing?
Not that I noticed. I'm the "stuff taken from the real world should look like the stuff in the real world" guy. In this little discussion on
art direction.
To me, the "fantasy" armour doesn't look cool, it looks deeply retarded. I can totally picture all the interesting ways it just got
easier to kill you when you put it on. Which makes me a little bit sad, given how hideously expensive it appears to be.
Now, I'm also in favour of fireballs being explosive, and setting things on fire, and that fire making smoke problems, and full plate armour giving huge resistance to elements and electricity immunity, and big giants who die when you trip them over, and all sorts.
But when the fighter wants to run up a 200' vertical wall and jump 100' across to the flying dragon in his full plate and wrestle it into being his pet he can just do that. Gravity can be brutally real but the demi-god of war you're playing doesn't have to care: as fire can be brutally real and your Wizard can still pull it out of his ass at a moment's notice. M/kay?
Like, the rule for armour being heavy when you climb should be how you can do extra damage by body-slamming bad-guys from on high in it. Because it's heavy, and you climbed in it. 1st level free armour proficiency, just do it. If you want to be a dick it would have to be magic armour and you would have to be strong enough, but I don't really care: Fighter class is proficient.
It should just look like armour, rather than a fucking stage costume. You don't hit people with ceremonial maces, you don't dungeon-delve in that crap. Just my personal quirks.
PC, SJW, anti-fascist, not being a dick, or working on it, he/him.