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fbmf
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Post by fbmf »

Desdan_Mervolam wrote:
fbmf wrote:I like to gamers rant on the movie series before it was kicked out KoDT.


:headscratch:

It's awfully early to be drunk, MoFo...
Wow. That's what I get for posting from my phone.

I meant Noah used to write a regular kodt article called Gamer's Rant on Movies. Although I was in the minority, I enjoyed the monthly article. eventually KenzerCo pulled the article because it was unpopular.

That is all.

Game On,
FBMF
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OgreBattle
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Post by OgreBattle »

Lord Mistborn wrote:The thing is that shadowrun is a bad model for D&D or most forms of Fantasy heatbreaker mainly due to A) having a point based system where the PC genrally stay at James Bond level. B) having a higher tech setting meaning that mages exist alongside cyborgs with BFGs.
I'm wondering how well a Shadowrun reskin could work, where cybernetics are just reflavored as "heroic feats"

so wired reflexes is Lightning Reflexes.
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Post by Username17 »

OgreBattle wrote:
Lord Mistborn wrote:The thing is that shadowrun is a bad model for D&D or most forms of Fantasy heatbreaker mainly due to A) having a point based system where the PC genrally stay at James Bond level. B) having a higher tech setting meaning that mages exist alongside cyborgs with BFGs.
I'm wondering how well a Shadowrun reskin could work, where cybernetics are just reflavored as "heroic feats"

so wired reflexes is Lightning Reflexes.
You'd need "a melee combat system", which Shadowrun basically does not have. Can't really do swords and sorcery without a melee combat system.

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Aryxbez
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Post by Aryxbez »

K wrote:The goal should be to make this guy go away for forever.

I dare you to get to the 10:00 mark without wanting to reach through the computer screen and strangle him.
8:42, most particularly wrong, on how wizards only have Magic Missile, and Lightning Bolt?! to take out the dragon (seriously?!). So pretty much what Kaelik said, he assumes that PC's are to be built poorly, he's already failed as a DM there, if he lets people play trap characters.

As for Spoony,been waiting for him to be referenced on this forum. Far as I could recall from watching a 4th edition review of his, he seemed to not understand the ruleset as well as anyone here, and pretty much a 4rry. Though in this video, he seems to have moved on to 2nd edition?, but yeah, not sure on entertainment level of his DMing. Though he sounds like someone who "thinks" he knows what he's talking about, though I'm sure he'd eventually freak the eff out, if he faced an competent party, with good characters, especially folk here from the Gaming Den.

deanruel87, seemed moreso he was mentioning how dragons wouldn't have motivation to land against dumb Melee guys. Using Skyrim as example, as where had to have gameplay feature where they deliberately land at 1/2 HP, so melee characters wouldn't be at loss what to do. So in RPG sense, dragon making use of flight to not get punked by mango swords, how is that a bad thing?

ishy, I know it's been commented on, but come on, actually READ the video description before you make inane comments like that.

Yeah, Shadowrun melee blows, even with only crossbows/Bows firing once. As bow-users could still win out with those making 14P Power shots on enemies. Melee fundamentally lacks the ability to double tap enemies like the common pistol and attack multiple enemies efficiently. I'd imagine you'd want something like simple melee attacks, and ability to move rest of movement after a kill to next target(s) within reach (-2 attack per extra target, so 1st =0, 2nd=-2,3rd=-4,etc). You'd also lose the Hacker as a character option, using this for a fantasy game, among other tactics. Besides, you can't even really fight dragons in Shadowrun as I recall, so that part of Fantasy fails at launch there.

If you're just going for Sword & Sorcery Conan-ism, probably just be better off using the dozens of systems for those, like 4th edition (Houserules to cut down bloat,needed RNG increasers, etc), low level 3rd edition, Fantasycraft, and so on.
What I find wrong w/ 4th edition: "I want to stab dragons the size of a small keep with skin like supple adamantine and command over time and space to death with my longsword in head to head combat, but I want to be totally within realistic capabilities of a real human being!" --Caedrus mocking 4rries

"the thing about being Mister Cavern [DM], you don't blame players for how they play. That's like blaming the weather. Weather just is. You adapt to it. -Ancient History
ishy
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Post by ishy »

Aryxbez wrote:ishy, I know it's been commented on, but come on, actually READ the video description before you make inane comments like that.
It wasn't an inane comment. The person in that video has no clue what he is talking about. It would make more sense if that person never played / read any of the rules of the game he is talking about than if he did.
And yes I was wrong about the uploader not being the person in the video.
Gary Gygax wrote:The player’s path to role-playing mastery begins with a thorough understanding of the rules of the game
Bigode wrote:I wouldn't normally make that blanket of a suggestion, but you seem to deserve it: scroll through the entire forum, read anything that looks interesting in term of design experience, then come back.
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Whipstitch
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Post by Whipstitch »

Aryxbez wrote: Melee fundamentally lacks the ability to double tap enemies like the common pistol and attack multiple enemies efficiently.

Sad thing is that Arx is underselling things a bit in the name of brevity--oftentimes melee dudes are also losing in terms of effective dice pool size as well. SR4 really gets melee goons coming and going.
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OgreBattle
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Post by OgreBattle »

what if you represented melee with the thrown weapons rule, except you are attached to the weapon you are chucking.
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Post by Username17 »

OgreBattle wrote:what if you represented melee with the thrown weapons rule, except you are attached to the weapon you are chucking.
The point isn't that melee combat sucks (although it totally does), the point is that melee combat in Shadowrun is uninteresting. The tactics of Shadowrun, such as they are, are all about setting up lines of fire and cover and being able to get the drops on people and shit. If you move into melee, pretty much all of that is out the window and you're left with an "I attack, you attack" system that is just a dice rolling exercise.

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Aryxbez
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Post by Aryxbez »

Whipstitch wrote: Sad thing is that Arx is underselling things a bit in the name of brevity--oftentimes melee dudes are also losing in terms of effective dice pool size as well. SR4 really gets melee goons coming and going.
Indeed, Melee is also lacking in upgrades in Arsenal (only having two?), which I found rather disappointing. Although it did introduce some new melee weapons, improvised, and Martial arts, so that's kinda nice to put up the damage at least. Of course, which then, requires you to moreso specialize into melee, requiring more attributes of things guns could normally dump (strength anyone?).

I suppose OgreBattle is wondering how in the meantime, to make Melee at least less sucky, and bit more viable, even if it'll still be uninteresting. Also, I'd imagine you still have the tactic to sneak up on people, leaping from bushes/ceilings and like at least.

So, in regards to giving melee a kind of larger area to strike (equal to meters in str, minimum 1) that would make strength little more important, Trolls little more effective in punching you, but melee dudes already got strength up, gun dudes pretty much won't, and cyberlimbs make that easy with 10 str (yay for 30ft striking distance!). Might also want to go with the suggestion I made in the post above (simple/multiple targets) as well. So while it might not be interesting, not sure most players who gonna go melee, going to care anyway, combat doesn't last long for that allure to wear thin too quickly I'm sure.
What I find wrong w/ 4th edition: "I want to stab dragons the size of a small keep with skin like supple adamantine and command over time and space to death with my longsword in head to head combat, but I want to be totally within realistic capabilities of a real human being!" --Caedrus mocking 4rries

"the thing about being Mister Cavern [DM], you don't blame players for how they play. That's like blaming the weather. Weather just is. You adapt to it. -Ancient History
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