No. That doesn't make any sense at all. Varying target numbers by definition requires that the dice pools vary much more than with fixed target numbers. It's not even remotely close.Stahlseele wrote:personal preference, is all.FrankTrollman wrote:Why?Stahlseele wrote:i want:
SR3 variable TN
i'd rather have TN's that go from 2 to 20 than have dice pools that go from -10 to +40 in some cases . .
At TN 2, you expect five hits on 6 dice. At TN 20, you expect five hits on one thousand, two hundred and ninety six dice. We're so far out of the "maybe you'd need forty dice" ballpark that it isn't even funny.
If you vary target numbers for increasing difficulty or weapon strength, then you need to increase dice pools for increased skill or toughness exponentially in order to maintain parity. And the required dicepools get stupid really fast. And by "stupid" I mean literally hundreds of dice just to maintain comparable success rates for characters with better skills to perform more difficult tasks as for characters with lesser skills to perform less difficult tasks. Hundreds of actual dice. That is not an exaggeration. That is what exponential progressions fucking do.
-Username17