Q: What are the details of the deal? A: Under the terms of an agreement with Vivendi, Blizzard and the other companies that make up Vivendi Games will combine with Activision to form a new public company called Activision Blizzard. We do not anticipate any difference in Blizzard's operations as a result of the combination. Joining forces with Activision will create a stronger and more diversified company that we anticipate will benefit and strengthen both brands. Q: What will happen to the Blizzard brand name? A: The Blizzard brand name will stay the same as it's always been: Blizzard Entertainment, Inc.
Q: What will change with regard to the day-to-day operations at Blizzard? A: There will be no changes in the way Blizzard operates. All of the people, processes, and philosophies that have made Blizzard so successful will be preserved. Blizzard will benefit from all-star sales and distribution teams to service our products. In addition, the combined company will be stronger financially, managerially, and operationally.
Q: How will this impact Blizzard's games? A: This will not impact Blizzard's games. We remain committed to providing the same high-quality game content and support that we always have. Development on Wrath of the Lich King and StarCraft II, as well as on our unannounced games, is continuing as normal.
Bwahahahaha. Seriously. Merging with fucking *Activision* won't change their games? Are they assuming their fans are just that fucking stupid, or are they?
Hmm.. I may be misreading the Q&A you posted, but let me paraphrase:
Q: What will be different at Blizzard Games? A: NOTHING! We won't change our name, games, or the way we operate. We won't even change our design and managerial philosopies. We'll just be more profitable.
assassin8 wrote:Ok... So ive been reading some of the character maximazation threads and I must say I'm disappointed that everyone resorts to the broken-ness that is book of 9 swords.
Rather then working off normal martial classes I keep reading how the only way to make your character "worth while" is ToB. I remember when power gamers actually had to work at it.
And then kicks it up a notch:
assassin8 wrote:no the brokenness comes from the "dont take a level of paladin take crusader cause paladins suck by comparison", "dont take fighter take warblade". They are "supplemental" classes, when people advise against core because of effectiveness and i use that word loosely, it cheapens the CORE classes.
Not a thread put this pops up if you do a search for activision.
Activision Value - Home Developers of games such as Big Game Hunter, Extreme Paintbrawl, and Cabela's Outdoor Trivia. www.activisionvalue.com/
A look inside their website will reveal promos for the Pimp my Ride and Dancing with the Stars videogames. Seriously, how are they making nay money at all.
Seriously? That shit sells at walmart. Its pure value production with relatively insignificant production costs. And they spread it out at volume to lower class america.
@technomancer- The profitability thing is more inferred, but mostly its to polarize their forum goers and get the people who will blindly take them at their word on their side preemptively.
My take on it: no, change will in no way make things different, because that is the exact opposite of the nature of change. Everything will stay the same, forever. You know, like how the blue guys from the last expansion have 'just crashed' their ship in their starting area for the last... year.
Voss at [unixtime wrote:1196748053[/unixtime]]Everything will stay the same, forever. You know, like how the blue guys from the last expansion have 'just crashed' their ship in their starting area for the last... year.
The WoW universe is a lot like the traditional Navajo view of the world, where space is covering time's shifts at work. In Navajo mythology, the world wasn't created 'a long time ago,' it was created 'far far away.' Similarly, in the WoWverse, your position in the narrative timeline is almost wholly dependent on where you physically are in the world. This is why mobs respawn, because they haven't left their special area, that area is also a time period when they are alive, and being murdered can only disrupt that state briefly.
How did the world get this way? Fucking time dragons.
virgileso at [unixtime wrote:1196799777[/unixtime]]Dude, if they could make some kind of time-oriented MMO to actually have that as an excuse for the standards of the game, that would be awesome.
Yeah, actual time loops, meaning that characters with distortion reading skills could predict respawn points. That would be pretty neat.
Especially if the game actually evolved somehow, where specific timeloops could actually be permanently resolved, creating other time distortions elsewhere. Players would try to figure out how to close the loops that gave low rewards for the risk, or close loops that gave out powerful unique items that they already had.
But didn't asheron's call have something like that? Where if you discovered a rare recipe or whatever, it would be less powerful the more people had it?
Activision hasn't published a successful game in twenty years. The last MMO that was published under their name was Horizons (which is still around, but had to leave Activision in their bankruptcy before last). Activision isn't a big game company, and Blizzard hasn't had the resources to make a video game that wasn't Warcraft in nearly ten years - the only reason they're 'big' is because they have the biggest game, which then consumes all of their resources to keep running.
Vivendi, makers of terrible ideas™
Man, I was wondering when that Activision guy would con someone into buying him out. He was such a con artist. Smooth as silk, he was. But it was probably the French company that got Vivendi to do it.
But the press is taking this as if this merger really does make a company larger than EA. That's stupid. Activision has no employees, no money, no code, few licenses, and many, many debts.
Starcraft 2 is coming though. And seeing as all they really have to do is make starcraft 1 with better graphics is sell 124325234235423 billion units, that will probably do okay.
Edit: anyway, are you crazy, activision published Guitar hero
And frankly that is AWESOME. Whats more they actually did a bunch of work for it - not getting the game itself together, but getting the record industry to license the songs.
Voss wrote: What more do you need? The range in power in core feats is absurd. Quicken spell allows for extra actions. Dodge gives a statistically insignificant bump in AC (against a single target, to add insult to injury). These things are nowhere near equal. Thus, broken.
I still don't consider your assertion that the wide difference in "power" between feats is proof of brokenness to be actual proof of said brokenness. Nor would I get so seemingly angry about it. I doubt we're going to see eye to eye on this one so we should probably just drop it. It doesn't have anything to do with the OP anyhow.
Three things here. First, somehow putting dodge next to quicken is not adequate proof that the core feats are broken (or at least not balanced). I don't know how someone can look at these two together and say 'this subsystem is fine', which is what started the discussion up the thread.
Second, is just the way he puts it, which is just funny.
Third, he thinks thats my angry writing. I think I should send Captain Bleach to have a talk with him about my angry voice.
Count_Arioch_the_28th at [unixtime wrote:1196828741[/unixtime]]Activision published Guitar Hero 3. Guitar Hero 1, 2, and Rocks the 80's were published by Red Octane.
Red octane is a subsidiary of Activision. More specifically Activision brought Red octane between GH 1 and 2.
Why, just why? Kissing a book's ass this much you think that their lips would have paper-cuts.
Koumei wrote:I'm just glad that Jill Stein stayed true to her homeopathic principles by trying to win with .2% of the vote. She just hasn't diluted it enough!
Koumei wrote:I am disappointed in Santorum: he should carry his dead election campaign to term!
Just a heads up... Your post is pregnant... When you miss that many periods it's just a given.
I want him to tongue-punch my box.
]
The divine in me says the divine in you should go fuck itself.
Count_Arioch_the_28th at [unixtime wrote:1196828741[/unixtime]]Activision published Guitar Hero 3. Guitar Hero 1, 2, and Rocks the 80's were published by Red Octane.
Red octane is a subsidiary of Activision. More specifically Activision brought Red octane between GH 1 and 2.
Actually, it bought RedOctane between GH:Rocks the 80's and GH3.
In this moment, I am Ur-phoric. Not because of any phony god’s blessing. But because, I am enlightened by my int score.
Because they have serious brain damage. I was hoping it was a book on attacking your allies and setting up a personal empires in foreign lands. With a modern update on how not to let it slip through your fingers.